Posted by mazemaster on Wed Jan 5th at 6:52am 2005
50% - 5 mins
80% - 15 mins
90% - 1 hour
90..% 2 hours
<sleep overnight, wake up the next morning>
90...% - 10 hours
100% - 14 hours [addsig]
Posted by Yak_Fighter on Wed Jan 5th at 7:38am 2005
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Posted by Mouse on Wed Jan 5th at 7:57am 2005
12 hours and you're not even done? Maybe it's time to rethink the strategy.
Posted by Orpheus on Wed Jan 5th at 10:20am 2005
pitcrew took just a shade over 2 hours on my comp. perhaps its one of those "AMD vs Intel" things again
when i made false_accretion, it took me about 10 hours to compile on my K62 400, it took Doomdog less than 1 on his PII 450.. same map and only 50 mhz difference in speeds on chipsets.
*shrugs*
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Posted by Yak_Fighter on Wed Jan 5th at 11:19am 2005
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Posted by Orpheus on Wed Jan 5th at 11:23am 2005
well, it would help if you added that small omission before.
doubled huh, so now its the size of Texas instead of Vermont? ![]()
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Posted by ReNo on Wed Jan 5th at 1:50pm 2005

[addsig]
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Posted by Neo on Wed Jan 5th at 3:29pm 2005
I thought that was rubbish and decided to try it on my main PC, it took under 3 hours for a full compile.
Now for the system specs:
Server: AMD 2600+, 1GIG DDR, VIA KT400A
Mine: INTEL P4 3GHz, 1GIG DDR, Intel 875P
My P4 put the AthlonXP to shame!
I've finished my map and I sent it 2 ago from now, I'll update my map and post the best screenshots tomorrow (going to bed).
Posted by Gwil on Wed Jan 5th at 3:52pm 2005
"If only we had one more week..."
One more week? Architecture!? What happened to the "3 more years even though I won't be a doctor OR have a masters"
Lazy building designing youth of today, eh?
Edit: I doubt i'll be finished on time, far from it. I'm aiming for a polished first release rather than rushing it to meet the deadline.
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Posted by Cash Car Star on Thu Jan 6th at 6:23am 2005
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Posted by Mouse on Thu Jan 6th at 6:58am 2005
Makes me wonder if someone's going to rush in there 30 seconds before midnight to hand in their entry.
Posted by Cash Car Star on Thu Jan 6th at 7:21am 2005
In that case, if I had a better connection, I'd offer to do some mailers next week for the international brethren concerned about arrival time. Unfortunately, the time saved by having me mail it would currently be lost by the time spent having me download it. I'd expect there's others around here that could help a brother out, should it come to it.
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Posted by Mouse on Thu Jan 6th at 9:15am 2005
Posted by Gorbachev on Thu Jan 6th at 9:20am 2005
Especially with the spec's you people are posting there must be something horribly wrong with your mapping. It just doesn't make sense that it'd take that long. I've made maps that max out on 4-6 of the limits and they still take a maximum of an hour on my old 1.33GHz T-bird. And my 2500+ Barton compiles any source map I've thrown at it in under 2 minutes so far. (The comparable HL1 maps take about 30 mins, so it cut time in half roughly.)
[addsig]
Posted by ReNo on Thu Jan 6th at 1:15pm 2005
Its most likely I will need a few days yet on Echo, so if anybody in the US is feeling generous I might appreciate a more direct send on.
[addsig]
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Posted by Agent Smith on Thu Jan 6th at 11:08pm 2005
The reason my map is taking so long to compile is because:
1. The whole map is essentially in one giant outdoor area, and therefore can see most of the map at once.
2. Most of the surrounding area is constructed using displacement surfaces.
3. Despite optimizing the map in every way possible, it is still essentially inside a giant sky box (of course, not a kill box).
I had this same problem and similar compile times with my snarkpit mapping competition entry Paralaxion, as the whole map was contained in a large open box and you see the entire level at once. I should have some screens up soon of the basically finished product. Obviously I would have liked at least another month to completely perfect the map, but its finished enough to play well with but a few minor glitches, and hopefully no big ones.
I know a lot of people are preferring to skip the competition and produce something really polished, but I think the whole point of the rediculous deadline so soon after the full SDK release is to see if people are capable of producing high quality work in a limited space of time, with a loosely assigned theme. If this is the case there might, might, be the possibility of job offers to those who can perform such a feat, and also have a previous portfolio of high quality work to back it up. Thats my hope and dream anyway. I'm probably dreaming, but there is a possibility I might be right.
And anyway, if your map doesn't win you can finish polishing it later.
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Posted by Mouse on Fri Jan 7th at 1:04am 2005
Posted by SuperCobra on Fri Jan 7th at 1:11am 2005
I thought that was rubbish and decided to try it on my main PC, it took under 3 hours for a full compile.
Now for the system specs:
Server: AMD 2600+, 1GIG DDR, VIA KT400A
Mine: INTEL P4 3GHz, 1GIG DDR, Intel 875P
My P4 put the AthlonXP to shame!
I've finished my map and I sent it 2 ago from now, I'll update my map and post the best screenshots tomorrow (going to bed).
cause u got a weak mobo for the AMD amd owns intel
and also intels are for servers not amd
[addsig]
Posted by Leperous on Fri Jan 7th at 1:13am 2005
You do realise that getting someone in the US means they will have to forge your signature on the print-out form you're meant to attach (which Valve will be able to tell by the postmarks etc.?)
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Posted by ReNo on Fri Jan 7th at 1:20am 2005
[addsig]
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