Posted by Agent Smith on Tue Jan 4th at 11:09am 2005
I was also wondering if anyone has a clue about what files need to be included with the BSP, as Valve have given little to no information on submission requirements. I was going to follow standard map release protocols (text file on map/author, etc), but don't have a clue as to what files need to be or can be included since its a new engine.
It will be interesting to see if Valve request the VMF files for the winning entries, so they can change the maps if they want. Since they'll legally own the winning entries I'd imagine they'd get rid of any references in the map to the author. I've placed a onetime text message in the map that is triggered at one of the RPG sites, stating the map name, author and my email address. Has anyone else done similar?
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Posted by Yak_Fighter on Tue Jan 4th at 11:19am 2005
Unfortunately I'm still a ways away from finishing my map, and I doubt I'll finish it in time. I still have to make the 3d skybox, place physics objects, and do weapon and playerstart placement, plus whatever optimization that will inevitably be required.
I was planning on sending only the .bsp and a .txt file myself.
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Posted by Leperous on Tue Jan 4th at 12:49pm 2005
I wouldn't place that message in your map pimping yourself if I were you, very unprofessional- da Vinci didn't scrawl his signature up Mona Lisa's nostril
But I would agree with Yak that all you need are those two items- I presume the txt file should be kept to a bare minimum.
Deadline's the 15th, isn't it? That gives another couple of days before it needs to be posted, really...
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Posted by Nickelplate on Tue Jan 4th at 2:16pm 2005
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Posted by Leperous on Tue Jan 4th at 2:24pm 2005
Yes, you have to post them to Valve HQ. I wouldn't have said that I'll need to post mine in a few days if I can upload it somewhere within a few hours of the deadline ![]()
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Posted by Captain P on Tue Jan 4th at 2:29pm 2005
Just every idea I came up with either didn't work right or I lacked the right textures or other content. I couldn't get myself to seriously start on a map.
Engine coding, however, is just very interesting at the moment... and time-consuming.
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Posted by ReNo on Tue Jan 4th at 2:35pm 2005

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Posted by Nickelplate on Tue Jan 4th at 2:54pm 2005
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Posted by 7dk2h4md720ih on Tue Jan 4th at 7:12pm 2005
How dare they set such an unreasonable time limit on the competition they're forcing you to enter and not giving any prizes for!
Posted by Nickelplate on Tue Jan 4th at 7:16pm 2005
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Posted by Myrk- on Tue Jan 4th at 8:24pm 2005
Architecture courses' most common quote in use here me thinks...
"If only we had one more week..."
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Posted by Captain P on Tue Jan 4th at 8:30pm 2005
Though I think deadlines can force me to finish something, wich rarely happens with my maps, so 1,5 months isn't really my problem.
Oh well, good luck to those that do enter!
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Posted by Mouse on Tue Jan 4th at 8:46pm 2005
I might even spend a couple of extra bucks to make it 2 or 3 day delivery, just to ensure that it arrives on time.
The 1.5 month deadline is pretty rough. Thankfully, I have no job and no life. Also, my map is small. That helped.
Posted by Agent Smith on Wed Jan 5th at 2:48am 2005
Well the in game message is in there now, but of course I don't know if it will work, as I've had some trouble with it. It's pretty standard in a lot of custom maps Lep, I would have put an unobtrusive egg in there somewhere, but the fact there are no letter decals and you are not allowed to include custom textures leaves me no choice.
Anyway, I'd imagine they want the vmf files of the winning entries, to change something if they need too, especially considering they'll own it. They can always just take it out.
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Posted by omegaslayer on Wed Jan 5th at 3:05am 2005
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Posted by Crono on Wed Jan 5th at 3:08am 2005
If 4 people are playing and you have trouble finding one another: I would suggest scaling the scope of the map down.
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Posted by Yak_Fighter on Wed Jan 5th at 3:11am 2005
If 4 people are playing and you have trouble finding one another: I would suggest scaling the scope of the map down.
huh?
a map the size of boot_camp should be avoided, but I see no reason why people can't make a map with suggested size of 12-20 players, especially given how many servers run with that playerload.
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Posted by Agent Smith on Wed Jan 5th at 3:36am 2005
My map has turned out pretty big, and can comfortably contain about 8-14 players, with room for more. It'd also be a pretty fun one on one or 4 player sniper arena. To give you an idea of size its been compiling for 12 hours in VIS and its only up to 2 notches past 8, still a while to go, so looks like I'll have to post it tommorow.
Who was the bright spark that thought posting the entries in would be a good idea? Idiots.
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Posted by Campaignjunkie on Wed Jan 5th at 4:58am 2005
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Posted by Agent Smith on Wed Jan 5th at 5:45am 2005
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