Valve HL2DM Mapping Competition Submission
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Re: Valve HL2DM Mapping Competition Submission
Posted by Mouse on Fri Jan 7th at 9:09pm 2005


? quote:
? quoting Mouse

And please, if you're going to flame me for something else I said in another thread, do it in that thread.

please, it also looks bad if you make a comment without verifying its possibility beforehand.

the thread was locked, with no small assistance from yourself. anywho's its irrelevant now.

calling the kettle black also looks petty :/



Please, you were just as much to blame for that as me if not more so. If the way I set up spawn points bothers him that much, he could send me a private message. Stop nitpicking just because you have a problem with me for whatever reason.




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Re: Valve HL2DM Mapping Competition Submission
Posted by Orpheus on Fri Jan 7th at 9:14pm 2005


the point is not to place blame, i don't even know you,how can i have a problem with you.

i do however dislike people who jump before they look, and at least in this case the term is apt.

yak was a big part of that topic, but unfortunately it was locked before he arrived to settle his portion of it.

i am unsure why it came up now, but i can assume it was in response for you calling him on his research of this current problem.

when i have a problem with you, you will know it. this is not a problem. yet.

for my part, i still think more=better, but since its moot presently i will wait for it to resurface before i make myself clear.

/end discussion.

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Leperous on Fri Jan 7th at 9:14pm 2005


? quoting Cash Car Star
? quoting Leperous
? quoting ReNo
Its most likely I will need a few days yet on Echo, so if anybody in the US is feeling generous I might appreciate a more direct send on.

You do realise that getting someone in the US means they will have to forge your signature on the print-out form you're meant to attach (which Valve will be able to tell by the postmarks etc.?)

Certainly a fax would be cool? I mean, it'd take co-ordination but I think it could happen.

A fax to who, Valve or the American monkey? Looks like I'm going to have to go down this road too and have to reward someone handsomely via Paypal





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Re: Valve HL2DM Mapping Competition Submission
Posted by Orpheus on Fri Jan 7th at 9:16pm 2005


? quoting Leperous

A fax to who, Valve or the American monkey? Looks like I'm going to have to go down this road too and have to reward someone handsomely via Paypal

what are you guys talking about? i seem to have missed something.

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by ReNo on Fri Jan 7th at 9:23pm 2005


Its all right there in the quote in Lep's post to be honest Orph.

I'm probably going to send my map off on monday via airmail, and possibly email the map off to Valve at the same time to hope if it doesnt arrive then they will realise its the post's fault
[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Mouse on Fri Jan 7th at 9:23pm 2005


? quote:
the point is not to place blame, i don't even know you,how can i have a problem with you.

i do however dislike people who jump before they look, and at least in this case the term is apt.

yak was a big part of that topic, but unfortunately it was locked before he arrived to settle his portion of it.

i am unsure why it came up now, but i can assume it was in response for you calling him on his research of this current problem.

when i have a problem with you, you will know it. this is not a problem. yet.

for my part, i still think more=better, but since its moot presently i will wait for it to resurface before i make myself clear.

/end discussion.



Well I have a problem with you and the way you make assumptions and slyly incite flames. Maybe you're not aware of it, but you are exceptionally confrontational and negative. And I'm not going to talk to you about this anymore, especially not here.


Yak: the rollseyes things might have been a little excessive, I wasn't trying to insult you. And if you thought I was attacking you on the spawn points thread, I wasn't doing that either, it was discussion and then Orpheous blew it out of proportion and put words in my mouth I didn't say. You want to say anything else to me do it in private message because I am not going to look here again.

Everyone, good luck in the contest. I'm out of this thread.




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Re: Valve HL2DM Mapping Competition Submission
Posted by Orpheus on Fri Jan 7th at 9:25pm 2005


? quoting ReNo
Its all right there in the quote in Lep's post to be honest Orph.

i read that, but i am confused, is this competition so engrossing that you must send written permission or proof you made the map?

i do not recall such measures in prior valve sponsored ordeals.

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Crono on Fri Jan 7th at 9:27pm 2005


You have a form you have fill out and sign (This form is giving them rights to use your map, I believe) and you have to send a CD containing your map.

So, I don't see how faxing would work, unless there's a place to turn in the map online.
[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Orpheus on Fri Jan 7th at 9:33pm 2005


? quoting Mouse

Everyone, good luck in the contest. I'm out of this thread.

any way i can convince you to not let the door hit you on your way out? i am about fed up with these confrontational new members acting as if its their right to create situations and then pawn them off on others.

mouse, you have been here but a small portion of this sites existence, and this is twice we have crossed swords, and this time it was 100% your doing.

i dunno why you want to get on my bad side, but i would truly rather you stopped this instant. i am not going anywhere, and i am not asking you to either, but it will get real miserable real fast if you do not lighten up immediately.

as i said, i do not know why it came up in this thread, but i can imagine its because of your last issue concerning yak's comments on player starts.

we can go round and round if you like, but i am really tired of it. i am even thinking of suggesting a probationary time frame for new members, to see if the will fit into the current snarkpit community, just to stop new members from creating situations of this type.

i can be an ass, but this time, i am innocent. stop being a s**t and so will i.

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Nickelplate on Fri Jan 7th at 11:15pm 2005


I have never had a problem with Orph or mouse (i like them both in fact) So i am saying this in the very best way possible:

Shut... the... f**k... up...

Everyone is ALWAYS fighting. just STOP. I initially LIKED the snarkpit because there were not any lamers and it was a very freindly and HELPFUL community. Now with all of these people getting sand in thier vaginas about SPAWN POINTS it's become VERY unpleasant. Just... Just STOP it!

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Orpheus on Fri Jan 7th at 11:26pm 2005


Nickel, do you have any idea how infuriating it is for people to play mediator? especially when they come in half way and think they know what the subject it?

this, todays ordeal, had absolutely nothing to do with spawn points, in fact i stated that quite clearly more than once. it has to do with people whom create situations that have hostile endings. some may think i do this, some may not, but that is todays topic.

i do not mind mediators who can follow a topic and zero in where its going, or came from, but its hard to be quiet when a mediator is off base.

no i am not yelling at you, but the recent increase in this confrontation stuff is getting annoying. as i said already, character clashes are inevitable, but new members should NOT take it upon themselves to solve them. at least not the ones whom don't do it well.

i trust you meant well, but spawn points were not todays topic of dissension's my friend

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Leperous on Fri Jan 7th at 11:35pm 2005


Well I haven't got a clue what people are bitching about and I don't really care Any other people outside of the USA who have posted in yet?



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Re: Valve HL2DM Mapping Competition Submission
Posted by Campaignjunkie on Fri Jan 7th at 11:38pm 2005


Orph: If you're so frustrated with all this "constant fighting" then just drop the subject. It's not helping anyone, ranting about the matter, and personally my respect for you drops everytime this happens, irregardless of whose fault it is. Keep it to the PM's, please.

Agitated British people: I would send in your entries (if you trust me enough! ) But first I need a spindle of DVD-R's to burn things onto. Bleh. Plus, I'm really not too sure how long it would take packages to get from California up to Seattle (or wherever we mail these things). Personally though, I would just air-mail it early, and not trust some random stranger on a message board. I guess 2-3 days is a big difference though...
[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Nickelplate on Fri Jan 7th at 11:40pm 2005


okay, sorry. <---(admitting i am wrong, some ppl take a lesson form this)
I didnt think that THIS one was about spawn pts though, I was talking about that thing with mouse in another thread. I know YOU weren't saying anything about them.

I was not wrong when i said that this is getting to be too much with all the flaming and fighting and "moron avatar"-ing.

I know i am a relatively new member because I have not been here that long, but i am trying to be a GOOD member. Look at the snarkmarks, that is damn good for only being here for about a month. I wanted to contribute to the HL2 commuity and this seemed like the place to do it because it was nice, but what I'm saying is that its getting less nice with all these new users who like to get the older ones riled up.

Nerdy, picked-on-at-school HL2 fan+Anonymity= Complete jackass with the ability to mouth ALL THE TIME... not a good equation...

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Orpheus on Fri Jan 7th at 11:43pm 2005


CJ, then i guess its a good thing for me that they invented negative numbers

in all the time you have known me, the one thing that is constant is, i cannot let things go easily. especially when i am the one taking it in the face.

anywho's, onward and upward, this topic went off base, without my assistance this once. i guess the least i can do is nudge it back into place.

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Leperous on Fri Jan 7th at 11:45pm 2005


? quoting Campaignjunkie
Personally though, I would just air-mail it early, and not trust some random stranger on a message board. I guess 2-3 days is a big difference though...

Some of us are lucky enough to be in a position to moron-brand and ban that person if they fail to send it in though





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Re: Valve HL2DM Mapping Competition Submission
Posted by Raeth on Sat Jan 8th at 12:20am 2005


Crap, I haven't started a single flame war yet. I guess I need to get on the ball. Maybe I'll post a half-dozen 3 meg .bmps of my latest map .

Oh, and I can send stuff to Valve, but since I live on the east coast you'd probably only save a day unless you live in China or something.




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Re: Valve HL2DM Mapping Competition Submission
Posted by Yak_Fighter on Sat Jan 8th at 2:39am 2005


? quoting Mouse

Ok, first of all, WTF are you talking about? Where is this coming from? I assume you're referring to a post I made a few weeks ago about having a good balance of spawn points. So I am wrong? There should be an obscenely large or obscenely small amount? Your trying to flame me on this just makes you look bad and it is petty.


And you don't have to use func_details. But for your trims and details that aren't part of the hull, what else will you use? Maybe they split up faces like a regular brush, but using regular brushes will make your map compile much slower. And the engine does not render a func_detail like a plain brush. It actually does your framerate better to have these things be func_details rather than just geometry. I understand that you might be upset that the documentation says they don't split faces when they do actually split faces, but that doesn't mean they are worthless. And that is what you said.


And please, if you're going to flame me for something else I said in another thread, do it in that thread.

I wasn't flaming you unless you consider disagreeing flaming? A real flame would have been along the lines of "You're a goddamned idiot for what you said blah blah blah". Anyways, my opinion on the matter is that you should place enough player starts to accomodate slightly more than the recommended player load. That doesn't mean you should have 20 player starts in a 4 player map, but you could and should have 20 in a 16 player one. Unless of course you as a mapper decide that your recommended player load already is the absolute max, then obviously you shouldn't be putting player starts on top of each other. It's just a good rule of thumb I'd think.

I really haven't tested the func_details beyond the face splitting, so I'm not too sure about their impact on general FPS compared to regular brushes. I'm having a rather difficult time deciphering the showbudget information and there are too many variables for me to determine what's what through simple testing. I doubt that they are rendered any differently from a regular brush ingame, so I think that in the situation I have presented they are no better than a regular brush. I do know that they are no longer entities after compiling (documentation says this and testing confirms it), but if they create the same number of split faces as a regular brush than they are going to have the same impact on world rendering, so there's no real performance gain. Of course they make compiling times much faster, but I'm a patient man, so I don't care about that.

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by ReNo on Sat Jan 8th at 2:53am 2005


If you don't mind waiting longer for compiles, then you are really shooting yourself in the foot. If a map takes 2 minutes to compile then there is no real reason not to compile and test each little change and therefore tweak settings such as lights far more frequently and easily. On the other hand if it takes an hour, chances are you will settle for imperfection far more eagerly. If there is no downside to using func_details for certain uses, then it makes sense to make them so. As with most things, they have their use and when this use arises, they should be used.

I think Mouse was annoyed at the total irrelevance of your mention of spawn points - it came across as pointless, trivial, and petty, to be quite honest.
[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Yak_Fighter on Sat Jan 8th at 4:21am 2005


Mouse was annoyed? Well gee, I was annoyed by being basically called an idiot by somebody who doesn't have all his facts straight, but hey, who cares! I should go back to rarely posting and mostly lurking, I'm certain ya'll be better off for it.

[addsig]





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