Valve HL2DM Mapping Competition Submission
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Re: Valve HL2DM Mapping Competition Submission
Posted by Orpheus on Sat Jan 8th at 4:33am 2005


Duncan, i'll be the first to admit a biased view, but forget any posts after the spawn point comment yak made for the moment.

re-read the replies prior and see if you can detect where this might have been avoided. you are fairly level headed, but you seem afflicted with the same ability as some of the rest to only see the effects of things, not the root cause.

perhaps, yak over-reacted, hell even i was not sure why the spawn point thing came up, i said so many times. but still i can see where it went amiss.

sometimes, its not the old timers, and sometimes the new member needs to, if not be quiet, at least be accountable for the actions they set into motion.

actions they set into motion.

this is not my attempt at telling you that you may be wrong, it is my attempt at mediating this in the hopes it will go away.

please feel free to disregard my comments. it won't be the first time someone has. :/

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Yak_Fighter on Sat Jan 8th at 4:35am 2005


Look, Orph, it's not worth it. Thanks for the defense though [addsig]



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Re: Valve HL2DM Mapping Competition Submission
Posted by Nickelplate on Sat Jan 8th at 5:03am 2005


Yak, I would be sad if you started lurking and stopped posting. I appreciate your sense of humor and your wonderful sarcasm. Don't go, we all love you here at the SnarkPit... [addsig]



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Re: Valve HL2DM Mapping Competition Submission
Posted by Orpheus on Sat Jan 8th at 5:19am 2005


lets not start another "good ol boy" thread please.

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Nickelplate on Sat Jan 8th at 5:49am 2005


okay.

Anyway, i will not be submitting my map for VMC. I will never have it finished. MY deadline is right NOW (seriously, i am going to bed and out of town until the 16th starting at 3:30 tomorrow. Too much COOL stuf i wanna do with my map, and not enough time. I don't wanna cut anything out, so i will build at y own pace. too bad i may have had a shot at $5000

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Static88 on Wed Jan 12th at 7:08pm 2005


So is it safe for me to use detail brushes on most of my surfaces, i.e. building fronts, my gas station, subway tunnel, etc? My compile time is going on 40 hours as we speak and I don't know if it's because I have an open area the size of a football field or what. I'm not entirely sure what I should do at this point. Thanks.





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Re: Valve HL2DM Mapping Competition Submission
Posted by Leperous on Wed Jan 12th at 7:09pm 2005


? quoting Nickelplate
Anyway, i will not be submitting my map for VMC. I will never have it finished. MY deadline is right NOW (seriously, i am going to bed and out of town until the 16th starting at 3:30 tomorrow. Too much COOL stuf i wanna do with my map, and not enough time. I don't wanna cut anything out, so i will build at y own pace. too bad i may have had a shot at $5000

Me too, I think Damn you real life!





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Re: Valve HL2DM Mapping Competition Submission
Posted by ReNo on Wed Jan 12th at 7:18pm 2005


I didn't have a chance of finishing my entry off to any reasonable quality level in time, so unfortunately I haven't entered. Good luck to all Snarkpitter's who did, hope one of you see some of the prize fund

Static, I know we kinda talked about the use of detail brushes in the thread, but its not really the place to continue the discussion. Look up more info in the editing forums and start a thread if you can't find what you need.
[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by omegaslayer on Thu Jan 13th at 9:39pm 2005


Just sent the entry off to Washington, ill post my entry as soon as I can find soemone to host it....... Good luck to all that entered, we'll know who won by the 30th

[addsig]





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