Helicopter gunship
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Re: Helicopter gunship
Posted by satchmo on Wed Jan 5th at 1:58am 2005


I am still fighting through HL2, and I am currently along Highway 17, having the first encounter with the gunship.

I used up all my ammos, but the gunship is still running. What do I do now? Should I revert to a saved game and start over and try to have more accurate aim?

[addsig]




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Re: Helicopter gunship
Posted by Captain P on Wed Jan 5th at 2:03am 2005


Search for rocket ammo crates. Usually they're around when you're facing gunships or striders.

Or you can just use your driving skills to get outta there... like I did the first time...
[addsig]




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Re: Helicopter gunship
Posted by satchmo on Wed Jan 5th at 2:12am 2005


Ah, interesting approach. Thanks Captain P.

I am hoping to release the Justice map soon, but I've got a bad case of the flu and mapping burn-out. So I'm taking a break from mapping and playing the game instead.

I bet most people finish the game first before starting to map (like you did, beating the game soon after it was released). But I actually started mapping before I even started to play! What a hardcore mapper. I just finished Ravenholm today.

[addsig]




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Re: Helicopter gunship
Posted by G.Ballblue on Wed Jan 5th at 2:20am 2005


Search for some teamates that will give you ammo when you need it They should supply with atleast 1 rocket when you need it, maybe 2... I'm not quite sure. [addsig]



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Re: Helicopter gunship
Posted by satchmo on Wed Jan 5th at 3:04am 2005


Thanks. I must have terrible aim. I might not have the laser guide pointing at the helicopter when I fire, because most of the rockets end up flying around and not hitting the target.

I've used up all the ammos in the crates I could find, and all my teammates are dead. I am such a lame Gordon.

[addsig]




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Re: Helicopter gunship
Posted by Yak_Fighter on Wed Jan 5th at 3:07am 2005


Which one is this? The very first gunship after you're given the rpg by Col. Odessa? There's like 20 rockets and probably a rocket ammo box spread out in that area. If you can't kill it with that many shots you'll never stand a chance later in the game... [addsig]



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Re: Helicopter gunship
Posted by satchmo on Wed Jan 5th at 3:25am 2005


Yeah, I know. I need to learn how to use the RPG better. I usually have very good shot with other weapons, but the RPG is kinda different. I hope after I get the hang of it I'll have a better chance at surviving the later stages in the game.

But I didn't find 20 rockets. I only found about 5 or so. I guess I need to look harder.

[addsig]




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Re: Helicopter gunship
Posted by Yak_Fighter on Wed Jan 5th at 3:42am 2005


It's really easy to take out gunships. All you do is get yourself some cover, fire the rocket into the air away from the ship, then point the laser at the gunship after giving the rocket some time in the air. If you do it right you'll fire the rocket past the gunship then hit it from behind when you target it. It will focus on trying to shoot you until it's too late. [addsig]



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Re: Helicopter gunship
Posted by satchmo on Wed Jan 5th at 3:58am 2005


Ah, that's the trick. I wasn't using the rocket launcher correctly then. I used to aim the laser guide at the gunship and fire, but then I hide in the corner while the rocket flies blindly at random location in the air. I think there has been times when the rocket came right back in my direction because my launcher was pointing at the wall across the room.

Thanks for the tip.

[addsig]




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Re: Helicopter gunship
Posted by KungFuSquirrel on Wed Jan 5th at 4:05am 2005


You should have listened to Col. Cubbage!

Valve was very intelligent about their ammo work, though. The endless grenade and rocket boxes were a great idea. Keep an eye out for those, and as long as you can stay alive you'll have all the shots you need. [addsig]




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Re: Helicopter gunship
Posted by satchmo on Wed Jan 5th at 4:08am 2005


I was trigger-happy when I got the RPG, and I left the room when the Colonel was still babbling away. I just heard something like aiming the pointer at this and that. I went straight to the roof to (try) shooting down the gunship.

Silly me.

[addsig]




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Re: Helicopter gunship
Posted by Mouse on Wed Jan 5th at 8:05am 2005


Type sv_cheats 1, then impulse 101.







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Re: Helicopter gunship
Posted by Captain P on Wed Jan 5th at 2:45pm 2005


Indeed, Valve used clever thinking with those ammo supplies. Basically it lets them make sure you can only defeat a gunship or strider when there's ammo around, as the amount you can carry usually isn't enough to kill one.
[addsig]




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Re: Helicopter gunship
Posted by KungFuSquirrel on Wed Jan 5th at 3:53pm 2005


The main thing is it doesn't punish you for using the weapon in normal circumstances from the normal ammo packs scattered about - you don't have to save all your ammo even when there's tempting combine guards sitting around on high ledges... [addsig]



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Re: Helicopter gunship
Posted by Gwil on Wed Jan 5th at 3:56pm 2005


Heh, amen to that - the ragdoll physics lend themselves to fun games of combine launching.. dropping grenades at their heels or launching them forward with an RPG blast is always satisfying.

Even more so if you get them to clear a fence/railing I had a corpse lie atop the fence near the duct access in lockdown the other day, was rather spinkee.
[addsig]





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