Critiques.
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Re: Critiques.
Posted by Orpheus on Thu Jan 6th at 11:36pm 2005


Given that I can fit some in, I am open for business. Critiques can be public or private upon request.

All I ask is, you state in advance which you want, and understand that a critique is given freely, so keep your anger to yourself if it doesn't suit you afterward.

I will be sorely disappointed if some of the old timers fail to contact me before the contest ends.

Good luck and good mapping.

[addsig]




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Re: Critiques.
Posted by Adam Hawkins on Thu Jan 6th at 11:43pm 2005


I've not done any mapping for a months now Orph so i'm afraid i'll have to decline More than willing to lend a hand though if anyone wants extra feedback. [addsig]



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Re: Critiques.
Posted by Tracer Bullet on Thu Jan 6th at 11:48pm 2005


Unfortunately no maps are forthcoming from me. I simply haven't got the time anymore. [addsig]



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Re: Critiques.
Posted by Orpheus on Thu Jan 6th at 11:49pm 2005


cool, i got my first PM already too

*rubs hands together*

let the fun begin.

[addsig]




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Re: Critiques.
Posted by Orpheus on Mon Jan 10th at 2:14am 2005


*bumps*

did one for lep, one for reno, and had to pass on one for omega, anyone else?

before you pick on omega, it was my PC's fault, not his.

[addsig]




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Re: Critiques.
Posted by Yak_Fighter on Mon Jan 10th at 2:33am 2005


hopefully by Monday I'll have something uploaded for you to look at

[addsig]



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Re: Critiques.
Posted by G.Ballblue on Mon Jan 10th at 2:51am 2005


Assuming I can get the webspace, and assuming I can squeeze in a full compile, AND assuming you're willing to download sven-coop, would you consider doing a critique on a beta/alpha Classic? [addsig]



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Re: Critiques.
Posted by Orpheus on Mon Jan 10th at 2:58am 2005


? quoting G.Ballblue
Assuming I can get the webspace, and assuming I can squeeze in a full compile, AND assuming you're willing to download sven-coop, would you consider doing a critique on a beta/alpha Classic?

i do not have HL installed. so any critique will need to be HL2.

i don't know how to play CS:S so if anyone wants one of those, it will have to be basic architecture comments only.

my apologies for not doing any more HL critiques.

[addsig]




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Re: Critiques.
Posted by Crackerjack on Mon Jan 10th at 3:42am 2005


TM_Abandoned please

talk to me on MSN and ill send it to you

[addsig]




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Re: Critiques.
Posted by Orpheus on Mon Jan 10th at 3:51am 2005


i am on my way to bed, you no have a linky?

guthrun@sbcglobal.net can accept 10 megs zips. just lemme know its there.

and private, or public?

if there is no other way, i will catch you tomorrow perhaps

nite/nite all

[edit] for HL2 right???

[addsig]




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Re: Critiques.
Posted by Crackerjack on Mon Jan 10th at 11:36am 2005


quick reply nope its for HL1 or are you done with those? [addsig]



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Re: Critiques.
Posted by Orpheus on Mon Jan 10th at 11:36am 2005


? quoting Crackerjack
quick reply nope its for HL1 or are you done with those?

yeah, sorry bud.

[addsig]




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Re: Critiques.
Posted by Adam Hawkins on Mon Jan 10th at 12:40pm 2005


I can still help if anyone wants HL1 feedback And obviously HL2...

I don't really have the time for mapping at the moment, so lending a hand to others would make me feel like i'm doing something mapping-wise

Anyone is welcome to give me a holler.

[addsig]




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Re: Critiques.
Posted by Orpheus on Mon Jan 10th at 12:43pm 2005


? quoting Adam Hawkins

lending a hand to others would make me feel like i'm doing something mapping-wise

what he said

[addsig]




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Re: Critiques.
Posted by Andrei on Mon Jan 10th at 3:19pm 2005


Im ashamed to admit it, but... how do you make those saweet light beams seen so often in maps? I haven't had any spare time to play around with the entities lately. [addsig]



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Re: Critiques.
Posted by Orpheus on Mon Jan 10th at 3:33pm 2005


? quoting Andrei
Im ashamed to admit it, but... how do you make those saweet light beams seen so often in maps? I haven't had any spare time to play around with the entities lately.

i hate to say this but,

this is general, not editing.

[addsig]




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Re: Critiques.
Posted by Dred_furst on Mon Jan 10th at 6:04pm 2005


Sorry, Im a bit confused what your asking for but i'm willing to help! [addsig]



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Re: Critiques.
Posted by Mouse on Mon Jan 10th at 7:26pm 2005


? quote:
Im ashamed to admit it, but... how do you make those saweet light beams seen so often in maps? I haven't had any spare time to play around with the entities lately.


point_spotlight. It's that simple.




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Re: Critiques.
Posted by Orpheus on Tue Jan 11th at 12:41pm 2005


just in case this has slipped your minds folks.. (mostly the new members)

we who critique maps, we do not just go get maps to do. if you do not personally request our services, we won't do one.

we learned a long time ago not to randomly critique maps, in spite of the fact that people claim they want feedback when they post their maps. for some reason, a full blown critique causes angry responses.

so if you are waiting for one of us to just grab your map and run with it.. you are wasting your time.

none of us will just "do" a critique.

/ 2 cents

[addsig]




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Re: Critiques.
Posted by Adam Hawkins on Tue Jan 11th at 12:51pm 2005


Heh, what he said

No-one other than Lep has asked me for any feedback yet. I'm feeling all unwanted and stuff

[addsig]





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