Doom3 expansion pack
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Re: Doom3 expansion pack
Posted by Yak_Fighter on Fri Jan 7th at 9:50am 2005


http://pc.gamespy.com/pc/doom-3-resurrection-of-evil/577592p1.html

There's another new weapon that might raise a few eyebrows: the Ionized Plasma Levitator, also called the Grabber. It performs a function similar to that of Half-Life2's gravity gun, taking advantage of Doom3's advanced physics system to let you pick up objects, move them around, and even use them as weapons. If you've played Half-Life2, you'll find a few differences: you can grab projectiles from enemies and fling them back, or even pick up small enemies and toss them at each other.

It would be easy to treat the weapon as a knockoff of the gravity gun, but -- as was the case with Half-Life 2 -- the gadget was borne out of something the team had already been using during the creation of DOOM 3. "It's one of those things that's just fun, and we've had it around in our engine," Hooper explains, "we actually used it as a tool throughout development where we'd grab physics objects and place them around the world." While there was some thought to adding the gun to DOOM 3, the team decided against it. "We talked about that quite a few times, but we had such a big arsenal of weapons, and so many other cool things going on, that it was just one of those things that never made it in."

It's good to know that iD has officially lost any creative spark it once had. I can't wait to have KFS tell us that Raven has decided that they've added a new gun to Quake4 called the Gravitron Polarizer Gun, also known as the 'Picker-Upper'.

This whole article is hilarious, talking about features that can be seen in other games but won't quite be the same here, announcing that D3 multiplayer will now officially allow 8 players... man oh man I could go on.

[addsig]




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Re: Doom3 expansion pack
Posted by jaardsi on Fri Jan 7th at 10:09am 2005


"Hell time"... That's really original.

Edit: Yay.
[addsig]




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Re: Doom3 expansion pack
Posted by azelito on Fri Jan 7th at 10:46am 2005


This is pretty bad.
[addsig]




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Re: Doom3 expansion pack
Posted by Andrei on Fri Jan 7th at 11:59am 2005


"Hold everything! I have a brilliant idea for a new weapon! We make a big gun that shoots a slow plasma ball that kills the mostas it meets in it's path with a beam and blows up when hits a wall" "OMFG! You're a genius! I'll start working on it ASAP!!!".

VALVe should sue (but they're in hot borsh with Vivendi at the moment).

[addsig]




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Re: Doom3 expansion pack
Posted by pepper on Fri Jan 7th at 1:15pm 2005


its better then the same machinegun everytime in games.
although every will have some sort of anti-gravity gun from now on....
[addsig]




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Re: Doom3 expansion pack
Posted by Jinx on Fri Jan 7th at 1:49pm 2005


? quoting jaardsi
"Hell time"... That's really original.

Edit: Yay.

sounds like what they have in Painkiller.

I can't see myself buying the expansion pack, considering I uninstalled the original game before I finished it because it was so boring.

Oh, and we have a 1,000,000,000 copies of it at the store I work at, now down to $29.99, that didn't take long.





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Re: Doom3 expansion pack
Posted by Junkyard God on Fri Jan 7th at 4:20pm 2005


A Gravity gun, that's so lame :/ [addsig]



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Re: Doom3 expansion pack
Posted by Dark Tree on Fri Jan 7th at 4:23pm 2005


Wow! I can't believe you guys care so little for this game! I have been playing it for a week and I love it. I don't wanna sound like a n00b, but I have really enjoyed this game. Its dark atmosphere, nice graphics and lighting, its in-game sequences. Maybe I am just an old hardcore doom fan, but I don't see what is to hate about this game. Granted...the story is almost nonexistant and some cut sequences are annoying, but I would still say this game is worth a purchase.

Thats all this snark pit member has to say

[addsig]




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Re: Doom3 expansion pack
Posted by jaardsi on Fri Jan 7th at 4:24pm 2005


The game might r0xx0r, but the "new" expansions pack features are just simply lame.
[addsig]




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Re: Doom3 expansion pack
Posted by Orpheus on Fri Jan 7th at 4:34pm 2005


the weapon's i had the most fun with in Duke Nukem 3D was the pipe bomb and the laser trip mine.. half-life borrowed both ideas and no one seems to complain.

borrowing ideas for a game is nothing new, its how it fits into the theme that counts. if Id can do it well, i see no issues at all.

*shrugs*

but i am one of the few who genuinely loved Doom III, it was everything that is doom.

[addsig]




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Re: Doom3 expansion pack
Posted by Andrei on Fri Jan 7th at 4:39pm 2005


Pipebombs and tripmines were NEVER something original. I've seen both weapons in movies even before DN3D's release. Now...in how many movies have you seen gravguns? [addsig]



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Re: Doom3 expansion pack
Posted by Nickelplate on Fri Jan 7th at 4:44pm 2005


they had a gravity gun in "The Spongebob Movie." [addsig]



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Re: Doom3 expansion pack
Posted by Orpheus on Fri Jan 7th at 4:45pm 2005


we are comparing movies and games? i thought this was about borrowed concepts?

every FPS has a pistol too, but i didn't mention that..

anywho's, perhaps i chose poor comparisons.

[addsig]




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Re: Doom3 expansion pack
Posted by Vash on Fri Jan 7th at 5:21pm 2005


I can't wait for Bungie to announce its own Gravity gun for Halo 3.

"Uh, this isn't a gravity gun. Master Chief has always had this. He just got a suit upgrade which unlocks it. SO LOL WE R BETR THEN HALFLIFE 2S!!@@@"

Jump for joy and put on your helmets, incoming be the Halo fanboys.
[addsig]




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Re: Doom3 expansion pack
Posted by KungFuSquirrel on Fri Jan 7th at 5:52pm 2005


? quote:
I can't wait to have KFS tell us that Raven has decided that they've added a new gun to Quake4 called the Gravitron Polarizer Gun, also known as the 'Picker-Upper'.


Leave me out of your knee-jerk reaction posts.

? quote:
"Hell time"... That's really original.


What, would you rather they just call it bullet time? Besides, the artifacts and the implementation of the time stuff sounds a lot more like Viewtiful Joe than Max Payne or the Matrix or anything.

? quote:
VALVe should sue (but they're in hot borsh with Vivendi at the moment).

Pipebombs and tripmines were NEVER something original. I've seen both weapons in movies even before DN3D's release. Now...in how many movies have you seen gravguns?


Give me a break. The concept of dynamically modifying your environment, moving massive objects with the bat of an eye, and using the environment or other enemies against each other are older than games themselves. The first Jedi Knight let you throw objects at people. Just because Valve attached a gun to it doesn't mean they patented the concept. Hell, it's still basically the whole 'telekinesis' idea, just with a different view model. And, as mentioned below, id probably had the framework well before Valve showed the first grav gun bits at E3 in `03.

? quote:
Oh, and we have a 1,000,000,000 copies of it at the store I work at, now down to $29.99, that didn't take long.


Activision dropped the price on D3 and a number of other major (but quite successful) titles for the holiday period to 39.99. If your store is selling them for 29.99, that's their own decision, not any reflection on the success or lack thereof of the product.

? quote:
Borrowing ideas for a game is nothing new, its how it fits into the theme that counts. if Id can do it well, i see no issues at all.


Exactly. If it's done well, it's going to add a new dimension to a game that a lot of people think needs more variety (but of course, the same people complaining about D3's repetitiveness are among the first to mock these features ). If it's done poorly, it'll suck. Does it really matter beyond that? Hell, they're even saying where the ideas came from. Isn't that better than claiming this to be some huge grandiose invention?

Innovation is not as simple as just making something new, especially as more and more ideas are used up. Much of what you see today isn't even new, it's just a combination of various ideas from previous attempts that have worked well tweaked to fit the game they're in.

Plus, if you'd read the article, the explanations are completely valid. When you have a physics engine, you have to have this sort of manipulation for development purposes - corpses in D3, for example, are literally tossed about using this to get the right placement. This would have been a function available almost since the first use of the physics engine. Valve's manipulator and rag-doll beam (which did not make the cut) were both development tools to aid in experimenting with the physics environment. It was only after the buzz of the E3 2003 videos that they decided to actually keep the grav gun as a weapon.

Me, I'm excited about this expansion. It looks to break up the gameplay more and address a lot of things that people didn't like about D3. Mock the 8 player multiplayer all you want, with a full DM server or 4-player CTF match (threewave maps, no less), that's really all you need for a great fragfest. Any more than 5 in a team game scenario is usually overkill. The implementation of the features they've mentioned, derivative or not, sound well conceived and designed well enough to make for a great experience. [addsig]




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Re: Doom3 expansion pack
Posted by DrGlass on Fri Jan 7th at 6:01pm 2005


? quote:

Jump for joy and put on your helmets, incoming be the Halo fanboys.


Do you guys think that maybe there is a halo forum out there where they are making fun of half life fan boys?


What is the point of hateing another game's following?




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Re: Doom3 expansion pack
Posted by Orpheus on Fri Jan 7th at 6:05pm 2005


? quoting DrGlass


What is the point of hateing another game's following?

methinks hate, is attributing way to strong a reaction to the actual events. no one i know hates unreal, but people badger it constantly, no one i know hates quake, but again some badger it.

there is still a thriving doom 1 and 2 fan base, i think its weird, but not uncommonly so.

hate grants power to the thing thats despised.

[addsig]




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Re: Doom3 expansion pack
Posted by Nickelplate on Fri Jan 7th at 6:46pm 2005


hate can also destroy both parties involved. For anyone interested in hating, go to:

www.stormfront.org
www.panzerfaust.com

These are hate sites that are disguised as pride groups. and "merch" sites

[addsig]




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Re: Doom3 expansion pack
Posted by RabidMonkey777 on Fri Jan 7th at 7:10pm 2005


? quote:

I can't see myself buying the expansion pack, considering I uninstalled the original game before I finished it because it was so boring.


Same here D:




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Re: Doom3 expansion pack
Posted by Yak_Fighter on Fri Jan 7th at 7:49pm 2005


oh spare me KFS. There's a big difference between being influenced by another's work and outright copying it. Borrowing ideas like secondary fire modes, vehicles, and general weapon ideas and then improving upon them and giving them a twist is one thing. Taking the main focus of your nearest competitor and directly sticking it into your game is a whole 'nother ballpark. I sincerely doubt they had anything beyond a couple of console commands to push objects around in game, and I'm certain that they didn't consider allowing physics manipulation via a gun of some sort for more than a second. Given their 'knee-jerk' reaction to Valve incorporating an advanced physics engine (develop their own and then use it for about 5% of the game) it would not surprise me that they saw how cool HL2 was with the Gravity Gun and said, "Man we need something like that to stay cool!" [addsig]




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