Same here, except that I didn't get stuck at all. The puzzles in HL2 are a bit too obvious. But that's the way it goes. Some people get better at playing over time, but the games are made for average gamers so that there would be no fustration on the end of the paying customer. It's sad...
I got more fun out of HL1 than HL2.
Posted by Pvt.Scythe on Sat Jan 8th at 8:51am 2005
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Posted by Crono on Sat Jan 8th at 8:54am 2005
Same here. But, HL1 took about the same amount of effort.
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Posted by Dark|Killer on Sat Jan 8th at 9:51am 2005
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Posted by Andrei on Sat Jan 8th at 10:35am 2005
Posted by Orpheus on Sat Jan 8th at 10:57am 2005
my biggest gripe is the lack of re-playability. in its day civilization 2 was my whole world. i played it nearly 3 years straight.. over and over again.
HL1, i played 1/2 way, lost interest.
hl2, *looks at floor* i'm at beginning.. lost interest.
doom 3 played it once.
duke nukem, played it like 10 times.
anywho's, the point is, nothing i like, has re-playability anymore. to me, games are like bic lighters, use them once, or till the flint runs out and throw them away.
i had big hopes for fallout 3 but it seems i won't get that one, so my last holdout is either civ 4 or EE2.
i guess upon reflection, i only play TBS,RTS and RPG's more than once anymore..
wow, didn't think of that till now. :/
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Posted by Myrk- on Sat Jan 8th at 11:21am 2005
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Posted by Forceflow on Sat Jan 8th at 11:43am 2005
That would nearly mean developing three different levels, but it would be worth it.
I finished HL2 in about 18 hours, which is rather short for such an anticipated game. I never got stuck, because everything was so bloody obvious.
Force field ? Let's find a barrel to hit the power plug. All the puzzles involving physics objects were quite easy.
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Posted by Myrk- on Sat Jan 8th at 11:49am 2005
Everything evolved around the damn grav gun! If HL2 didn't have it do you really think it would have been a good game? I might make a poll on that. Try playing HL2 without any gravgun.
Now that gun dominates the DM mode, along with the combine SMG, and that seems to be it!
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Posted by Crono on Sat Jan 8th at 9:34pm 2005
That would nearly mean developing three different levels, but it would be worth it.
I finished HL2 in about 18 hours, which is rather short for such an anticipated game. I never got stuck, because everything was so bloody obvious.
Force field ? Let's find a barrel to hit the power plug. All the puzzles involving physics objects were quite easy.
It's possible, but incredibly difficult to achieve and make it good and not annoying.
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Posted by Captain P on Sat Jan 8th at 11:22pm 2005
Seriously, Quick Save is the antithesis of challenging gameplay.
I agree with that at some point. Those old games didn't have those functions at all but they were... well, just fun to play so you just repeated half of the game days after days after days.
I think it's not just a game-designers issue. It's also that players have changed. Most players these days want it all and want it quick. No redoing long parts, that gets annoying to them. And game-designers want their games to be fun so they'll adapt to that. That's what I think about it.
So, I think it's just a change in gameplay style. Though indeed it could be tweaked quite some in games nowadays.
Few months ago my brother played a Vietcong game. On hard, you had only limited savegames. Very unpleasant at first but it does fit the hard setting fine. It may not suit all players, but I think that's a nice addition to the 'harder enemies, less health 'n stuff' thing.
I've also read that Darktruth, the mod that sadly never made it, wanted to implement a no-quicksave system for the hardest setting. Just auto-save spots. Two types actually: a one-time autosave, and a reusable autosave. They actually used these as rewards sometimes, in secrets for example. Nifty, I liked those idea's.
I also miss those extra thingies in nowadays games. Those secrets that unlocked secret levels, extra stuff and all... it felt so much more rewarding and made replayability much better for me. Plus, it gives the feeling that you're actually smart, finding secrets, and it's exciting to have found a secret level or object that you weren't supposed to find on a normal run.
And about difficulty settings: I find that a harder difficulty must have a greater reward. Darktruth planned to give away more of the story on harder settings, and offer slightly different situations instead of just harder enemies. I would've loved to see that in-game.
HL2 rewarded those that inspected area's closely, there were some hidden information spots and such. That's ok, good to reward those that seek, but I also think it should've rewarded those that went the harder way.
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Posted by KungFuSquirrel on Sat Jan 8th at 11:32pm 2005
anticipated game. I never got stuck, because everything was so bloody
obvious.
I can't believe you're calling 18 hours short. Hell, I finished it in just over 10 and it was plenty enjoyable over even that span of time. With the exception of the epic RPGs, very rarely do I want a game taking me much beyond 12-15 hours. I'm usually more than happy with 8, provided that 8 is well crafted. [addsig]
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Posted by Leperous on Sat Jan 8th at 11:49pm 2005
How many hours of enjoyment will you get from mapping or deathmatching online, on top of those 10/18/whatever hours? More than any other game EVER for many of us, except for HL1 ![]()
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Posted by Orpheus on Sat Jan 8th at 11:53pm 2005
you should be someone like me. games that are hours long, lose interest for me rapidly. i cannot play as long anymore, and with session of 15 to 30 minutes, it becomes cumbersome after a while.
anywho's its not length, its quality. i buy games knowing full well I'll never finish them. i buy them anyways. go figure. :/
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Posted by Captain P on Sun Jan 9th at 12:07am 2005
Hey, true words...
You could go as far as to say length should come forth from quality... For a fun game will be played longer than a long boring game, isn't it?
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Posted by ReNo on Sun Jan 9th at 3:00am 2005
Really though, I totally disagree with people saying games are getting shorter. Think back to Streets Or Rage, Sonic, Mario, Street Fighter, Prince of Persia, Another World, etc... - hardly the lengthiest of games any of them. Most could be completed in less than 2 or 3 hours. Any despite this, some people find it necessary to bitch at 18 hours (and if you took that long without getting stuck...something is amiss)? I really don't get it to be honest. I'm normally glad of a game being completeable in as reasonable amount of time, as quite frankly there are so many other games out there that I'm normally happy to be able to move onto something new.
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Posted by G.Ballblue on Sun Jan 9th at 6:07pm 2005
Want a game that's rediculously hard? Doom3. I'm on hard difficulty, but don't write me off yet -- I know a game is to hard when I'm standing 4 feet away from a guy, shoot a shotgun at him, and only 1 pellet hits.
Blah. I personally haven't played any new games for quite a while now -- they all become very reduntant in style, and features. The only game I find that is "real easy" is Quake2
The original Quake was more of a challenge!
My thought is, is that you are better off playing an easy game with amazing grandeur, than you are playing a correctly challenging game, with no grandeur at all.
Also, is grandeur even the right word for that sentence?
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Posted by KungFuSquirrel on Sun Jan 9th at 6:25pm 2005
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Posted by Cassius on Sun Jan 9th at 10:53pm 2005
anywho's its not length, its quality.
It's not about the size of the boat... it's about the motion in the ocean.
Posted by Orpheus on Sun Jan 9th at 11:23pm 2005
It's not about the size of the boat... it's about the motion in the ocean.
Cass, have i really been that bad an influence on you
i was thinking that as i typed, but no way was i going to hint i was thinking it..
you.. kill me sometimes .
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Posted by Vash on Sun Jan 9th at 11:25pm 2005
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