Fortress Forever
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Re: Fortress Forever
Posted by Orpheus on Tue Jan 11th at 12:23pm 2005


? quoting Gorbachev
I found all the changes they made to make it a better calibre game, it just in principle isn't better for the ones who just want to kill stuff, which is the general mentality of a lot of games. (Why bother with newer games even if that's all you want?)

i don't even play these stupid mods, and i see this all the time. i think gorby nailed it.

the child minded Idots cannot cope with any change they increases the game away from rampant unthinking killing.

what surprises me most is, why no one makes a map, that kills everything graphically every 5 seconds so all you have to do is stand there and watch gibs fly. no weapons needed, just join the server and watch.

stupid people, they make me itch :/

[addsig]




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Re: Fortress Forever
Posted by Gwil on Tue Jan 11th at 3:47pm 2005


Guys, if you don't like/play TFC then this isn't the mod for you - it's being designed with the old TFC communities in mind - people who enjoy bh'ing, concing and strict clan rules..

If you don't like, or didn't like TFC you aren't going to like something that tries to emulate how it *used* to be. Go play another mod or stop bashing it, because it seems quite a lot of people are missing the point of what the team is trying to create
[addsig]




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Re: Fortress Forever
Posted by Orpheus on Tue Jan 11th at 3:52pm 2005


its natural to complain. but i concur, i see no reason to cry about a mod you don't have to install or play if you don't want to.

i still think however that stupid people are fair game, so watch yourselves stupid people.

[addsig]




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Re: Fortress Forever
Posted by Forceflow on Tue Jan 11th at 3:57pm 2005


I really like TFC, I've been into it for several years.

I've got some general questions for you:

- BackTracking: Allowed or not ?

My opinion: in clan matches, offense should not attack offense. It's lame, and slows down the real gameplay.

- Flag Carrier Shooting: Allowed or not ?

y opinion: should be allowed. It's pretty interesting to see a full team running after that carrier, leaving all the defence spots undefended. It's up for the team to choose. When the flag is frontdoor, I think you should still be able to keep it.

- Snipers in Clan Matches: Allowed or not ?

My opinion: it is an officiall TFC class, so I think it should be allowed. If the offense is a bit smart, they can easily out-conc them.

- Offense HW: Allowed or not ?

My opinion: A HW is a defence class, and it should stay that way. I don't want any lame HW's throwing grenades into the enemy base before the offense arrives.

This is a small TFC clip I made 3 years ago. It's not top skill, and it was my first movie ever. http://www.angelfire.com/ak5/histo/forcemove.htm

[addsig]




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Re: Fortress Forever
Posted by Gwil on Tue Jan 11th at 4:03pm 2005


Snipers in clan matches - doesn't bother me, most of the time like you say you can get round them, and once you get past that sniper (ie most of the time) you only have 3 defenders to attack then. It's more a waste of time for the team who has them!

Offy HW - No, no, no no no no no and no. This is wrong in so many ways, and decent defence can easily outdm the slow ass HW. Only viable with bunnyhopping which of course was taken out. Waste of an attacker and a waste of time.

Backtracking/midfield fire - pointless, doesnt achieve anything, starts arguments - best to keep those guns aimed at the floor in NML.

Flag carrier shooting.. hahaha - yes, i think this should be allowed (it is for the most part I believe) - we were at 40-40 in an NTFCL match just the other night (alchimy_l) - i managed to get their flag out of the FR and to another attackers, taking us to 50-40.

While all this was going on, the rest of offy and most of defence was out on the bridge having an absolutely huge ruckus with the other team trying to stop them moving our flag any further. With about 50 seconds on the clock it really did get close, but us doing that saved us the win (which we deserved tbh)

edit: taking a lookski at the vid now force.. havent seen a TFC avi in YEARS. Retro
[addsig]




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Re: Fortress Forever
Posted by Forceflow on Tue Jan 11th at 5:53pm 2005


I suppose you've seen the [BC] and [BAD] movies ? They all rocked, the music ?nd the in-game footage was class.

Another good one is "Beyond", (done by Caelium). It mostly features concs and rocketjumps, but pretty awesome ones.

We once capped three times in the last two minutes. It was a draw on mortality (30-30), so we had to get it all on shutdown_l. Man, that was awesome. We just didn't even touch the flag before those last 2 minutes, and suddenly everything worked out. Pure evil fun.

[addsig]




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Re: Fortress Forever
Posted by BlisTer on Tue Jan 11th at 6:51pm 2005


idd about the bashing; its not a "what do you think about ..."-topic, its just info

- BackTracking: Allowed or not ?

no

- Flag Carrier Shooting: Allowed or not ?

ofcourse:) but once its halfway the map dont bother. and ofcourse the fr solly should go clean out the fr when flag is about to return

- Snipers in Clan Matches: Allowed or not ?

best to be avoided imo

- Offense HW: Allowed or not ?

technically, yes. but also best to be avoided to avoid frustration, atfer-flaming etc..

heh that reminds me of the days me and my bro made flash movies for our clan:)

the [BAD] , Beyond,... movies are all great, but my all-time favourite has to be "Team Spirit". It captures all the things that make tfc, chapterwise

[addsig]




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Re: Fortress Forever
Posted by Yak_Fighter on Tue Jan 11th at 7:22pm 2005


I miss playing TFC with a serious clan. It was so frustrating but so much fun. Too bad that they changed the demoman just enough to make me suck at it, causing me to lose interest and lose all my skills...

But when I played I never thought about these things. If you want to screw yourself over then go right ahead and backtrack. Same with tracking the flag carrier all over the map (assuming they don't just conc all over the place like a good player would). I don't see why anyone would complain about offensive HWG or snipers... there were no such restrictions when the original game came out, why would clanners want to force such pointless restrictions? Then again they are probably the same people who want to be able to conc across the entire length of well with one grenade and find every little thing to bitch about when they lose a match :/

[addsig]




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Re: Fortress Forever
Posted by Forceflow on Tue Jan 11th at 7:34pm 2005


Who can conc deck 2 deck on 2fort ? Me !

And those rules aren't pointless. If you're allowed to backtrack, some pretty lame things might happen. All the action might be happening midfield, and everyone will just spam nades.

Do you guys use a BH script, or just ... the "natural" way ?

[addsig]



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Re: Fortress Forever
Posted by BlisTer on Wed Jan 12th at 12:50am 2005


? quoting Yak_Fighter
I miss playing TFC with a serious clan. It was so frustrating but so much fun. Too bad that they changed the demoman just enough to make me suck at it, causing me to lose interest and lose all my skills...

But when I played I never thought about these things. If you want to screw yourself over then go right ahead and backtrack. Same with tracking the flag carrier all over the map (assuming they don't just conc all over the place like a good player would). I don't see why anyone would complain about offensive HWG or snipers... there were no such restrictions when the original game came out, why would clanners want to force such pointless restrictions? Then again they are probably the same people who want to be able to conc across the entire length of well with one grenade and find every little thing to bitch about when they lose a match :/

heh, seems like you're describing the kind of public play i dislike: everyone fighting midmap, no tactics,... its supposed to be happening in the bases. the middle area should only be there for transportation

[addsig]




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Re: Fortress Forever
Posted by Yak_Fighter on Wed Jan 12th at 1:41am 2005


Last time I checked if you can destroy the offense before they enter the base your defense will be that much better. Players near the middle of the map serve as the first and last lines of defense, and I think we all know that if the flag gets out of the base you're pretty much screwed. Having defensive players on the ramparts can also quickly switch to offense if say the flag carrier dies right outside the enemy base or is under fire. All these dumb restrictions are a huge turn off, especially when they are enforced all you really need to win against all but the best clans is two excellent medics who can conc anywhere and everywhere. I always thought the focus of TFC was where and how you deploy the forces at your disposal, not small unit tactics. [addsig]



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Re: Fortress Forever
Posted by BlisTer on Wed Jan 12th at 1:48am 2005


well every clan i know disagrees with that, but obviously there's no wrong or right here, so no point discussing [addsig]



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Re: Fortress Forever
Posted by Foxpup on Wed Jan 12th at 1:51am 2005


Anyone who thinks a HW guy even stands chance against a good defence squad really needs a good beating. HW guys are particularly vulnerable to Engineers' EMP grenades, 'cause they have about a hundred shells and they just go boom. Another thing to note is that they can't move when using the Gatling Gun, which is their only really good weapon (aside from grenades). Summary: Offensive HW guys are very likely to get flattened. [addsig]



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Re: Fortress Forever
Posted by Yak_Fighter on Wed Jan 12th at 1:56am 2005


? quoting BlisTer
well every clan i know disagrees with that, but obviously there's no wrong or right here, so no point discussing

Well I think I'm just not cut out for clan play, which is why I stopped doing it.

And Foxpup, in TFC the HWG can move at half speed while firing his chaingun (unless something's been changed in the years since I played it)

[addsig]




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Re: Fortress Forever
Posted by Foxpup on Wed Jan 12th at 2:03am 2005


Okay I just tested this... Sorry, it turns out he can move very, very, slowly. Way back, I tried moving with the Gatling Gun and it looked like he wasn't moving at all... Sorry.

Either way, he's a sitting duck. [addsig]




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Re: Fortress Forever
Posted by parakeet on Wed Jan 12th at 2:20am 2005


I must be some strange form of nerd but all i want in tfc2 is to conc, Anybody who gives meh a medic who can conc wins a vote for em
[addsig]




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Re: Fortress Forever
Posted by Forceflow on Wed Jan 12th at 2:41pm 2005


? quote:
Okay I just tested this... Sorry, it turns out he can move very, very, slowly. Way back, I tried moving with the Gatling Gun and it looked like he wasn't moving at all... Sorry.

Either way, he's a sitting duck.


It's true that one HW will not wipe out the the whole defence, but it can be pretty annoying to have one spamming the fd constantly with grenades, much likely your own offense will have a hard time getting out of their own base.
[addsig]




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Re: Fortress Forever
Posted by MJ on Thu Jan 13th at 7:01am 2005


great news that there porting TFC over to source.

TFC rocks!





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