Discoloration in HL2DM
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Re: Discoloration in HL2DM
Posted by satchmo on Tue Jan 11th at 4:46am 2005


When I play HL2 SP, everything looks okay. But I've been seeing this problem cropping up in HL2DM. It can occur either with my own map or with lockdown or overwatch. The map loads fine, but over the course of walking around in the map and switching weapons, the weapon models start to get mottled with green and yellow patterned squares. In addition, when I shoot the walls, the decals appear as these strangely colored patterns too.

Has anyone else experienced this problem? I suspect it's a video card issue. I have an ancient card (Radeon 9200), so I either have to update the driver (which I believe I've done already) or just get some new hardware.

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Re: Discoloration in HL2DM
Posted by Gorbachev on Tue Jan 11th at 8:32am 2005


If it's not quite artifacting I would highly guess it to be a driver issue.
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Re: Discoloration in HL2DM
Posted by Orpheus on Tue Jan 11th at 11:59am 2005


? quoting satchmo

I have an ancient card (Radeon 9200), so I either have to update the driver (which I believe I've done already) or just get some new hardware.

ancient huh? where does that put my 9000? it came out a fair bit before the 9200 did.

you saw my critique shots, a full critique takes me about an hour, and i have no issues with my 9000 (other than its low power and i have to run things at a lower setting)

i'd say driver or heat issues, but my money is on drivers.

if you are using 3rd party, sometimes they clash with these odd numbered cards. the 3rd party people tend to make them work with the better cards and forget testing the drivers completely with cards like ours.

i had to switch back to the normal radeon drivers with my 9000, because of funny issues. i had the *taboo* HL2. and only stock radeon drivers would work.

if you are sure you have stock radeon drivers, then try the 3rd party ones at omega. they have served me well sometimes as an alternative.

good luck

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Re: Discoloration in HL2DM
Posted by satchmo on Tue Jan 11th at 2:21pm 2005


You guys are dead-on!

When I researched the ATI site, I found out that they've released an update since I last checked. This update includes many HL2 fixes. I've found this particular line in the supporting document:

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Half-Life 2: Intermittent psychedelic patterns are no longer seen when playing the game under Windows XP

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I believe it's going to solve my problem. Here it goes...
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Re: Discoloration in HL2DM
Posted by habboi on Tue Jan 11th at 3:56pm 2005


It should do as i had same problem and updating ATI fixed it

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Re: Discoloration in HL2DM
Posted by Dred_furst on Tue Jan 11th at 5:04pm 2005


I would say the 9200 Isnt that old, although they are dirt cheap but they are a hugely powerful card (moreso than a geforce 4). I got a Herculese ati raedon 9200SE and its full DX 8.1, 8x, 128mb ram and has dual head. Pixel shaders level 2 i believe and bump mapping and other cool stuff

put it this way, it does cool water effects and supports light refraction

I'm running win2k however, and it runs HL2 very hapily, just my memory cant cope.
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