New Goldeneye Mod
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Re: New Goldeneye Mod
Posted by nickster on Fri Jan 14th at 12:10am 2005


If anybody is interested in doing some Goldeneye maps I'm starting a new mod.

http://www.halflife2source.com/goldeneye/





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Re: New Goldeneye Mod
Posted by omegaslayer on Fri Jan 14th at 12:26am 2005


Belongs in the general board BTW . I thought of doing something like this before. Nice website, you mean business, unlike many of the other mods I've seen. How do they want the maps? Do they want remakes of the N64? or entirly new ones?
[addsig]




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Re: New Goldeneye Mod
Posted by Vash on Fri Jan 14th at 12:36am 2005


Tried to be done before but all other developers have failed. Perhaps this is the mod that will succeed? I'll finish up my dm_facility map.
[addsig]




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Re: New Goldeneye Mod
Posted by nickster on Fri Jan 14th at 1:06am 2005


Remakes. I had a lot of fun doing the stack level. I remade the level exactly as it was in the game, but added in some nicer textures and lighting effects.

I'd really like to see that Facility map of yours when its done. One of my favorite levels.





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Re: New Goldeneye Mod
Posted by Spartan on Fri Jan 14th at 1:21am 2005


I really like the website. [addsig]



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Re: New Goldeneye Mod
Posted by habboi on Fri Jan 14th at 4:25pm 2005


lol im making facility too but i havent posted it no snark as it was going to be a surprise

Ive made quite a bit from the previous ge mod

[addsig]




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Re: New Goldeneye Mod
Posted by Disgrntld on Fri Jan 14th at 6:28pm 2005


Is anyone working on complex??

Best..map..ever..





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Re: New Goldeneye Mod
Posted by Myrk- on Fri Jan 14th at 6:43pm 2005


The maps look a bit blank. You could be intelligent about this and do a CS:S and remake the original levels but make them look way better by adding different features. I think a prime example that you should base your mapping from is the evolution of de_prodigy... For anyone who hasn't seen the new one I suggest you do, it's simply beautiful! [addsig]



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Re: New Goldeneye Mod
Posted by Vash on Fri Jan 14th at 6:45pm 2005


I don't know Myrk. I may make a complete facility remake, then toy around with it and let it evolve. For the first versions of these maps though I think they should be exactly the same as the originals. Perhaps after a few releases we will start upgrading them with new features.
[addsig]




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Re: New Goldeneye Mod
Posted by Joe-Bob on Fri Jan 14th at 10:14pm 2005


Personally, I think that the remakes shouldn't be exactly like the original game. With a HL1 remake, you could get away with copying over most of the archetecture, but with a game like Goldeneye, it simply won't look or play very good as is.




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Re: New Goldeneye Mod
Posted by nickster on Sat Jan 15th at 11:23am 2005


Is anyone working on complex??

Best..map..ever..

No. I love the complex also. You should remake it.

I think the basic archetecture of the maps should be the same as the originals or fans of the original might not like it. Of course changing it around to make the map look better would be perfectly acceptable. For example in the stack map I added a large window above the main room to give the area more volume.





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Re: New Goldeneye Mod
Posted by Myrk- on Sat Jan 15th at 11:36am 2005


.... To be honest, thats not enough. Seriously compare Prodigy from CS to CSS and thats the kinda change you need. You need railings on all the sidewalks, stuff in the middle of the room, loads! Goldeneye had a different control system... In this environment it won't work on PC's very well.

I suggest all you do is take the basic layout of maps and then make it whatever based on the plans. No offence, but that map is very simplistic looking.

You should definitely change it- maps give alot of the attration to mods. I mean, whos to say that arena there can't be an outisde arena set in snow?

[addsig]




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Re: New Goldeneye Mod
Posted by Loco on Sat Jan 15th at 12:05pm 2005


I'm with Myrk on this one. Simple layout first, then spice it up with additions like props and decals. The source engine can handle more than just a few box rooms, so add a few more things. Good idea for someone to remake Goldeneye for source though.
[addsig]




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Re: New Goldeneye Mod
Posted by nickster on Sat Jan 15th at 12:55pm 2005


I agree and am all for innovating the original maps. But at the same time I would like to stay true to the original. The Prodigy map is still at it's heart the same layout as the original.





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Re: New Goldeneye Mod
Posted by Junkyard God on Sat Jan 15th at 1:17pm 2005


try getting som of the original HL goldeneye mappers , they were pretty good
(andrew nguyen is good ) [addsig]





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