Snarkpit Dedicated server
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Re: Snarkpit Dedicated server
Posted by Bewbies on Tue Oct 14th at 11:26pm 2003


It currently has Gollum's GMDM2 mod..

64.81.84.181:27015

Enjoy ^^

[addsig]




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Re: Snarkpit Dedicated server
Posted by Vash on Tue Oct 14th at 11:29pm 2003


*creams himself* [addsig]



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Re: Snarkpit Dedicated server
Posted by Yak_Fighter on Tue Oct 14th at 11:29pm 2003


It doesn't work for me, saying that "LAN servers are restricted to local clients"...



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Re: Snarkpit Dedicated server
Posted by Bewbies on Tue Oct 14th at 11:31pm 2003


grrr yea, the gmdm2 folder mod doesnt come with any configs, so i had to scratch it.. lemme fix real quick [addsig]



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Re: Snarkpit Dedicated server
Posted by Bewbies on Tue Oct 14th at 11:38pm 2003


hrm, i can connect fine through our other ip... its not lan restricted fer me! spirit of halflife.. ugh, gollum, ugh. [addsig]



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Re: Snarkpit Dedicated server
Posted by Orpheus on Tue Oct 14th at 11:59pm 2003


? posted by Bewbies
hrm, i can connect fine through our other ip... its not lan restricted fer me! spirit of halflife.. ugh, gollum, ugh.

before you get to upset ask i think he set one up recently and may have a few pointers for you.

[addsig]




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Re: Snarkpit Dedicated server
Posted by Vash on Wed Oct 15th at 12:27am 2003


Me and my friends just finished playing, so much fun. [addsig]



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Re: Snarkpit Dedicated server
Posted by Bewbies on Wed Oct 15th at 5:20am 2003


Ok!! its resolved.. all of our servers, were screwed due to the new nic that we put in the machine. The new nic (which was used for LAN, not incoming) was being used as priority...

Anyway.. sooo sorry for the problems, but it's all working now ; )

[addsig]




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Re: Snarkpit Dedicated server
Posted by Gollum on Wed Oct 15th at 7:26am 2003


Wuh-ho!

/me tries to find suitable words to express such extreme coolness....

Great? Nah, too generic.
Awesome? Too "ninja-turtles"

....

Splendiferous!!

....shame I can't seem to connect just now though - will try again later; I suppose it could be a college-blocking-some-ports thing (?)






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Re: Snarkpit Dedicated server
Posted by Gollum on Wed Oct 15th at 7:41am 2003


Well, now I can connect. And despite the fact that it's way over in the sunny US of A, I get a ping of 160ish

Right.....now about that worship I promised back in the other thread. Do you prefer sincere and humble devotion or blood sacrifices and melodrama?

Bewbies = teh king!

We'll have to get a load of Snarkpit peeps together sometime soon for a game. BTW, if anyone wants a guided tour of the map, it will be my pleasure There's a lot of Gollums on Steam, but I'm the only one called "Michael Hopley". Look me up.





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Re: Snarkpit Dedicated server
Posted by KoRnFlakes on Wed Oct 15th at 8:10am 2003


ping just under 300, not bad for an american serv.

I say not bad, I meant not working. Played it for 10 mins & the servers buggerd up. its down atm.

[addsig]




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Re: Snarkpit Dedicated server
Posted by Gollum on Wed Oct 15th at 9:43am 2003


KoRn and I just had a quick blast on the server; shortly after Crackerjack joined, it crashed. The server is no longer registering.

Any idea what might have happened? I dread to think it might be my old friend Ed_Alloc: no free edicts.





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Re: Snarkpit Dedicated server
Posted by Bewbies on Wed Oct 15th at 11:11am 2003


yep it was some kind of softcode error... spirit of halflife isnt exactly the most multiplayer friendly mod =/

I'll bring it back up whenever it crashes, but it cant stay like this... so in a few days, ill set it to hldm... it's a snarkpit maps only server, so if you want you map sported.. just reply with a dl link =P

[addsig]




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Re: Snarkpit Dedicated server
Posted by Gollum on Wed Oct 15th at 11:19am 2003


Er, could I have some more details about the error please, if you have them? There are two issues with regard to stability:

  • My map has lots of entities and so it might cause a server to crash (Spirit or not)
  • This version of Spirit is supposed to be a fixed version, but it has not had much testing at all

It would be useful to know whether the error is map-related or mod-related. Given that, how about testing another map under the same mod?

Sorry about this mess, but it is uber-useful to me to have an opportunity to test (and potentially debug) my mod and map. I am delighted to have played successful games elsewhere but also commited to making this product stable for as broad a range of situations as I can

Thanks.





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Re: Snarkpit Dedicated server
Posted by KoRnFlakes on Wed Oct 15th at 11:28am 2003


Put the playable competition maps on the server [addsig]



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Re: Snarkpit Dedicated server
Posted by Adam Hawkins on Wed Oct 15th at 12:35pm 2003


dm_osiris should be finished pretty soon Just waiting on the weapon placement from ReNo, and after that, bar a few tweaks - it should be ready for playing. Is it too late to enter it into the competition? lol

[addsig]



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Re: Snarkpit Dedicated server
Posted by KoRnFlakes on Wed Oct 15th at 12:44pm 2003


lol, is it smaller than rampart hawkins m8? [addsig]



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Re: Snarkpit Dedicated server
Posted by Adam Hawkins on Wed Oct 15th at 12:50pm 2003


Ummm....it's probably about the same size(ish). Not quite as twisty and turney though It's probably a tad smaller but not by much.

[addsig]



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Re: Snarkpit Dedicated server
Posted by Bewbies on Wed Oct 15th at 6:21pm 2003


Whenever there is any kind of server problem like this, it is one of two kinds.. engine failure or client failure. Engine being the DLL - and client being the map, rendering process, model keyframe errors, etc.. if it were a problem with your map, the server would have just sprang right back up and reloaded your map. Instead, it gives a nasty STOP error and closes hlds. I found the server with that nasty stop error, so i can definly say it was a problem with the engine, not your map.

[addsig]



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Re: Snarkpit Dedicated server
Posted by Gollum on Wed Oct 15th at 6:30pm 2003


Okay thanks, that's useful information.

Subsequent games have not had any problem so...*shrugs*.






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