Post-Submission contest thoughts
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Re: Post-Submission contest thoughts
Posted by Agent Smith on Mon Jan 17th at 1:08pm 2005


Damn it, this topic makes me feel worse and worse about the damned comp.

I figure they might have recieved 800 entries tops, with about 700 of them being utter s**te. That leaves about 100 maps that are playable and are not kill boxes. 60 of them will be ok, but nothing spectacular, so they'll get dropped. Valve will then sought out the maps from the remaining forty into 2 groups, the ones that fit into the HL2 universe and those that don't. Those that don't will be dropped, leaving maybe 20-30 pretty good maps, which will then be soughted into which areas of the single player game they apply. They'll then choose the "best" ones from each area, so that the maps that they add to the official DM map list will not all be the same theme. Of course if all the best maps are in the combine theme, then only one of them will make it, while mediocre maps will take the other places, because they are city or canal themed.

Well thats my thinking on how it will be done. Of course I'm probably off on the numbers, but I can guarantee that the three winning maps will not be of the same theme.
[addsig]




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Re: Post-Submission contest thoughts
Posted by ReNo on Mon Jan 17th at 4:33pm 2005


I'm inclined to agree - its the reason I picked a non-typical HL2 theme yet still in the same universe. There are so many people making nice looking city maps, that you'd have to make something really special to stand out amongst them. Less maps seem to take place entirely indoors, and as such I figured I'd stand a better chance by doing so.
[addsig]




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Re: Post-Submission contest thoughts
Posted by G.Ballblue on Mon Jan 17th at 8:16pm 2005


? quoting Leperous
My mummy doesn't let me go to the Steam forums on my own, she says it's full of Bad People. Care to share a few direct links?

I would also like to propose that we do some kind of showcase or map pack of all the maps made by people here- basically something to get those maps out there and played!

Well I just go Yahoo the other day, so as long as the pack doesn't exceed 30 megs, I may be able to do some pimping for you guys

[addsig]




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Re: Post-Submission contest thoughts
Posted by omegaslayer on Mon Jan 17th at 8:42pm 2005


PLEASE DONT!!!!!!!!!!!!!!!!!
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Re: Post-Submission contest thoughts
Posted by G.Ballblue on Mon Jan 17th at 8:44pm 2005


? quoting omegaslayer
PLEASE DONT!!!!!!!!!!!!!!!!!

wasn't me.

[addsig]




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Re: Post-Submission contest thoughts
Posted by Agent Smith on Wed Jan 19th at 2:24pm 2005


Was just checking out the Steam Forums and it seems a lot of entries for the competition, including mine, required signatures for the package, but thats caused some problems since its a PO BOX. I'm not sure whats happening but Ferret apparently emailed them about it and got an answer. If you could enlighten me Ferret I would be endebted to you.

Also is anyone else in the same boat?
[addsig]




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Re: Post-Submission contest thoughts
Posted by Cash Car Star on Wed Jan 19th at 8:34pm 2005


I hope they use a bunch of the better maps as official ones. If this multiplayer gets padded out a bit more, I'd be more interested in purchasing HL2. It stills seems like just half a game to me.





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Re: Post-Submission contest thoughts
Posted by Leperous on Wed Jan 19th at 11:23pm 2005


After running around a lot of entries, I would agree with what someone said earlier- that these all look excellent, but most aren't fantastic DM levels. It's the little things like sound effects, CLIP brushes to ease you through doorways, and background detail, as well as the important things like decent layout and weapon placement, which make a map as well.



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Re: Post-Submission contest thoughts
Posted by Agent Smith on Thu Jan 20th at 2:01am 2005


Well the good news is someone has just signed for my map so it would seem to be in. It did arrive on the thursday, three days before the competition deadline, but its only been signed for and picked up today, five days after the deadline. Oh well, they could see its been delivered before so it should be right. What a relief.
[addsig]




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Re: Post-Submission contest thoughts
Posted by Trapt on Thu Jan 20th at 2:42am 2005


I just got a Steam popup thing about Updates and stuff. They said they received about 200 excellent entries, and they are having trouble picking a winner, or something.

Just thought I'd enlighten you. [addsig]




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Re: Post-Submission contest thoughts
Posted by omegaslayer on Thu Jan 20th at 2:42am 2005


I cant get their exact words quoted here (as I've closed the window already), but they said they got over 200 entries, Reno you were right, it was only in the 100's not thousands, someone runs a very high chance of winning here. And they are adding two weapons to HL2DM, the stun stick, and something else I cant remeber.
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Re: Post-Submission contest thoughts
Posted by Nickelplate on Thu Jan 20th at 3:10am 2005


Adding some weapons? I hope they add the "Weapon_Brickbat"

No really, I hope they add the IceAxe, It was a weapon in the beta that you were supposed to get on the Borealis (the ship)

[addsig]




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Re: Post-Submission contest thoughts
Posted by Yak_Fighter on Thu Jan 20th at 3:10am 2005


The other weapon is the SLAM, whatever that is.

I can't wait to see the winning maps, surely if they sift through 200 of 'em they'll find 3 great ones

[addsig]



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Re: Post-Submission contest thoughts
Posted by Mouse on Thu Jan 20th at 3:27am 2005


I hope SLAM = freakin TAU GUN.

Here's what the update says:

Last week marked the end of the Half-Life 2: Deathmatch level design contest. We received over 200 submissions, and we're going through and playtesting each one. There are a number of great maps in here, and we're already having trouble picking the clear winners. The release of the winning maps will coincide with a release of Half-Life 2: Deathmatch, which will include two new weapons: the Slam and Stunstick.

Also of note for level designers and Mod builders: there will be an update to the Half-Life SDK this week which most notably will include source files for six Half-Life 2 maps




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Re: Post-Submission contest thoughts
Posted by Crono on Thu Jan 20th at 3:30am 2005


I think eventually all the fabled weapons will be in HL2. Maybe through a patch or DM maps.

If you look at some of the HUD "textures" there's icons for all sorts of crap, including sniper-rifle, Gauss Gun, snarks, I think there's a flare gun in there too. [addsig]




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Re: Post-Submission contest thoughts
Posted by Mikee on Thu Jan 20th at 4:47am 2005


I think you guys should check out some of the threads on the Steam HL2 MP forums, as many are talking about your maps and giving useful feedback.

Here was the screenshot of the update today:





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Re: Post-Submission contest thoughts
Posted by Crono on Thu Jan 20th at 4:51am 2005


Mikee, we all have steam.

Also, I had to look something up, a little issue I'm having with steam, can't find it in their FAQ, so I thought I'd wade through their forums. However, I can't get through, their server refuses my connection T_T (On that note, if anyone can give me any clue as to how my key bindings for HL1 disappeared, I'm all ears) [addsig]




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Re: Post-Submission contest thoughts
Posted by satchmo on Thu Jan 20th at 5:07am 2005


? quote:
Mikee, we all have steam.


But not all of us read the news on a regular basis. Thanks for posting the interesting information.
[addsig]




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Re: Post-Submission contest thoughts
Posted by fraggard on Thu Jan 20th at 5:48am 2005


? quote:
Mikee, we all have steam.


No




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Re: Post-Submission contest thoughts
Posted by Crono on Thu Jan 20th at 6:45am 2005


? quote:? quote:Mikee, we all have steam.

No


Then why would you care about HL2 information like this?

I don't check the news either, but the only way this thing doesn't pop up on your screen is if you manually turn it off ... which means you don't care. [addsig]





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