my new map ideas
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Re: my new map ideas
Posted by kdhunt2000 on Tue Jan 18th at 12:42am 2005


well, as we all know, everyone hated my first map. But beside that I want to get started on a new one, one that will look good and paly great, (see I can learn). I was thinkin about a de map where the t's spawn on a beach and ahead of them is a haunted house. They have to lbow it up but at the same time there are little trpas insie the house. The ct's have to protect it duh. It will be at night, what do you think?

Ps. I will use lights!





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Re: my new map ideas
Posted by Leperous on Tue Jan 18th at 12:46am 2005


paly? lbow? trpas? Sounds a bit crazy to me, I don't quite see why terrorists would want to blow up a haunted house which, er, is on a beach (they're usually on top of hills for some reason).

Why don't you start with something that you can base off real life instead of something quite so "abstract"- your local neighbourhood, or work place/school (for practice, for the love of god we have enough school maps around) or somewhere else you've visited recently. Outside my house is an old disused tannery, which I'm considering for my next map!





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Re: my new map ideas
Posted by kdhunt2000 on Tue Jan 18th at 12:52am 2005


when I used to live in NJ there was this old abandoned house. It had a huge tower (I am not sure what you call it) on the side of it. Everyone thought it was haunted because it was your stereotypical haunted house, with broken shutters, sounds from the wind blowing inside it. And in front of the house it had a whole lot of overgrown plants (mainly half-dead grass). And guess what, it was on a beach. I have been in it many times (dares from my childhood). I'm not coming out of compltely no where. I will have the old tireswing and the twisted tree out in front just as I remember it. I have reason for chosing this.



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Re: my new map ideas
Posted by Crono on Tue Jan 18th at 1:02am 2005


Do you mean a beach off of an ocean, river, creek, what? A river or something as such would make the most sense (especially when speaking about NJ).
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Re: my new map ideas
Posted by kdhunt2000 on Tue Jan 18th at 1:14am 2005


ocean, tho a creek or something would be ever spookier



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Re: my new map ideas
Posted by parakeet on Tue Jan 18th at 1:34am 2005


reminds meh of one of my first posts... = P
http://www.snarkpit.com/forums.php?forum=3&topic=1544&start=0
although whenever i look back on what i said in the past i think.. what was i thinking
Anyways .. I never did release a map on the snarkpit = P EVER. i have yet to release a map. But to say one good thing is that i havent released any Horrible half thought up half efort put into maps . i guess a couple maps is better than none at all , just a matter of personal opionion. Good luck & keep your first few maps simple , as its discouraging to watch a map fail over and over again just due to complexity.

I also remember the guy who came up with the First decent way of creating a sphere ;D
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Re: my new map ideas
Posted by kdhunt2000 on Tue Jan 18th at 3:29am 2005


I am trying to keep mine simple, but I want to make a beautiful and fun, I am currently working with displacement, and man does it make everything gorgeous



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Re: my new map ideas
Posted by Crono on Tue Jan 18th at 3:30am 2005


Don't over-do it.
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Re: my new map ideas
Posted by kdhunt2000 on Tue Jan 18th at 4:22am 2005


oh, I know, I am only using it for a beach, anyone interested in seeing my makeshift blueprints?



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Re: my new map ideas
Posted by omegaslayer on Tue Jan 18th at 4:36am 2005


Not really....you know one of us might steal your great idea.....
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Re: my new map ideas
Posted by $loth on Tue Jan 18th at 7:05am 2005


For playability as long as it has 2 or 3 ways to get to each others spawns is what you really need.
[addsig]





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