HL2DM debate time!
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Re: HL2DM debate time!
Posted by Guessmyname on Tue Jan 18th at 9:43pm 2005


The problem with HL2DM is that it only came with two maps. Valve were really leaning on the modding community for this. The problem is that half (or more) of the modding community are - for lack of a better phase - so bad they make me want to cheesegrater my eyes so I don't have to see the damn piss-poor quality of most of them. That said, some good ones are probably floating around. Can anyone recommend any good ones?
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Re: HL2DM debate time!
Posted by Crono on Tue Jan 18th at 9:57pm 2005


Just wait until the competition is over. It's basically a way for Valve to pad their roster. All the competition maps will be available for a final version download.
[addsig]




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Re: HL2DM debate time!
Posted by Nickelplate on Tue Jan 18th at 9:57pm 2005


for good maps go here

http://www.snarkpit.com/forums.php?forum=2&8775

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Re: HL2DM debate time!
Posted by Crono on Tue Jan 18th at 9:58pm 2005




You're such a dick
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Re: HL2DM debate time!
Posted by DrGlass on Wed Jan 19th at 12:14am 2005


I'm insulted when I see 10 servers playing maps that are fullbright/have no cubemaps/use over scaled textures/use crappy background models for buildings or any mixture of them all. Its like a slap in the face.

"your map looks and plays great, but this map came out a week before your's did and its a small download."

It burns me even more when the map makers have the prickness to plaster their name all over the map.




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Re: HL2DM debate time!
Posted by rs6 on Wed Jan 19th at 12:17am 2005


? quote:
I'm insulted when I see 10 servers playing maps that are
fullbright/have no cubemaps/use over scaled textures/use crappy
background models for buildings or any mixture of them all. Its
like a slap in the face.

"your map looks and plays great, but this map came out a week before your's did and its a small download."

It burns me even more when the map makers have the prickness to plaster their name all over the map.


I agree, some maps out there absolutely suck but are still played.

? quote:

It burns me even more when the map makers have the prickness to plaster their name all over the map.


Nipper, i feel, is the only one with this right as his maps are ussually so unique and well made. [addsig]




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Re: HL2DM debate time!
Posted by Foxpup on Wed Jan 19th at 3:15am 2005


This is why I don't play CSS. When I last checked, every single server was running a freaking KILLBOX!!! [addsig]



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Re: HL2DM debate time!
Posted by Crono on Wed Jan 19th at 3:22am 2005


? quote:
This is why I don't play CSS. When I last checked, every single server was running a freaking KILLBOX!!!


Don't exagurate. At any given time there's almost 4,000 internet servers running. It seems the map of choice is Dust ... I have no idea why, but it is. [addsig]




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Re: HL2DM debate time!
Posted by Foxpup on Wed Jan 19th at 3:39am 2005


What I meant was every server which had a ping of less than 300. I'm not going to check the other few thousand servers out there. The ones I checked were all running killboxes, that's why I joined a HL2DM server. [addsig]



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Re: HL2DM debate time!
Posted by ReNo on Wed Jan 19th at 3:40am 2005


All the servers I see with decent pings tend to run the standard maps - perhaps the UK is blessed by server admins with sense.
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Re: HL2DM debate time!
Posted by satchmo on Wed Jan 19th at 4:16am 2005


? quote:
I agree, some maps out there absolutely suck but are still played.

I need a little clarification here. If these maps are so bad, how did they get a server to host the deathmatch? Everyone playing need to download them first, right? Why would anyone do that? Maybe they're masochists?

How do I get my map hosted on a server? I can guarantee that it's not fullbright.

[addsig]




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Re: HL2DM debate time!
Posted by Bobv on Wed Jan 19th at 4:32am 2005


? quote:

? quote:
I agree, some maps out there absolutely suck but are still played.

I need a little clarification here. If these maps are so bad, how did they get a server to host the deathmatch? Everyone playing need to download them first, right? Why would anyone do that? Maybe they're masochists?

How do I get my map hosted on a server? I can guarantee that it's not fullbright.




Simple - people get themselves and their friends to host the map - as everyone connects they download the "small filesize" map with "plenty of open space for shooting stuff"




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Re: HL2DM debate time!
Posted by omegaslayer on Wed Jan 19th at 5:07am 2005


I actually have two quality maps worth playing that I and someone else made, just cant find a server to host them right now...
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Re: HL2DM debate time!
Posted by Nickelplate on Wed Jan 19th at 5:22am 2005


Maybe the sucky-map-makers are making them s**tty on purpose just for the low ping. No... they're just dumbasses. [addsig]



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Re: HL2DM debate time!
Posted by Guessmyname on Wed Jan 19th at 4:47pm 2005


Don't expect good DM maps from me. They will probably look good but as I have only recently (approx time of joining Snarkpit) got Broadband I've never played online before. I'm all for SP maps me. They're all I've ever done!
[addsig]




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Re: HL2DM debate time!
Posted by thursday- on Wed Jan 19th at 5:09pm 2005


? quote:
The problem with HL2DM is that it only came with two maps. Valve were really leaning on the modding community for this. The problem is that half (or more) of the modding community are - for lack of a better phase - so bad they make me want to cheesegrater my eyes so I don't have to see the damn piss-poor quality of most of them. That said, some good ones are probably floating around. Can anyone recommend any good ones?


Roll on the good times whoever came up with the competition at Valve, he will get a big pay rise from this. Winner gets money BUT ... they get a stack of maps which could have cost them much more money to provide.
[addsig]




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Re: HL2DM debate time!
Posted by DocBadwrench on Wed Jan 19th at 6:12pm 2005


I'm primarily a CS:S player and am happy that most servers I encounter (with low ping) are running the standard set of maps. My buds and I have rented a server so that we can test our own creations as well as (hopefully) host some of the better competition maps.

Unfortunately for CS:S players, most map makers are interested in mapping for DM games. While I'm not much of a deathmatcher (much prefer the objective based fights of CS:S), I have to say that HL2DM is the most entertaining DM game I've ever played.... you might chalk that up to the gravity gun, which is just TOO entertaining for words.

I'm eager to see what the competition reveals. Sounds like a win-win for Valve.




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Re: HL2DM debate time!
Posted by DrGlass on Wed Jan 19th at 6:57pm 2005


? quote:
I'm primarily a CS:S player and am happy that most servers I encounter (with low ping) are running the standard set of maps. My buds and I have rented a server so that we can test our own creations as well as (hopefully) host some of the better competition maps.

Unfortunately for CS:S players, most map makers are interested in mapping for DM games. While I'm not much of a deathmatcher (much prefer the objective based fights of CS:S), I have to say that HL2DM is the most entertaining DM game I've ever played.... you might chalk that up to the gravity gun, which is just TOO entertaining for words.

I'm eager to see what the competition reveals. Sounds like a win-win for Valve.


I think that deathmatch maps are the downfall of CS. Now this really goes beone bad maps, but I think that mappers lose focus on what they are mapping for.

Take de_maps, most CS players will only play the CAL maps. These maps have the least to do with CS! Hostage rescue was the base of the game. Maps like 747 and siege are what made CS great (along with others). Now there are so few well made CS maps out there. People dont want to try new things, they just want to make the next dust. While dust is a great map, it is extreamly simple.

Mappers are degenerating from making enviroments into making maps that follow a pattern. Dust is great because it is in the shape of a figure 8. So mappers try and make their map like a figure 8 and dont give much care to the enviroment or story. Look at most CS maps, they all have storys.

This leads to fy_maps, in my opinion. Mappers get lazy and the community makes these maps big hits. There is no reson to make a good CS map when you can slap four cubes in an empty room filled with guns.

It boils down to a lack of craftsmenship.




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Re: HL2DM debate time!
Posted by RaPtoR on Wed Jan 19th at 7:32pm 2005


I agree with most of you. The avedrage gamer is stupid and have no idea of good mapping. When they can choose between a good looking map that takes 10 minutes to download or a crappy killbox that takes 10 sec they most commonly choose the killbox. I find theese map disgusting, they make me want to puke.
The map are 1/2 of the game, the rest is the fighting and close combat. Killboxes wastes the soul, idea and gamplay of a mod. When youv'e grown tired of the infintitive confrontations in a killbox, youv'e grown tired of 1/2 the game.

AND ITS A WASTE OF THE SOURCE ENGINE PLAYING THEM!!!!!!
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Re: HL2DM debate time!
Posted by Guessmyname on Wed Jan 19th at 7:55pm 2005


I'm definately sticking to SP. Though I had an CS:S idea that involved the terrorists holding a museum and threating to destroy valuable works of art
[addsig]





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