HL2DM debate time!
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Re: HL2DM debate time!
Posted by Yak_Fighter on Wed Jan 19th at 8:11pm 2005


So you were going to make de_piranesi then?

There's a few good HL2DM maps out there, you just have to look for them. I can tell you that dm_rebar and dm_island17 are awesome to play and are usually only on good servers that play other decent maps, so seek those out and you'll be pretty set.

[addsig]




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Re: HL2DM debate time!
Posted by Guessmyname on Wed Jan 19th at 8:23pm 2005


I've never played (or heard of) de_piranesi I'm afraid! But what about a bank - with hostages and a bomb site - to blow out the vault!
[addsig]




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Re: HL2DM debate time!
Posted by Cash Car Star on Wed Jan 19th at 9:07pm 2005


De_piranesi was official even. And then wasn't there a de_museum with giant dinosaur skeletons. Incredible visuals for the poly's, but the connectivity just wasn't there. Sm0lders (de_rotterdam) had a terrific bank map called cs_robbery that started repeatedly getting the shaft from cliffe around when CS went retail.

And don't ever call cs_siege an example of good gameplay. That thing chokes worse than Greg Norman. There's a download of it in the entry for "grandfather clause" in Encarta. It would never ever ever have stood a chance of becoming official if it were new in even the beta 5's of CS.





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Re: HL2DM debate time!
Posted by diablo on Thu Jan 20th at 3:51pm 2005


The 2 maps released so far haven't appealed to me, HOPEFULLY future releases will be better. HL2DM is deffinetly lacking something at the moment.





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Re: HL2DM debate time!
Posted by Atrocity on Thu Jan 20th at 3:54pm 2005


SnarkPit maps, ya know all of sexyness that comes from here. [addsig]



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Re: HL2DM debate time!
Posted by diablo on Thu Jan 20th at 3:58pm 2005


? quoting Atrocity
SnarkPit maps, ya know all of sexyness that comes from here.

Gonna try out some custom maps from here soon, see if the leetness is still here.





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Re: HL2DM debate time!
Posted by haikeebah on Thu Jan 20th at 4:30pm 2005


I found there to be a serious lack of information in the SDK docs, and no solid answers for some of my questions. I mean there was PLENTY to get anyone started, but not enough an intermediate-level mapper to get their head around, y'know? I totally appreciate what WAS there though - but some more documentation on cubemaps would have saved me from having to pay to overnight a fixed version of my map to Valve - which they may or may not disregard

I didnt know that if you compiled a map, with one name, and then loaded it and built the cubemaps, changing the filename would BREAK EVERYTHING. cubemap locations in the .BSP are referred to with a line of text that contains the maps name at the time of compiling! so you need to name your map the final name, before your final compile and final cubemap build, or it just breaks. I worked my butt off to debug my cubemaps, w/out the debugging tool Valve talks about in the SDK - eh wheres that weapon model of the sphere they mentioned? never loaded or worked for me... and even after days of tweaking and cubemap re-building, I still get messages about missing cubemaps or problems!

For the most part, my map has glaring technical issues I just could not find workarounds for, in time for the contest. that bummed me out - I want to release a V 2.0 when some friggen clues are found as to how things work. I got error messages up the wazzoo when my map loads. using func_detail versus brush forms didnt seem to equal ANY optimization of geometry - they still cut my structural brushes (Ive read some other forum posts about this too) the docs on using sound are a joke, the specs as to what models and entities and what kind of entity-to-entity I/O would work when in MP, vs. SP, were nonexistent. WTF my fire sprites work like a charm on my PC when i load my map into HL2DM, but when hosted they are effing STATIONARY! O_o

I feel for less experienced mappers, I guess is what I mean. i have experience, and I had LOTS of time to work on my map, and it still was"meh".








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Re: HL2DM debate time!
Posted by Atrocity on Thu Jan 20th at 5:34pm 2005


I've seen some nice maps already I can't wait until we start digging into the engine. [addsig]




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