That BSPZIP tool is pretty handy, but it still can't best VALVe's soundscapes...
Post Reply
Quote
Re: That BSPZIP tool is pretty handy, but it still can't best VALVe's soundscapes...
Posted by Joe-Bob on Thu Jan 20th at 3:37am 2005


With the release of BSPZIP, mappers can add custom content and extract BSPs the content already stored. However, as far as I can tell, you still can't add soundscapes to it. I added a custom soundscapes_manifest.txt and a test soundscape to the /scripts section of the BSP. Surprisingly, this little bit of information is ignored by the engine. So much for modularity.

I program a little, and it boggles my mind how VALVe could possibly manage to take such a vital part of their gaming engine and prevent mappers from adding to it. It sure would be nice if either someone else could try this and get it right (doubtful, I'm sure I did already), or if we could contact VALVe somehow and ask for this simple feature.




Quote
Re: That BSPZIP tool is pretty handy, but it still can't best VALVe's soundscapes...
Posted by Leperous on Thu Jan 20th at 10:56am 2005


BSPZIP? You can open them with WinRAR...



Quote
Re: That BSPZIP tool is pretty handy, but it still can't best VALVe's soundscapes...
Posted by Myrk- on Thu Jan 20th at 12:53pm 2005


TALK ENGLISH YOU FOOL! What are you on about? [addsig]




Post Reply