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Re: I coded a new weapon :D!!!
Posted by Kaos_Nyrb on Fri Jan 21st at 6:37pm 2005
Posted by Kaos_Nyrb on Fri Jan 21st at 6:37pm 2005
Exploding Seagull Launcher! 


Re: I coded a new weapon :D!!!
Posted by Vash on Fri Jan 21st at 6:49pm 2005
Posted by Vash on Fri Jan 21st at 6:49pm 2005
Dear lord, its more hideous than I ever imagined!
Next make exploding baby heads ala Doom 3!
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Next make exploding baby heads ala Doom 3!
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Re: I coded a new weapon :D!!!
Posted by Neural Scan on Fri Jan 21st at 6:55pm 2005

Neural Scan
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Posted by Neural Scan on Fri Jan 21st at 6:55pm 2005
If I had the knowledge to code in weapons, I'd try to make a mod or something with some really crazy weapons, but not just there for the hell of it. You could have a more skillful game where all the weapons have different uses, and are all totally different.
Sorry just felt like saying that
Fun stuff, try and make something really complicated. Is it possible to have a projectile play with gravity? Something like a weapon that shoots a ball which draws in nearby objects, and then shoots them out or something. Make something completely new!
Neural Scan
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Re: I coded a new weapon :D!!!
Posted by Kaos_Nyrb on Fri Jan 21st at 7:06pm 2005
Posted by Kaos_Nyrb on Fri Jan 21st at 7:06pm 2005
I'm guna see if i can replace all the single player weapons with new ones 
Should be fun....
Should be fun....
Re: I coded a new weapon :D!!!
Posted by omegaslayer on Fri Jan 21st at 9:05pm 2005

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Posted by omegaslayer on Fri Jan 21st at 9:05pm 2005
Cant you do that in "gary's mod" already (you know shoot stuff out of your rpg)
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Re: I coded a new weapon :D!!!
Posted by Kaos_Nyrb on Fri Jan 21st at 9:12pm 2005
Posted by Kaos_Nyrb on Fri Jan 21st at 9:12pm 2005
Yeh but they don't do damage.......
Re: I coded a new weapon :D!!!
Posted by RabidMonkey777 on Fri Jan 21st at 9:15pm 2005

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Posted by RabidMonkey777 on Fri Jan 21st at 9:15pm 2005
They don't? I recall killing the Citadel Combine with healthkits from my RPG ;F
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Re: I coded a new weapon :D!!!
Posted by Myrk- on Fri Jan 21st at 11:09pm 2005

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Posted by Myrk- on Fri Jan 21st at 11:09pm 2005
You wanna be the saviour of Half Life 2 to make HL2DM good? Remake all the original HL1 weapons, so all you really need to do is gauss, egon, trip mine, satchel and a couple of others... That would make you a god
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Re: I coded a new weapon :D!!!
Posted by Nickelplate on Sat Jan 22nd at 1:44am 2005

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Posted by Nickelplate on Sat Jan 22nd at 1:44am 2005
You "coded" this? I did the same thing for HL1 ALL THE TIME by making delteing the old arrow madel and replacing it with a different model of the same name. I had a headcrab launcher (laser-guided.) did you really "code" it or are you just trying to sound 1337
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Re: I coded a new weapon :D!!!
Posted by wil5on on Sat Jan 22nd at 3:44am 2005

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Posted by wil5on on Sat Jan 22nd at 3:44am 2005
I made a HL1 mod by replacing all the models for projectiles with scientist.mdl. I also changed the sounds, so when you fired the RPG a screaming scientist would fly out.
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Re: I coded a new weapon :D!!!
Posted by BlisTer on Sat Jan 22nd at 5:05am 2005
Posted by BlisTer on Sat Jan 22nd at 5:05am 2005
? quoting wil5on
I made a HL1 mod by replacing all the models for projectiles with scientist.mdl. I also changed the sounds, so when you fired the RPG a screaming scientist would fly out.
you have some weird scientist obsession it would seem
. Still, i can imagine its hella funny ![]()
Re: I coded a new weapon :D!!!
Posted by Kaos_Nyrb on Sat Jan 22nd at 12:05pm 2005
Posted by Kaos_Nyrb on Sat Jan 22nd at 12:05pm 2005
I tweaked the crossbow a fair bit.
Come on cut me some slack, that was my first ever successful compile of the source and i didn't touch HL1.
Wil5on i think i've played your mod
Come on cut me some slack, that was my first ever successful compile of the source and i didn't touch HL1.
Wil5on i think i've played your mod
Re: I coded a new weapon :D!!!
Posted by Forceflow on Sat Jan 22nd at 1:24pm 2005

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Posted by Forceflow on Sat Jan 22nd at 1:24pm 2005
I like the idea, tho. 
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Forceflow
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Re: I coded a new weapon :D!!!
Posted by LAzerMANiac on Sat Jan 22nd at 2:50pm 2005

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Posted by LAzerMANiac on Sat Jan 22nd at 2:50pm 2005
/me cuts Kaos a big fat piece of slack
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LAzerMANiac
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Re: I coded a new weapon :D!!!
Posted by Kaos_Nyrb on Sat Jan 22nd at 5:42pm 2005
Posted by Kaos_Nyrb on Sat Jan 22nd at 5:42pm 2005
Nickelplate it actually
flys, the bullet (Sellgull) arcs downwards and bounces off the
ground or walls if the angles right, if it ain't it explodes.
Also goes bang when hitting Enemys of course
Also goes bang when hitting Enemys of course
Re: I coded a new weapon :D!!!
Posted by Nickelplate on Sun Jan 23rd at 3:12am 2005

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Posted by Nickelplate on Sun Jan 23rd at 3:12am 2005
yeah haven't you ever noticed the crossbow bolts bouncing? I once made a giant round tube and fired at teh correct angle and it ricocheted off every surface in a large circle before exiting on the other side. Also, It's easy to change the sound of impact, same as it was easy for wil5on (bless his kin, and may the light shine on him forever) to replace the flying with the screming sounds.
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