The ethics of decompiling maps
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Re: The ethics of decompiling maps
Posted by StickFigs on Sat Jan 22nd at 6:55pm 2005


? quoting Tracer Bullet

Release the decompiler quick so I can rip one of StickFig's maps! Oh... Wait. That's right. He doesn't have any...

It's because I'm too busy making them not suck before I release them. Just because I'm not one of the fags who releases 15 beta versions of their map doesn't mean I don't have a project going.

You hold onto your asshat If you're expecting me not to create something that will change the maps people make. Because me and another mapper have already started a new maptype that will spawn dozens of spinoffs.

With all the entity work this certain project involves I'd kill anyone who stole the smallest amount of work from me.

So now you have no other reason not to agree with me, other than if you're just being malicious by saying the exact opposite of what I say.





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Re: The ethics of decompiling maps
Posted by mazemaster on Sat Jan 22nd at 6:57pm 2005


Nothin wrong with releasing 15 betas. [addsig]



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Re: The ethics of decompiling maps
Posted by StickFigs on Sat Jan 22nd at 7:05pm 2005


? quoting mazemaster
Nothin wrong with releasing 15 betas.

I'm talking about people who release uncompleted maps and just want an excuse to release SOMETHING.





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Re: The ethics of decompiling maps
Posted by Cassius on Sat Jan 22nd at 7:22pm 2005


StickFigs, did you make your avatar? I recognize it from the SA forums. A guy made it for his own avatar, as I recall.

Stop beating up on him, fellows, even if he is being rude.

[addsig]




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Re: The ethics of decompiling maps
Posted by Tracer Bullet on Sat Jan 22nd at 7:32pm 2005


Tis a nice Avatar...

Hollow words my friend. I will be happy to see anything as novel as you suggest, however.

[addsig]




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Re: The ethics of decompiling maps
Posted by StickFigs on Sat Jan 22nd at 8:37pm 2005


? quoting Cassius
StickFigs, did you make your avatar? I recognize it from the SA forums. A guy made it for his own avatar, as I recall.

Stop beating up on him, fellows, even if he is being rude.

Yes I did make it and you saw it on SA because I am a goon.





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Re: The ethics of decompiling maps
Posted by Nickelplate on Sat Jan 22nd at 8:57pm 2005


I don't release betas just so people won't have the wrong version of my map. also, a lot of my ideas are pretty novel and... good, so i don't want aynone to see them until It's all said and done and released. [addsig]



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Re: The ethics of decompiling maps
Posted by BlisTer on Sun Jan 23rd at 6:05am 2005


yes he has a big mouth... doesnt mean he's wrong, time will tell. Big-mouths are everywhere, even here. And "being here longer" isnt a valid excuse. [addsig]



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Re: The ethics of decompiling maps
Posted by Mouse on Sun Jan 23rd at 6:11am 2005


You made that animated gif? I see that thing EVERYWHERE!




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Re: The ethics of decompiling maps
Posted by thursday- on Sun Jan 23rd at 6:17am 2005


? quote:
? quoting mazemaster
Nothin wrong with releasing 15 betas.

I'm talking about people who release uncompleted maps and just want an excuse to release SOMETHING.



More like they want to make their own map better, or if they're discontinuing, think others should be able to see. And why shouldn't they able to?
[addsig]




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Re: The ethics of decompiling maps
Posted by Rof on Mon Jan 24th at 8:18pm 2005


I've now released the decompiler using the new method (link in sig). It works on anything I throw at it so far, anyway.

It's not perfect (it does occasionally get brush entities a bit wrong, or loses a brush or two), but it's much nicer than the old one. Certainly seeing all the clip and hint brushes in the official levels is very instructive.

Currently there's no support for displacement surfaces or areaportals, though I should be on to them soon.

There's a sufficient level of rounding error in the produced maps that it's a bit of a chore to try to recompile one of them (for non-trival maps). I couldn't find a programatic way of deliberately breaking an arbitrary brush without Hammer refusing to load half of the brushes, unfortunately. I also added a few ways that a map author could flag a map as non-decompilable, some more secure than others.


[addsig]




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Re: The ethics of decompiling maps
Posted by LAzerMANiac on Tue Jan 25th at 5:11pm 2005


this could be a bit of a late post, but release it, please. there is so much undocumented stuff in HL2 that mappers could really use... and if there is a moron who decides to release a Dust decompile, it's his fault when Valve catches him for copyright infirngement.

[edit] yup, this IS a late post...[/edit]
[addsig]




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Re: The ethics of decompiling maps
Posted by Foxpup on Tue Jan 25th at 11:33pm 2005


Back with DooM 1 and Duke3d, stealing the original maps was as easy as loading it into the editor. But nobody's ever done that, so I don't think there'll be a problem with a HL2 decompiler. [addsig]




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