Why so many more dm than cs maps?
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Re: Why so many more dm than cs maps?
Posted by SaintGreg on Sat Jan 22nd at 6:04am 2005


Why do some people like CS more than TFC or TFC more than CS? If you like a game more than another chances are that you will map for it. I have seen that alot of people around the pit like DM.




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Re: Why so many more dm than cs maps?
Posted by Cassius on Sat Jan 22nd at 6:07am 2005


HL2DM, just because of physics, is totally fresh to online gaming. Not only that, but when you're good at it, it is fun as hell. CS:S is literally rehashed; I do reasonably well when I play, but in the end it's only good for a laugh. [addsig]



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Re: Why so many more dm than cs maps?
Posted by omegaslayer on Sat Jan 22nd at 6:36am 2005


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ok my opinions:

I definetly like cs:s over hl2dm. See if you run ur own server, like me, then u can ban the awp, autosnipe, and auto shotty, making a lame weapon free fun-ness. I play with a headset with my friends all the time, we go at it very tactically which is waht I like, ya know from like "cover my back" to "I'm gonna flash then you take the flank". oh and about the cheapshot stuff, its realistic, if I full auto a machine gun at you there is a high possibility one bullet may hit ur head, killing you instantly... Though I do like hl2dm I'm just sick of the mindless killing over and over again without point, except for the crossbow, that is freakin awesome. And hl2dm does lag more because a lot of ppl use the Grav gun causing a lot of prop_physics to be flyin which causes major lag sometimes (seldom for me though cause I have a great machine). As for tfc, yeh sorry but I hate that game. k thx


You see the thing is after that lame head shot (from a inacurate gun vs a sniper rifle) you sit out for the next 3 minutes, and to me that isnt a muliplayer game, you spectate 70% of the time (unless your god awful good), and that to me is no fun. And then there are the people that TK at the begining of the round, Now that is what really sucks the most.
If you want a great co-op game, then play HALO with your buddies, its more fun and balanced than CS is, but hey if you like to stare at other people playing, dont let anyone stop you. Or even TFC there is much more dynamics in that game than CS has.
[addsig]




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Re: Why so many more dm than cs maps?
Posted by Cash Car Star on Sat Jan 22nd at 7:05am 2005


? quoting kdhunt2000
ok my opinions:

I definetly like cs:s over hl2dm. See if you run ur own server, like me, then u can ban the awp, autosnipe, and auto shotty, making a lame weapon free fun-ness.

Who the hell uses the autosnipe, let alone actually does well with it? Seems like a waste to ban it.

Yes, in some maps, players can sit in one spot with their weapons trained on just one other spot capping anyone that comes through. Frankly, I consider it the map's fault. You never see this sort of problem on maps with a variety of routes like office, vegas and train, only on the s**tty ones like militia and siege.

Teamkilling problems indicate a poor server choice. It should either be off or highly moderated.

There is something to be said for the removal of the dead from the round. It makes you value your life (though some take it too far), it gives a feeling of reward when you take out someone good, and it allows players to talk to each other (which is good or bad depending on if you made a wise server choice). People always want to complain about the randomly inaccurate weapons and stuff, but the bulls**t's much less common than you'd believe. There's just enough of it to keep things interesting. And you'd be surprised what an experienced player can do with an ak.





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Re: Why so many more dm than cs maps?
Posted by ReNo on Sat Jan 22nd at 2:44pm 2005


You ever used the autosnipers in CSS, CCS (don't often get the opportunity to put such similar acronyms together with reason )? I agree they used to be crappy, but hey kick serious ass now - take one and go the upper wall route on piranesi and you can take down 4 or 5 people extremely quickly.
[addsig]




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Re: Why so many more dm than cs maps?
Posted by DrGlass on Sat Jan 22nd at 3:16pm 2005


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teamwork/teamplay.

i've seen cs matches being played at lan parties. The defenders stood there all focused on one spot and one moment; when the opponent came popping round the corner.

if you want teamwork/teamplay try tfc clanwars sometime. off as well as def.



That says nothing, I've seen people work very well as team mates in CS and seen tfc turn into a free for all.

? quote:
You see the thing is after that lame head shot (from a inacurate gun vs a sniper rifle) you sit out for the next 3 minutes, and to me that isnt a muliplayer game, you spectate 70% of the time (unless your god awful good), and that to me is no fun. And then there are the people that TK at the begining of the round, Now that is what really sucks the most.
If you want a great co-op game, then play HALO with your buddies, its more fun and balanced than CS is, but hey if you like to stare at other people playing, dont let anyone stop you. Or even TFC there is much more dynamics in that game than CS has.


Most CS rounds are 3 minutes long and it is very rare for a round to run out of time.

You'll find smacktards that TK or make game play no fun in anygame you play. I also dont think its fair to compare CS to halo or TFC. Apart from being team based FPS they dont have much else in common.

Infact there are many MODs out there and almost all of them are unique. Saying CS is better than HL2DM is just dumb. They are diffrent games in almost every way! I like to sneak around and aim and shoot people while rescuing hostages or planting bombs, some one else likes to have a fast paced free for all shooting death match.

Your opinion of fun dosn't judge how good or bad a game is.

If you look at numbers, CS is far more popular than anyother mod out there. Dose that mean it is better? I dont think so. CS is just accepted by more people (not to mention it is far more popular around the world)


[addsig]




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Re: Why so many more dm than cs maps?
Posted by LittleGetty on Sat Jan 22nd at 3:34pm 2005


Don't like spectating? Then just go into a server with 20 really good people. Go to server with about 9 or 10 people, then when/if you die, you don't have to wait as much. It's more fun with that amount of people than 10 on each team anyway.

kdhunt, My point exactly, except you said it better.





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Re: Why so many more dm than cs maps?
Posted by SVIN on Sat Jan 22nd at 5:36pm 2005


dm is so unreal and its no skill in aiming u can just shot and some weapons is much better then other = booooring

[addsig]



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Re: Why so many more dm than cs maps?
Posted by Cash Car Star on Sat Jan 22nd at 8:19pm 2005


? quoting ReNo
You ever used the autosnipers in CSS, CCS (don't often get the opportunity to put such similar acronyms together with reason )? I agree they used to be crappy, but hey kick serious ass now - take one and go the upper wall route on piranesi and you can take down 4 or 5 people extremely quickly.

I actually haven't played CSS yet, but I did use the autosnipes extensively (hell, I played enough to use every damn weapon in that game extensively) back in beta 7.1 through v1.3. Sure they were automatic, but keeping them on target after a shot was like sumo wrestling a hippo. I'm getting a slight urge to buy HL2 and start playing, but my connection's too much crap to be competitive I bet. Anyone know how well the 56k holds out?





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Re: Why so many more dm than cs maps?
Posted by CrazyC on Sat Jan 22nd at 8:35pm 2005


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dm is so unreal



Of course DM is unreal, that's obvious. The world would be a scarier place if people had a device to pick up and launch debris.

? quote:
its no skill in aiming u can just shot and some weapons is much better then other = booooring


I disagree with the no skill in aiming. It does take skill to hit a moving target 10m away with a toilet, or most any weapon for that matter. I admit that some weapons are easier to kill with than others (Pulse rifle) but the auto-sniper is fast and accurate, and very deadly. On one-on-one gun fights in DM, if you can't aim, you die, just like other FPS games.

Again, obviously some weapons are much better than others. All FPS games have that element. Is a USP as good as an AK? No, the AK is much better. That doesn't mean the game is boring. In fact, it could be argued that CSS is more boring due to wait times after death.

Like Cassius said, if you are good at DM, it is fun as hell.




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Re: Why so many more dm than cs maps?
Posted by Nickelplate on Sat Jan 22nd at 8:51pm 2005


I'm not woried aobut how real the bullets are, I wanna be able to run away if i am being shot at. I like games where you can actually JUMP and run at reasonable speeds. I like the unrealistic games like ..Unreal, and Q3 where everythign is more fast-paced. I have those games like MOHAA where you have a worse vertical than a toddler and you walk slower than it would take a fish to evolve legs (and even then the fish would be a faster walker...) At least in CS:S you move relatively fast. CS:S needs a Redeemer and Some Quad Damage. And maybe a little stimpack. [addsig]



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Re: Why so many more dm than cs maps?
Posted by parakeet on Sat Jan 22nd at 11:21pm 2005


howzabout we not complain about the mods we have and help others make new ones that fit our needs ^_^ the whole point of hl2. Everybody in this forum should find a mod that they like and help out. Im going with my mod idea Instinct and Eva Mod.
[addsig]




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Re: Why so many more dm than cs maps?
Posted by rs6 on Sun Jan 23rd at 2:38am 2005


im working on a CS:S map called cs_capitol. Its still has a long way too go. o have the CT spawn done, but its mostly in dev textures. [addsig]



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Re: Why so many more dm than cs maps?
Posted by Myrk- on Sun Jan 23rd at 12:24pm 2005


I prefer CS:S to HL2DM, don't like it much, but the mapping opertunities are far wider in scope in HL2DM. [addsig]



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Re: Why so many more dm than cs maps?
Posted by DrGlass on Sun Jan 23rd at 1:16pm 2005


? quote:
? quoting ReNo
You ever used the autosnipers in CSS, CCS (don't often get the opportunity to put such similar acronyms together with reason )? I agree they used to be crappy, but hey kick serious ass now - take one and go the upper wall route on piranesi and you can take down 4 or 5 people extremely quickly.

I actually haven't played CSS yet, but I did use the autosnipes extensively (hell, I played enough to use every damn weapon in that game extensively) back in beta 7.1 through v1.3. Sure they were automatic, but keeping them on target after a shot was like sumo wrestling a hippo. I'm getting a slight urge to buy HL2 and start playing, but my connection's too much crap to be competitive I bet. Anyone know how well the 56k holds out?



They did an update in 1.6 that made the autosniper a great noob wepon, I've been playing for a long time and I know that if I get my hands on a terrorist autosniper, forget about it. Think of it as a scout that is semi-auto with a 30 round clip, there is almost no spread to the point that you can hold down the trigger and kill everything infront of you.
[addsig]




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Re: Why so many more dm than cs maps?
Posted by habboi on Sun Jan 23rd at 1:37pm 2005


Death Match has more opportunities to map like... TV screens, futuristic guns with secondary fire, it's HL2 online!

It lags because of all the props and high detailed models!

CS:S is realistic in terms but DM lets you have fun by having non stop action anywhere you go whereas CS or CS:S has the annoying spectator mode and it's much worse when a player is afk and it takes 10 minutes to find him and kill him :S

[addsig]




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Re: Why so many more dm than cs maps?
Posted by KingNic on Mon Jan 24th at 7:51pm 2005


For anyone who thinks DM doesn't need tactics, go download some of the Pro UT2004 DM demos. Watch them, watch their movements, watch how/when they pick up the items and watch their reactions to enemies based on how much backup they have.

I personally find that Counter-Strike maps have a line drawn through the middle of them and people just have a DM experience when they reach the line. If anyone breaks through then they might try to complete the objective, they'll probably just go kill some more guys.

Deathmatch requires skill, cunning and a good knowledge of the map. Counter-strike relies on running forward and getting the first shot off with the AWP.

Deathmatch is there for quick, fast and furious fun. Day Of Defeat requires tactics, stealth and the skill of your teammates. Counter-Strike falls somewhere in-between and fails miserably at providing a 'fun' experience.

The popularity of something does not mean it's better. Doom 3 is a lackluster game and yet it has sold incredibly well. I could walk into any gamestore, pick up a dozen games that are better than it and their total sales combined won't be a touch on Doom 3's total sales.




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Re: Why so many more dm than cs maps?
Posted by DrGlass on Mon Jan 24th at 8:51pm 2005


? quote:
For anyone who thinks DM doesn't need tactics, go download some of the Pro UT2004 DM demos. Watch them, watch their movements, watch how/when they pick up the items and watch their reactions to enemies based on how much backup they have.

I personally find that Counter-Strike maps have a line drawn through the middle of them and people just have a DM experience when they reach the line. If anyone breaks through then they might try to complete the objective, they'll probably just go kill some more guys.

Deathmatch requires skill, cunning and a good knowledge of the map. Counter-strike relies on running forward and getting the first shot off with the AWP.

Deathmatch is there for quick, fast and furious fun. Day Of Defeat requires tactics, stealth and the skill of your teammates. Counter-Strike falls somewhere in-between and fails miserably at providing a 'fun' experience.

The popularity of something does not mean it's better. Doom 3 is a lackluster game and yet it has sold incredibly well. I could walk into any gamestore, pick up a dozen games that are better than it and their total sales combined won't be a touch on Doom 3's total sales.


You cant talk about your opinion like it is a fact.

"[I think]Deathmatch requires skill, cunning and a good knowledge of the map. [In my opinion]Counter-strike relies on running forward and getting the first shot off with the AWP."

its not that hard, I'm sorry for calling you out. If you say somthing is your opinion, then you cant be wrong. I respectfully disagree with your opinions, I think that it helps to know DM maps (spawn points, wepons placement, etc.) but you can still have a good time and do very well if you play for your first time. I love CS, becuase it is a team game with objectives. I like the dynamic of one life per round. Not only does it make you worry about getting killed, but it also lets you play a 10 vs 10 game and a 1 vs 1 game (if you live) in the same round.
[addsig]




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Re: Why so many more dm than cs maps?
Posted by KingNic on Mon Jan 24th at 9:10pm 2005


I was taking the same stance with regards to my opinions and the facts as the origional poster.




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Re: Why so many more dm than cs maps?
Posted by DrGlass on Mon Jan 24th at 10:03pm 2005


? quote:
I was taking the same stance with regards to my opinions and the facts as the origional poster.


right, well like I said I dont mean to pick on you.
[addsig]





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