Posted by SaintGreg on Sat Jan 22nd at 6:04am 2005
Posted by Cassius on Sat Jan 22nd at 6:07am 2005
Posted by omegaslayer on Sat Jan 22nd at 6:36am 2005
I definetly like cs:s over hl2dm. See if you run ur own server, like me, then u can ban the awp, autosnipe, and auto shotty, making a lame weapon free fun-ness. I play with a headset with my friends all the time, we go at it very tactically which is waht I like, ya know from like "cover my back" to "I'm gonna flash then you take the flank". oh and about the cheapshot stuff, its realistic, if I full auto a machine gun at you there is a high possibility one bullet may hit ur head, killing you instantly... Though I do like hl2dm I'm just sick of the mindless killing over and over again without point, except for the crossbow, that is freakin awesome. And hl2dm does lag more because a lot of ppl use the Grav gun causing a lot of prop_physics to be flyin which causes major lag sometimes (seldom for me though cause I have a great machine). As for tfc, yeh sorry but I hate that game. k thx
You see the thing is after that lame head shot (from a inacurate gun vs a sniper rifle) you sit out for the next 3 minutes, and to me that isnt a muliplayer game, you spectate 70% of the time (unless your god awful good), and that to me is no fun. And then there are the people that TK at the begining of the round, Now that is what really sucks the most.
If you want a great co-op game, then play HALO with your buddies, its more fun and balanced than CS is, but hey if you like to stare at other people playing, dont let anyone stop you. Or even TFC there is much more dynamics in that game than CS has.
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Posted by Cash Car Star on Sat Jan 22nd at 7:05am 2005
I definetly like cs:s over hl2dm. See if you run ur own server, like me, then u can ban the awp, autosnipe, and auto shotty, making a lame weapon free fun-ness.
Who the hell uses the autosnipe, let alone actually does well with it? Seems like a waste to ban it.
Yes, in some maps, players can sit in one spot with their weapons trained on just one other spot capping anyone that comes through. Frankly, I consider it the map's fault. You never see this sort of problem on maps with a variety of routes like office, vegas and train, only on the s**tty ones like militia and siege.
Teamkilling problems indicate a poor server choice. It should either be off or highly moderated.
There is something to be said for the removal of the dead from the round. It makes you value your life (though some take it too far), it gives a feeling of reward when you take out someone good, and it allows players to talk to each other (which is good or bad depending on if you made a wise server choice). People always want to complain about the randomly inaccurate weapons and stuff, but the bulls**t's much less common than you'd believe. There's just enough of it to keep things interesting. And you'd be surprised what an experienced player can do with an ak.
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Posted by ReNo on Sat Jan 22nd at 2:44pm 2005
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Posted by DrGlass on Sat Jan 22nd at 3:16pm 2005
i've seen cs matches being played at lan parties. The defenders stood there all focused on one spot and one moment; when the opponent came popping round the corner.
if you want teamwork/teamplay try tfc clanwars sometime. off as well as def.
That says nothing, I've seen people work very well as team mates in CS and seen tfc turn into a free for all.
If you want a great co-op game, then play HALO with your buddies, its more fun and balanced than CS is, but hey if you like to stare at other people playing, dont let anyone stop you. Or even TFC there is much more dynamics in that game than CS has.
Most CS rounds are 3 minutes long and it is very rare for a round to run out of time.
You'll find smacktards that TK or make game play no fun in anygame you play. I also dont think its fair to compare CS to halo or TFC. Apart from being team based FPS they dont have much else in common.
Infact there are many MODs out there and almost all of them are unique. Saying CS is better than HL2DM is just dumb. They are diffrent games in almost every way! I like to sneak around and aim and shoot people while rescuing hostages or planting bombs, some one else likes to have a fast paced free for all shooting death match.
Your opinion of fun dosn't judge how good or bad a game is.
If you look at numbers, CS is far more popular than anyother mod out there. Dose that mean it is better? I dont think so. CS is just accepted by more people (not to mention it is far more popular around the world)
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Posted by LittleGetty on Sat Jan 22nd at 3:34pm 2005
Don't like spectating? Then just go into a server with 20 really good people. Go to server with about 9 or 10 people, then when/if you die, you don't have to wait as much. It's more fun with that amount of people than 10 on each team anyway.
kdhunt, My point exactly, except you said it better.
Posted by SVIN on Sat Jan 22nd at 5:36pm 2005
dm is so unreal and its no skill in aiming u can just shot and some weapons is much better then other = booooring
[addsig]Posted by Cash Car Star on Sat Jan 22nd at 8:19pm 2005
I actually haven't played CSS yet, but I did use the autosnipes extensively (hell, I played enough to use every damn weapon in that game extensively) back in beta 7.1 through v1.3. Sure they were automatic, but keeping them on target after a shot was like sumo wrestling a hippo. I'm getting a slight urge to buy HL2 and start playing, but my connection's too much crap to be competitive I bet. Anyone know how well the 56k holds out?
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Posted by CrazyC on Sat Jan 22nd at 8:35pm 2005
Of course DM is unreal, that's obvious. The world would be a scarier place if people had a device to pick up and launch debris.
I disagree with the no skill in aiming. It does take skill to hit a moving target 10m away with a toilet, or most any weapon for that matter. I admit that some weapons are easier to kill with than others (Pulse rifle) but the auto-sniper is fast and accurate, and very deadly. On one-on-one gun fights in DM, if you can't aim, you die, just like other FPS games.
Again, obviously some weapons are much better than others. All FPS games have that element. Is a USP as good as an AK? No, the AK is much better. That doesn't mean the game is boring. In fact, it could be argued that CSS is more boring due to wait times after death.
Like Cassius said, if you are good at DM, it is fun as hell.
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Posted by Nickelplate on Sat Jan 22nd at 8:51pm 2005
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Posted by parakeet on Sat Jan 22nd at 11:21pm 2005
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Posted by rs6 on Sun Jan 23rd at 2:38am 2005
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Posted by Myrk- on Sun Jan 23rd at 12:24pm 2005
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Posted by DrGlass on Sun Jan 23rd at 1:16pm 2005
I actually haven't played CSS yet, but I did use the autosnipes extensively (hell, I played enough to use every damn weapon in that game extensively) back in beta 7.1 through v1.3. Sure they were automatic, but keeping them on target after a shot was like sumo wrestling a hippo. I'm getting a slight urge to buy HL2 and start playing, but my connection's too much crap to be competitive I bet. Anyone know how well the 56k holds out?
They did an update in 1.6 that made the autosniper a great noob wepon, I've been playing for a long time and I know that if I get my hands on a terrorist autosniper, forget about it. Think of it as a scout that is semi-auto with a 30 round clip, there is almost no spread to the point that you can hold down the trigger and kill everything infront of you.
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Posted by habboi on Sun Jan 23rd at 1:37pm 2005
Death Match has more opportunities to map like... TV screens, futuristic guns with secondary fire, it's HL2 online!
It lags because of all the props and high detailed models!
CS:S is realistic in terms but DM lets you have fun by having non stop action anywhere you go whereas CS or CS:S has the annoying spectator mode and it's much worse when a player is afk and it takes 10 minutes to find him and kill him :S
[addsig]Posted by KingNic on Mon Jan 24th at 7:51pm 2005
I personally find that Counter-Strike maps have a line drawn through the middle of them and people just have a DM experience when they reach the line. If anyone breaks through then they might try to complete the objective, they'll probably just go kill some more guys.
Deathmatch requires skill, cunning and a good knowledge of the map. Counter-strike relies on running forward and getting the first shot off with the AWP.
Deathmatch is there for quick, fast and furious fun. Day Of Defeat requires tactics, stealth and the skill of your teammates. Counter-Strike falls somewhere in-between and fails miserably at providing a 'fun' experience.
The popularity of something does not mean it's better. Doom 3 is a lackluster game and yet it has sold incredibly well. I could walk into any gamestore, pick up a dozen games that are better than it and their total sales combined won't be a touch on Doom 3's total sales.
Posted by DrGlass on Mon Jan 24th at 8:51pm 2005
I personally find that Counter-Strike maps have a line drawn through the middle of them and people just have a DM experience when they reach the line. If anyone breaks through then they might try to complete the objective, they'll probably just go kill some more guys.
Deathmatch requires skill, cunning and a good knowledge of the map. Counter-strike relies on running forward and getting the first shot off with the AWP.
Deathmatch is there for quick, fast and furious fun. Day Of Defeat requires tactics, stealth and the skill of your teammates. Counter-Strike falls somewhere in-between and fails miserably at providing a 'fun' experience.
The popularity of something does not mean it's better. Doom 3 is a lackluster game and yet it has sold incredibly well. I could walk into any gamestore, pick up a dozen games that are better than it and their total sales combined won't be a touch on Doom 3's total sales.
You cant talk about your opinion like it is a fact.
"[I think]Deathmatch requires skill, cunning and a good knowledge of the map. [In my opinion]Counter-strike relies on running forward and getting the first shot off with the AWP."
its not that hard, I'm sorry for calling you out. If you say somthing is your opinion, then you cant be wrong. I respectfully disagree with your opinions, I think that it helps to know DM maps (spawn points, wepons placement, etc.) but you can still have a good time and do very well if you play for your first time. I love CS, becuase it is a team game with objectives. I like the dynamic of one life per round. Not only does it make you worry about getting killed, but it also lets you play a 10 vs 10 game and a 1 vs 1 game (if you live) in the same round.
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Posted by KingNic on Mon Jan 24th at 9:10pm 2005
Posted by DrGlass on Mon Jan 24th at 10:03pm 2005
right, well like I said I dont mean to pick on you.
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