Re: Half-Life? Random Map Generator
Posted by ReNo on Tue Jan 25th at 8:02pm 2005
I can't say I'd use it personally, nor do I think any mappers here
really would other than to experiment with it, but its still a nice
enough idea and a good project.
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ReNo
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Re: Half-Life? Random Map Generator
Posted by RaPtoR on Tue Jan 25th at 8:07pm 2005
I agree, it wont be anything serius. But even though, i think it will be quite fun.
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Re: Half-Life? Random Map Generator
Posted by 7dk2h4md720ih on Tue Jan 25th at 8:08pm 2005
I agree with Reno. I can't see myself using it, but it would be
interesting to see how you deal with certain problems. Even a
simplistic random single player map generator could be fun for an hour
or two.

7dk2h4md720ih
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Re: Half-Life? Random Map Generator
Posted by mazemaster on Tue Jan 25th at 8:36pm 2005
Its an interesting problem. One of the biggest problems is where to start - maps can have so many degrees of freedom. You can place brushes anywhere in 3D in any pattern, with any lighting with monsters anywhere, and so on, but yet to a human observer there are tons of very obvious "right" and "wrong" choices. How are you supposed to write a program that algorithmically generates all of that and makes it look reasonable?
I think I may have some insight into the problem though. On my HL2 maps I've been finding myself using a lot of hirearchical vis groups, and as I look over the vis groups I'm thinking "hey, maybe a computer could generate this". I think one way to design a map generator is to take good .vmf's, break them down into visgroups using your personal intuition, and then study why you broke them down the way you did and use that as a basis for your map generator.
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Re: Half-Life? Random Map Generator
Posted by Andrei on Tue Jan 25th at 9:11pm 2005
Where's the fun in playing a randomly generated map? If i remember
well, the olde random map gen practically made huge hollow cubes with
some moronicly placed weapons and a some walls for cover . Dunno
about you, but i'd rather waste 2 minutes downloading something cool,
rather than rushing with a mapgen.
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Andrei
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Re: Half-Life? Random Map Generator
Posted by Spartan on Tue Jan 25th at 9:43pm 2005
I hate the idea. Eventually they'll make random map generators so good you won't need mappers. Plus all the fun is the time spent making a map. I really don't like the idea of a random map generator.
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Spartan
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Re: Half-Life? Random Map Generator
Posted by Foxpup on Tue Jan 25th at 11:17pm 2005
Jumble for DooM 1 is the only good random map generator ever made. If you can make a random map generator as good as that, I'll download it.
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Re: Half-Life? Random Map Generator
Posted by Captain P on Tue Jan 25th at 11:18pm 2005
It takes an enormeous amount of effort, investigation and time to
create a map-generator that creates believable maps. Personally, I
don't think it's worth it. Good maps have a sort of personal touch,
whatever it is, a certain aspect that no generator can achieve. So if
the goal would be to create good maps in a short time-span, I'd say
it's a waste of time as you'll not get there.
However, if you can design this tool as something that aids mappers in
an usefull way, let's say by creating a bare-bone layout on wich a
mapper can base his or her map, I see more use for the program. It
could save time without having the negative aspect of creating
monotone, random or 'strange' maps as it's used as a tool in the
process. Something like Nem's terrain generator.
And another argument to continue would be to get insight in
level-design. You'll surely have to do some investigation into 'what
makes a map good'. And it'll teach you a lot about algorithms and
generally solving this type of 'problems'. Almost a sort of AI-coding...
So, good luck!
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Re: Half-Life? Random Map Generator
Posted by xconspirisist on Tue Jan 25th at 11:20pm 2005
I am a frontend coder for a map generator for hl1. Love them, they're
not meant for serious maps, a computer cant think, or be inspired, yet.
But for making kill boxes with a few bored 30 minutes, go for it.

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Re: Half-Life? Random Map Generator
Posted by rs6 on Tue Jan 25th at 11:37pm 2005
It would be cool to intergrate into a mod, so everytime a new round starts there is a new random map. It would put a twist in the game.
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Re: Half-Life? Random Map Generator
Posted by Andrei on Wed Jan 26th at 3:06pm 2005
Don't make the generator too good though, or we'll have to find a new hobby. Perhaps even get lives *shudders* !
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Andrei
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