Posted by Guessmyname on Thu Jan 27th at 5:12pm 2005
Note that you can make a sort "Virtual Reality" or "Training level" by using the Dev textures
EDIT: Sorry, one of the options is just "The " and I can't remember what it was
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Posted by Andrei on Thu Jan 27th at 5:20pm 2005
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Posted by thursday- on Sat Jan 29th at 11:10am 2005
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Posted by Bobv on Sat Jan 29th at 3:46pm 2005
Honestly, i like either stuff where the whole map is based on a building and it's outside area (in a city.. in the middle of nowhere? on the beach!) or about all team deathmatch bases that arent fullbright boxes.
Posted by ReNo on Sat Jan 29th at 4:29pm 2005
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Posted by Cassius on Sat Jan 29th at 5:28pm 2005
Lockdown and Overwatch, in terms of architecture and lighting, are very realistic and minimalistic. To make a good looking HL1 map, you had to exaggerate everything.
[addsig]Posted by Finger on Sat Jan 29th at 5:53pm 2005
Posted by Spartan on Sat Jan 29th at 6:15pm 2005
Posted by Nanni on Sat Jan 29th at 6:20pm 2005
Posted by Andrei on Sat Jan 29th at 10:22pm 2005
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Posted by BlisTer on Sat Jan 29th at 11:36pm 2005
If you want claustrofobic/scary play Doom3 instead of HL if you havent already.
My choice of maps are : futuristic + detailed + atmospheric
[addsig]Posted by diablobasher on Sat Jan 29th at 11:55pm 2005
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Posted by Campaignjunkie on Sun Jan 30th at 12:35am 2005
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Posted by SaintGreg on Sun Jan 30th at 3:29am 2005
While I was tempted to vote number 3 "The" I decided on big outdoor cities. While I don't really necessarily like cities, as most of the time city maps end up just being corridorry and pretty much the same as an indoor level, I do love being outside in video games. Beautiful sunsets, walks along the polygonal beach, picturesque tahiti escapes are much more fun for me than indoors. Of course HL1 nor 2 do this very well, but there are some levels in HL2 that are reasonably open and airy.
[addsig]Posted by Finger on Sun Jan 30th at 5:19am 2005
For HL1DM I enjoyed large open maps, because the gameplay promoted such spaces. The tau, rpg, and insta-hit crossbow lent to some really good long distance fighting and covering long distances fairly quickly.
Ironically, HL2DM is alot slower and I find myself enjoying smaller corridor based maps much more than open maps. Right now, Lockdown is my favorite map. Lockdown seems to have a very good balance of tight spaces vs open spaces and pockets of health/weapons to move between. In Lockdown, I very quickly developed a pattern of item gathering and movement; where I was often 'barely' getting to my next stash. The pacing seems just right.
I hated Overwatch at first. It's still not my favorite, but one thing it HAS done, is really push me to use the hand grenades, and Gravity Gun together. The fun I find in that map, is trying to knock down RPG campers, from the street.
Posted by mazemaster on Sun Jan 30th at 6:04am 2005
Posted by Cassius on Sun Jan 30th at 6:17am 2005
Because I'm a big-time camper in DM, I like Overwatch for the rocket ownage. It's quite fun in Teamplay getting your team up the roof and guarding the stairwell. Now that I think about it, the layout of that map is ingenius. Each area, except for the street (worst part of the map), has its own weapon set: the basement is physics and Overwatch rifles, the middle floor shotguns, sub-machine guns and some physics, the top floor grenades and of course, rockets. There are many, many tense and active areas, but no effectively campable chokes. That the rocket position is so vulnerable is also a cool thing: the player with the rocket dominates for a time, but as soon as he runs out of ammo or somebody with a grenade-equipped sub-machine gun or magnum approaches him, he's done. The fact that the hotel in the center can be approached from any angle is also pretty innovative, though the gameplay in the street and the placement of the magnum are unfortunate.
I <3 Overwatch.
Posted by BlisTer on Sun Jan 30th at 7:32am 2005
opinions !
To me, D3 was more claustrofobic and scary (yes, mainly due to darkness, but also sounds) than HL, but if you think its the other way around...
[addsig]Posted by Nickelplate on Mon Jan 31st at 5:35am 2005
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