TexGen
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Re: TexGen
Posted by thursday- on Sat Jan 29th at 11:13am 2005


http://www.hlgaming.com/pafiledb.php?action=file&id=608

TexGen is for porting Half-Life 1 textures to Half-Life 2 textures. I remember someone during the week wondering if one was about, and one was released yesterday. I haven't tried it but well, it must be better than the current hard asshat way of doing it. Enjoy (And if I remember rightly, Cassiuis wanted something similar to this? )
[addsig]




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Re: TexGen
Posted by wil5on on Sat Jan 29th at 11:46am 2005


If this works... my prayers have been answered. Thanks Thurs [addsig]



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Re: TexGen
Posted by Leperous on Sat Jan 29th at 11:57am 2005


Good work, though now you need something which lets you generate the TXT files by ticking boxes and whatnot





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Re: TexGen
Posted by ReNo on Sat Jan 29th at 4:31pm 2005


Thats really the simple sort of program I should be making to show potential employers that I can create simple games tools, but to be honest I just dont think I can be bothered [addsig]



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Re: TexGen
Posted by Dr Brasso on Sat Jan 29th at 4:37pm 2005


oh come on now duncan......

youve never been so "bothered" as to not help out yer mapping brethren when they need it.....ive stated before that my place in the mapping world shows itself to be in the texture arena (good or bad as it may be), and the amount of time (which is limited and quite precious) which i can reasonably put into a project such as building a proggy negates me from doing the very thing that i love most about mapping.....i'd consider it a personal favor if you could pull off such a feat.....

and believe it...if Zoner can pull off a feat such as "the immaculate tool conception", im sure one of your caliber could take texture changeover to a new and useful level....

///end rant

Doc B....

[addsig]




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Re: TexGen
Posted by Dred_furst on Sat Jan 29th at 6:39pm 2005


It was my idea, thanks to jlf over at the #verc channel
[addsig]




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Re: TexGen
Posted by Cassius on Sun Jan 30th at 1:50am 2005


Doesn't work.






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