I bet you've never heard this before.....
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Re: I bet you've never heard this before.....
Posted by Kaos_Nyrb on Sat Jan 29th at 9:44pm 2005


Unlike so many other posts around in HL2 editing, i feel this is a rare occasion....
I'm a low level coder, and well..... i'm looking for something to do.
I've made a few weapons and think i'm getting the hang of it.
So if you have a simple idea you'd like implemented, i'll have a shot at it




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Re: I bet you've never heard this before.....
Posted by omegaslayer on Sat Jan 29th at 9:46pm 2005


How about some more powerful dynamic lighting (that should keep you busy )
[addsig]




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Re: I bet you've never heard this before.....
Posted by Kaos_Nyrb on Sat Jan 29th at 9:47pm 2005


smiley errr i'm nowhere near that good




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Re: I bet you've never heard this before.....
Posted by Joe-Bob on Sat Jan 29th at 9:49pm 2005


Umm... a project for Visual C++ 6.0 that compiles correctly?

I hear that you can compile in that version, but I've been too busy mapping to spend any time getting it to work.




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Re: I bet you've never heard this before.....
Posted by diablobasher on Sat Jan 29th at 9:49pm 2005


Hey, you feel like trying to impliment an inventory system for a single player mod?

I would experiment myself (not that i have any idea's past modifying weapons) but i cant seem to compile the solution for some odd reasons.

[addsig]




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Re: I bet you've never heard this before.....
Posted by Kaos_Nyrb on Sat Jan 29th at 9:52pm 2005


Joe-Bob, just use .Net, it's easyier

Diablo how do you mean an inventory? like keycards or spiecal objects?




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Re: I bet you've never heard this before.....
Posted by diablobasher on Sat Jan 29th at 10:08pm 2005


At its simplest Keys for doors.

Idealy An inventory system similar to Vampire Bloodlines, or Resident evil 4. An RPG style inventory system allowing you to only carry a certain amount of items (deus ex, chrome ect) That sort of thing.

Also, how do you compile your DLL's, im using the C++ 2005 beta version, and its having none of it, ive got errors coming out of my ears, most involve not being able to find a .srb file, any idea?

[addsig]




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Re: I bet you've never heard this before.....
Posted by Nanni on Sat Jan 29th at 10:47pm 2005


? quoting Kaos_Nyrb
Unlike so many other posts around in HL2 editing, i feel this is a rare occasion....
I'm a low level coder, and well..... i'm looking for something to do.
I've made a few weapons and think i'm getting the hang of it.
So if you have a simple idea you'd like implemented, i'll have a shot at it

Why don't u try to create a FIREWORKS weapon?That's could be cool!!!So u have to work a lot with lights to create wonderful effects!!!





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Re: I bet you've never heard this before.....
Posted by Dred_furst on Sat Jan 29th at 10:55pm 2005


Gravity bomb! throw it and it draws all surrounding ohysics objects (npc's and players) towards it
[addsig]




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Re: I bet you've never heard this before.....
Posted by BlisTer on Sat Jan 29th at 11:40pm 2005


? quoting Dred_furst
Gravity bomb! throw it and it draws all surrounding ohysics objects (npc's and players) towards it

sounds interesting. maybe you can tweak the magnet entity for that

[addsig]




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Re: I bet you've never heard this before.....
Posted by diablobasher on Sat Jan 29th at 11:44pm 2005


Like the cube of DOOOOOM from Turok Evolution

Or the anomolies that were shown off at the E3 preview of S.T.A.L.K.E.R: Shadow of Chernobyl. Would be interesting to see, and cool to throw into a bunch of people mashing each other with a toilet bowl

[addsig]




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Re: I bet you've never heard this before.....
Posted by Crono on Sat Jan 29th at 11:50pm 2005


Pressure calculations would be nice.
Water that doesn't rely on a trigonometric wave for movement and rather on physics would be good too. The trick would be to get it to run on a current machine. Obviously, I don't suggest using .NET or anything "Visual", you'll need all the efficiency you can get. [addsig]




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Re: I bet you've never heard this before.....
Posted by omegaslayer on Sun Jan 30th at 12:44am 2005


I like the grav bomb idea, only tweak it a little, make it like the shock rifle in UT where you send a secondary blast off, and if you hit it with you primary then BOOM! but this time around make it a balck hole like in UNREAL 2 the awakening (you know the last level)
[addsig]




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Re: I bet you've never heard this before.....
Posted by diablobasher on Sun Jan 30th at 12:49am 2005


My brother broke my play CD, i never got that far [addsig]



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Re: I bet you've never heard this before.....
Posted by Crono on Sun Jan 30th at 1:01am 2005


? quote:
My brother broke my play CD, i never got that far


That's why you put cracks on all your games, to rid yourself of the infernal cd past installs. [addsig]




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Re: I bet you've never heard this before.....
Posted by Myrk- on Sun Jan 30th at 2:46am 2005


QUIET FOOLS! There is a perfect project- remake the HL1 weapons for HL2, and thus create an HL1 HL2 mod It'll pwn, everyone will play it. [addsig]



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Re: I bet you've never heard this before.....
Posted by XenNetwork on Sun Jan 30th at 4:13pm 2005


? quote:
Umm... a project for Visual C++ 6.0 that compiles correctly?

HAHAHAH OMFG ROFL HAHA




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Re: I bet you've never heard this before.....
Posted by XenNetwork on Sun Jan 30th at 4:15pm 2005


Make a weapon as a Flaming Sword!!!! light my enimies on fire while slicing them, at the same time.... ohhh addiction weapon
call it Flamming Scimitar




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Re: I bet you've never heard this before.....
Posted by DrGlass on Sun Jan 30th at 10:21pm 2005


Make a rifle that shoots a charge that makes things stick to the player it was shot at. Kinda like a static sharge gun that would make loose socks stick to who ever was hit by it, only this blast would make all things stick to the victum.

its like the grav bomb but its a gun that turns what ever NPC or PC turn into a grav bomb.
[addsig]




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Re: I bet you've never heard this before.....
Posted by Foxpup on Sun Jan 30th at 10:34pm 2005


BFG9K from DooM 1. Best weapon ever, imho.

EDIT: It might be tricky getting the traces to work right with a 3D hitscan... [addsig]





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