Recently Played
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Re: Recently Played
Posted by Spartan on Wed Mar 8th at 12:33am 2006


Wow, Lost Coast is f**king brilliant. The visuals were amazing. I also played the Doom 3 demo. The game recommended I putting the graphics on High. It was amazing how Doom 3 looked. It ran nicely too. So did Lost Coast.

By the way these are my new specs. ( I've been waiting for a comp like this for a long time.

Celeron D 2.53ghz
1gb RAM
Geforece 6200 OC 256mb PCI

I'm definatly asking for Doom 3 for my birthday. I'd love to learn to map for it.




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Re: Recently Played
Posted by FatStrings on Wed Mar 8th at 2:33am 2006


i've heard a lot of good reviews for doom 3
Nickel and i downloaded the Quake 4 demo and it has some good gameplay
it's really great how they continued from quake 2 with a mission based game and included the quake 3 arena gameplay at the same time




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Re: Recently Played
Posted by Addicted to Morphine on Wed Mar 8th at 3:27am 2006


Spartan, a lot of people ragged on Doom 3 but I bought it and really enjoyed it. I'm just a big Doom fan in general so it was awesome to see all my favorite enemies given a true facelift (pinky = amazing). It's every bit as scary as the dark maze in the first level in Doom 1.

The voiceacting ("This is the maintainance log of Adam Bernache...") is just phenomenal, and I loved the way it contributed to the atmosphere.




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Re: Recently Played
Posted by Spartan on Wed Mar 8th at 11:05am 2006


Same here. I really enjoyed the demo. There was one part in the bathroom that involved a mirror that scared the s**t out of me. The game has a really creepy feeling because you always have that fear in the back of your mind. You never know what's going to be around the next corner or behind the next door.

I think once I get it I'm going to check out the editor. Looks like it would've been a great engine to use for NS 2.




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Re: Recently Played
Posted by Elon Yariv on Wed Mar 8th at 12:43pm 2006


Just played Quake 2 and damn that was good. ID certinly knows how to make first person shooter games.

I think the only reason Hl1 was loved better then it is because people loved the story so much. Quake's enemies look nicer and their design is much cooler. The only thing I don't like about them is that their face is flat and made out of a texture. Their AI is fun too. In Hl1 the shots hit directly at you, in Quake there is always a way to escape them. (except form the shotgun, but the gaurd has very little health) All I ever do in Hl1 is creep around corners and shoot while I stand, in Quake 2 I circle around enemies, jump...ect It's much more faster.

Quake 2 is also scarier. Hl1 now never scares me, all the enemies aren't scary at all. Quake 2 even after so many times scares me. The mutant that jumps at you and runs in such a weird way is the scarist.

Quake 2's maps, in my opinion, look much better and look much more realistic.(even though thats it's in another planet in the future) The lighting is much nicer and every level is packed with awsome sounds. Plus in Quake 2 they used particles, they can be sometimes better.(the particles looked a bit weird for they are made out of dots I prefer the way they did it in spirit of Hl1) Quake 2's weapon's produce light when used Hl1's don't.



Elon Yariv



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Re: Recently Played
Posted by Nickelplate on Wed Mar 8th at 4:16pm 2006


Elon Yarif

I agree with you. I love the Quake and Unreal style games because in the more "realistic" games like Counterstrike and MOHAA, you can only jump like 3 inches off the ground, and once someone starts shooting at you, you can't move and they just keep shooting you. in Quake and Unreal, you can jump out of the way of rockets and dodge and you can jump very high, and the movement speeds are fast. I hate how the newer games make you move SO SLOOOOWWWWW! Give me a BFG and unrealistic physics over a Panzerschreck and inability to jump and move ANY DAY.




I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
http://www.dimebowl.com



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Re: Recently Played
Posted by Andrei on Wed Mar 8th at 5:22pm 2006


? quote:
Quake 2's weapon's produce light when used Hl1's don't.


That's not true. The 9mmar, for instance, produces a faint yellow light when fired while explosions produce a fairly generous amount of light. And let's not mention the way RPG rockets light the ground when flying at low altitude.






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Re: Recently Played
Posted by FatStrings on Wed Mar 8th at 6:22pm 2006


one thing that makes Unreal freaking awesome is the redeemer, seriously how awesome is a selfguided rocket launcher? it's freakin awesome, that's ho!



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Re: Recently Played
Posted by Nickelplate on Wed Mar 8th at 7:01pm 2006


true that fatstrings! My brothers never did figure out how to guide the missiles, and I never told them. HAHAHAHA!

Also in Quake2 when you shoot a rocket into a dark area, you can see what is in that area, in HL2 and HL you can't. I have never seen any weapon light up anything...




I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
http://www.dimebowl.com



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Re: Recently Played
Posted by ReNo on Wed Mar 8th at 7:05pm 2006


I'm pretty certain that they do. Also, let's not forget that HL had awesome weapons too - tripmines, satchels, guided RPG, mad flying gauss cannon, crossbow, crowbar, SNARKS... A far more interesting repetoire than Quake 2's typical lineup. I don't know about you guys, but I used the environment and weapons in HL1 far more strategically than in Quake's "all you can do is aim and pull the trigger" style of combat. Not that I didn't enjoy Quake 2 or anything.





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Re: Recently Played
Posted by Addicted to Morphine on Wed Mar 8th at 7:28pm 2006


I'm certain that the rockets light stuff up in TFC. I don't know about HL but I'd assume it'd be the same.

I remember when I switched from software to D3D/OpenGL I was wowed by the rocket glow.




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Re: Recently Played
Posted by Spartan on Wed Mar 8th at 10:06pm 2006


I totally agree with you ATM. The voice acting is great and the PDA system adds a lot of depth to the gameplay. I really like the sound ambience of the game. It was awesome hearing all the screams and gunshots echo throughout the halls. Sometimes you could hear things on the other side of walls or noises coming from vents.




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Re: Recently Played
Posted by Addicted to Morphine on Wed Mar 8th at 10:45pm 2006


Ah the aural pleasure of Doom3...

Wasn't there an expansion for the game? Has anyone played it?




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Re: Recently Played
Posted by French Toast on Thu Mar 9th at 12:30am 2006


I guess I'll come out and say it.

Doom 3 sucks.




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Re: Recently Played
Posted by Hugh on Thu Mar 9th at 1:32am 2006


Haha, I agree. I liked some of the effects and whatnot but the gameplay was fairly crappy. "Oh noez zombie, oh noez imp flying out of vent, OH NOEZZZZZZZZ"


One day you'll know what you're talking about, I can hardly imagine

Maps! - Audio blog!



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Re: Recently Played
Posted by French Toast on Thu Mar 9th at 2:14am 2006


I've said this before and I'll repeat the step by step procedure of this horribly repetitive game;

1. walk into room

2. lights flicker off

3. panel pops off, zombie walks out

4. kill zombie

5. enough light comes back for you to find the next room

6. repeat




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Re: Recently Played
Posted by Addicted to Morphine on Thu Mar 9th at 3:41am 2006


I can see how you wouldn't like it -- but I personally just love zombies and I let myself get really into the whole experience. I wasn't expecting a thinking man's game when I bought it either. And as far as thoughtless action goes, I thought it beat the pants off other games in the same vein, like Painkiller.





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Re: Recently Played
Posted by Juim on Thu Mar 9th at 5:16am 2006


Doom 3 was awesome in its own way. The bleeding edge graphics made the whole game much more playable to me. I had everything cranked.(You know, back in my GEForce 6800 days). The play itself was linear, repetetive, and the puzzles were weak, and the end boss was too simple to defeat , but I had a good time playing it. Level design kicked ass visually.

Just finished F.E.A.R., and in a similiar vein, I was thouroughly entertained with the games engine. Particle effects, weaponry, and graphics made a rather simple, linear, repetetive single player experience much more pleasurable. As I got further into the game, I began to experiment with scissor, and sweeping kicks in close quarter combat, in tandem with weapon exchanges. 'Twas truly satisfying at times. The games end was somewhat dissapointing, with the developers opting for more of a cinematic event, rather than an end boss(sorry hope thats not a spoiler) but all in all a very well made game.

Right now I am about midway through the American campaign on COD2. I have killed somewhere between 1000 to 2000 nazis and am having a decent time with it. Very repetetive, but a monster of a time at the Veteran difficulty level. That is what I like best. It's freaking hard!.

My only problem is with the multiplayer in all of these games. Theres no magic there for me, save for the slow mo in team DM in F.E.A.R. Its a nice diversion, but still no HL2.

About ready to go and get the next game after this. Maybe Black when it comes out.





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Re: Recently Played
Posted by Addicted to Morphine on Thu Mar 9th at 5:24am 2006


Frenchy I can see how you wouldn't like it -- but I personally just love zombies and I let myself get really into the whole experience. I wasn't expecting a thinking man's game when I bought it either. And as far as thoughtless action goes, I thought it beat the pants off other games in the same vein, like Painkiller.

I also agree with Juim. I know Doom3 has its shortcomings, but what it does well it does really well, and that's enough for me.





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Re: Recently Played
Posted by Rumple on Thu Mar 9th at 7:13am 2006


My list of recently played games, and what I thought of them:

  • Half-Life 2 - Everything that I was hoping for and more.
  • Burnout: Revenge (PS2) ? Best arcade racer I have played in a long tome, the first Burnout game I have played.
  • Tony Hawk: American Wasteland (PS2) ? This game I quite enjoy, I have heard many people say the game is getting tired ? same old thing ? but I missed a few of the games in the middle so it didn?t seem all that tired to me.
  • The Matrix: The Path of Neo (PS2) ? Crap. Bought it one day, traded it in the next (and got more back than I paid for it :P, was on sale when I bought it, the main reason I thought id give it a go).
  • Serious Sam II (PC) ? Fun in CO-OP mode, seems too linear compared to the original to the original and expansion ? loved how you could run for what seemed like forever off the sides of the level ? but the huge bosses are still fun.



<A HREF="http://rumple.biz" TARGET="_blank">SourDough2.0</A> - With Strawberry Jam




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