Re: Recently Played
Posted by ReNo on Tue Jan 17th at 11:19pm 2006
Picked up some cheapy games in the sales recently, though haven't actually played them all yet.
I had to buy the Sims 2 as my uni honours project is quite closely
related to what those games are all about, and while there is certainly
some novelty to the game and definately a challenge (looking after a
family of 4 complete bloody idiots is a near impossible task from my
limited experience with it), it just isn't my cup of tea. Doubt I'll be
playing much more of it - I've given it a shot and noted what it does
well and what it doesn't, so it will probably reside in my collection
of underused titles.
While ordering the Sims 2 I saw Unreal Championship 2 for a decent
price so decided to pick it up. I'd played a demo of it a while ago and
enjoyed it's twist on the familiar Unreal Tournament style gameplay, so
I knew what to expect. That said, I wasn't quite ready for something so
challenging. I'm playing on adept - a slightly above middle difficulty
level and one I have no problems with in the UT games normally - yet it
took me about 3 goes to get past the tutorial level, and every level
since has taken more than one shot. I'm not very far in, as I've got a
few too many games to play at the moment and not enough time, but I'm
glad I bagged it for the price I did. If you haven't heard of it, just
think of a console friendly UT complete with third person camera, added
emphasis on acrobatic movement, simplified weapon system (not
simplified weapons however), special moves, melee weapons, and a proper story.
Probably not for the UT purist, but I think it's a nice reimagining of
the series.
Yesterday I snagged a few more games - Timesplitters: Future Perfect
for under ?5, Psi-Ops for ?3, and Silent Hill 2 for ?12. The first two
were mostly just "why not?" purchases though as a fan of Timesplitters
2, I'd always meant to give Future Perfect a try. Silent Hill 2 I've heard is the
best of the series and having enjoyed both the first and fourth in it,
I decided it was about time I picked it up.
As of yet the only one I've actually played of these three is Psi-Ops, which I
had played a short demo of before but not really been excited about.
Playing it now however has proven it a very worthwhile purchase. Though
physics objects aren't anything new these days, Psi-Ops was one of the
earlier games to really focus on it, with impressive ragdoll physics
shown off thanks to the lovely and over the top psychic powers.
Telekinesis is at first a bit awkward but quickly becomes a joy to
control, letting you pick up crates and run around using them as cover,
fling an enemy into another to trip them up, or just hold them up in
the air while you fill them with bullets. Unlike HL2 where hitting an
enemy with an object instantly kills them, in Psi-Ops enemies quite
happily pick themselves back up off the floor once you've smacked them
against a wall a few times or knocked them off their feet with a flying
barrel. The AI is pretty daft, graphics fairly run of the mill, and the
storyline and character design nothing to write home about, but the
action is fast paced and the various powers and odd environmental
feature lend to a very fun experience with plenty of "Oh man!" and
laugh-out-loud moments. Had I paid full price for it I'd have been
relatively underwhelmed, but for ?3 I'm ecstatic 

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Re: Recently Played
Posted by Addicted to Morphine on Wed Jan 18th at 2:07am 2006
I think you'll find that as with TS2, the best parts of TS3 are the arcade mode and the challenges.
The story mode is fairly weak, and even though co-op is always a
plus... the levels aren't quite as memorable as Siberia or Atom Smasher.

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Re: Recently Played
Posted by Crono on Wed Jan 18th at 8:29am 2006
I just ordered Mario and Luigi Super Star Saga ... for free. Go American Express points. Next is Mario Kart: Double Dash, Star Fox Assault, then Super Mario Strikers. Just games I'd like to have, but don't want to pay an arm and a leg for.
I also picked up a mint copy of Zelda: Four Swords Adventures for $15 (didn't feel too bad about the price since it's $50 everywhere ... and hard to find), I haven't had a chance to play it yet, but I'm excited. I'm really looking forward to Twlight Princess, I might just take a run through the other GCN versions before I play it (If I could get my hands on the "collection")
Also, I'm trying like hell to find a copy of Silent Hill 4 ... no one carries it now, which is odd since it came out last year
" SRC="images/smiles/sad.gif">

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Re: Recently Played
Posted by ReNo on Wed Jan 18th at 4:23pm 2006
Some games do just seem to disappear don't they
" SRC="images/smiles/sad.gif">
Been playing a bit of Timesplitters: Future Perfect today. It's much
the same as Timesplitters 2 to be honest, which I had expected, but
throws in more of everything really. Seems to be loads of unlockables
and a nice variety of things to do in challenge mode and arcade mode,
but I've not been hugely impressed by the story mode. For some reason
it feels less polished than the second game, but maybe my expectations
have been risen or something. My mates were never big fans of
Timesplitters 2 multiplayer (with the exception of the crazy "virus"
mode) so I'll probably only play this one myself unfortunately.
Tonight I'm gonna tuck in to some Silent Hill 2 action me thinks
" SRC="images/smiles/icon_smile.gif">

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Re: Recently Played
Posted by Monqui on Wed Jan 18th at 5:01pm 2006
SH4 is not a good game. The storyline doesn't really get fleshed out anywhere, they basically artificially double the length of the game by making you run through the game twice, only the second time you have a gimpy chick who almost always gets murdered with you, they limit the number of things you can carry in a cheap attempt to make you "think" and add depth to the puzzles. The constant backtracking to your appartment is just a pain- eventually even THAT becomes haunted and you can get hurt just by being there (oh, yeah, the only place to save is in your hovel).
Grah.
The soundtrack is probably the best one so far though. Very well done.

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Re: Recently Played
Posted by ReNo on Wed Jan 18th at 6:40pm 2006
I didn't find it that bad monqui - some pretty freaky s**t happens in
your apartment that certainly got me quaking in my boots, and while it
is a bit of a chore to run through the entire game twice, the second
journey is different enough thanks to extra locations and enemies that
it didn't hugely bother me. The gimpy woman is a bit of a hassle but I
can honestly say she only died on me a couple of times. More often I
was just getting mauled by that freaking guy charging at me at times I
really couldn't be doing with it. It wasn't perfect by any means and
didn't live up to the first game, but worth playing I'd say. Then
again, I am quite a survival horror junkie, so maybe I'm just easy to
please/scare
" SRC="images/smiles/icon_smile.gif">

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Re: Recently Played
Posted by Monqui on Wed Jan 18th at 9:48pm 2006
Yeah, it's not *terrible* (well, it's not *really terrible*), but I just didn't find it even in the same regard as the other three. Yeah, some of the stuff in the appartment was freaky, but it wasn't involving in any way. It was just some cursory thing that takes place ("Ok, my wall is made of wailing babies. K." /me lights a candle. "Sweet. No more fetal ghosts.") It wasn't something really related to anything other than some gimpy ghost scare attempt.
The other ones draw you into their world- and stuff that happens to them mostly has a meaning or at least some sort of an objective attached to it. It's not just something that you need to do "just 'cuz."
And I don't know if I was doing something wrong, but I spent most of the time hovering around and babysitting the chick, and she would still get eaten by those goddamned bees in the forest. Hated those things.
Not to mention I liked the fact that you could at least somewhat explore the towns in the other 3. It felt like a real city- not just a claustrophobic conglomeration of passageways. Meh.

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Re: Recently Played
Posted by ReNo on Wed Jan 18th at 11:16pm 2006
I agree on the lack of exploration part. The fourth game leads you by
the hand through environments in a fairly linear fashion, while the
others guide you but not as forcefully. It's comparable to how the
Resident Evil games have evolved - from the first game's "Explore this
mansion" freedom, through the intermediate games' partial explorative
feel, to the very linear fourth game. I guess some people don't like
freedom in games.

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Re: Recently Played
Posted by ReNo on Sun Jan 29th at 3:36pm 2006
I've been playing the Auto Assault beta and really enjoying it. I was
drawn to it because it was an interesting spin on the MMO genre by
mixing it in with vehicular combat, harking back to the days of
Interstate 76, Carmageddon, and Vigilante 8. It actually does this in a
less skill based way than I had expected - aiming is (mostly) automatic
and hit chances are all stat based - but it still works nicely. I had
expected it to be more like a car combat game with MMO numbers
involved, but its basically just an MMO in cars. The cars feel
reasonable to drive if not overly exciting, but it is still far more
fun getting from A to B than it would be on foot, with some pretty
crazy jumps littered around the place. I've not really found many other
human players in the game and I've also exclusively been going solo,
but if even that is fun I guess the "convoy" experience must be pretty
good too. Missions are typically short, and while they are very
standard (kill 12 scav raiders, take this item to Billy in Upside,
etc...), they certainly get the "just one more" mentality going (as my
two post 5am nights in a row will support!).
Graphically it isn't very noteworthy, though the cars do look pretty
cool once you get a few "tricks and trims" on them. There are quite a
few glitches - possibly due to still being beta - such as the upper
halves of buildings being rendered before the bottom parts pop into
view - and the draw distance is pretty poor at times, but it gets the
job done. There are some neat environmental effects that come into
effect as you go from area to area, from dust clouds being thrown
around by the wind, to little bits of charred debris flying everywhere,
and while the transition between two sub-areas is far from subtle, it
makes them very memorable and easy to differentiate between.
Performance is pretty poor at the moment though with some pretty
massive frame rate drops at times, which is certainly a worry consider
the relatively quiet areas in terms of other human players. My computer
is far from cutting edge, but I'm running the game at medium to below
medium settings, so there really isn't any reason that my computer,
which can handle most games at near top settings, is struggling.
Pity the beta only lasts the weekend, though for the sake of my uni
work it's probably for the best! I might pick it up when it comes out
in a few months time
" SRC="images/smiles/icon_smile.gif">

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Re: Recently Played
Posted by Addicted to Morphine on Sun Jan 29th at 4:04pm 2006
After playing ~4 hours of mario kart 64 a week for the past 4 months,
I've grown tired of the game. I feel like I've reached the point
where there's no more room for improvement, so I decided I needed a new
game to learn.
So... there's a kid in my dorm who is pretty good at Halo, and I've
become his student in a way. We started off playing a ton of
Slayer Pro, which I love because I quickly learned I'm a pistol whore.
What's interesting is I've found there's a huge divide between Halo 1 and 2 in terms of who prefers which.
I can literally kick the ass of this different kid in Halo 1, and then
we pick up Halo 2 and I can't get more than 5 or 6 kills in a timed
round to his 18 or so. The lack of the pistol really takes its
toll apparently.
Which game did you prefer (from a multiplayer perspective) and why?

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Re: Recently Played
Posted by ReNo on Sun Jan 29th at 4:20pm 2006
My flatmates and I used to play a load of Halo 1 in 4 player split
screen mode...and when I say a load of Halo 1, I mean a load of Blood
Gulch
" SRC="images/smiles/icon_smile.gif"> We seriously played that to death, but it was THE game of 1st
year uni for us. Halo 2 came along and everybody was pretty tired of
Halo except me, so for us it never really took off in multiplayer. What
doesn't help is the difficulty in seeing things properly in Halo 2
split screen - the rather minimalist approach in Halo meant the players
always stood out, but in Halo 2 playing Coagulation (the new Blood
Gulch) split screen is damned near impossible. Another negative when it
comes to Halo 2 is the matchmaking system, which isn't all bad of
course (you don't find 1000's of 1 person servers; games are always
full) but does remove the choice of game from the player. I can't just
jump in to a game of last man standing on Coagulation, or 2 flag CTF on
Zanzibar, and instead get forced into something I really don't want to
play like rockets only 4 team CTF on Warlock. Obviously this is kind of
a moot point given that Halo didn't even HAVE online multiplayer, but
it still annoys me.

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Re: Recently Played
Posted by Hugh on Sun Jan 29th at 10:55pm 2006
I've just been playing CSS for some god-forsaken reason, not a bad game even though I feel the hitboxes are utterly ridiculous, either that or I miss 90% of the time at close-range. :/ WHICH I DOUBT. Fun enough, though, the bots are reasonably intelligent, sometimes too intelligent when they're shooting me through opaque grates...

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Re: Recently Played
Posted by Agent Smith on Mon Jan 30th at 3:16am 2006
I found playing the Zombie Horde server side mod for CS:S actually improved my accuracy in the normal game, simply because you can only kill a zombie by shooting them right in the head. I went on a normal server full of guys who usually own me and I was actually holding my own. If you haven't played the mod, it essentially turns the T team into a bunch of knife wielding zombies who outnumber the CT's 2-1. The T's are mainly bots and the CT's have a limited range of weapons with which to kill them. It's a pretty fun twist on the generic CS gameplay.

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Re: Recently Played
Posted by Campaignjunkie on Mon Jan 30th at 3:27am 2006
I second the merits of ZH. It's the only reason why I installed CSS again. It's even better when there's a serverside mod of cs_militia which reverses the spawnpoints, so the CTs end up having to defend the house from the mass of zombie invaders.
" SRC="images/smiles/icon_smile.gif">

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Re: Recently Played
Posted by wil5on on Mon Jan 30th at 4:47am 2006
I play my own version of that, which doesnt even require a mod. The following console commands will fill the terrorist team up with crazed knife-wielding bots:
mp_autoteambalance 0
mp_limitteams 32
bot_knives_only
bot_join_team T
bot_quota 32

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Re: Recently Played
Posted by Addicted to Morphine on Tue Jan 31st at 3:26am 2006
Maxing the bot skill also helps.

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Re: Recently Played
Posted by ReNo on Tue Jan 31st at 1:03pm 2006
Yeah there is a new splinter cell coming out late this year, called "Double Agent" I believe. Sam Fisher is working undercover for a terrorist group, and your actions can determine whether their plots succeed or fail I've heard. Have a look at some of the big games sites, I'm sure there are probably previews and things.

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Re: Recently Played
Posted by Dark|Killer on Tue Jan 31st at 10:06pm 2006
isnt that on the PSP ????

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Re: Recently Played
Posted by ReNo on Tue Jan 31st at 10:31pm 2006
Wouldn't think so, though with the PSP it would be foolish to discount the possibility of a port
" SRC="images/smiles/icon_biggrin.gif"> The game is definately mainly a PC / home console game. Don't know if there are any next gen versions planned - I think it's going to be one of the last current gen releases, so Xbox / PS2 / Gamecube / PC.

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