Posted by KoRnFlakes on Tue Feb 15th at 2:47pm 2005
btw - uploaded a picture of myself for once, as did my brother.
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Posted by Wild Card on Tue Feb 15th at 3:30pm 2005
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Posted by French Toast on Tue Feb 15th at 3:31pm 2005
So you have mapped before? I guess it would be best to look through the release documentation that runs through some of the basics. You can get it when you first open source SDK. Other than that, start mapping and look for a tutorial for whatever you first get stuck on. I think Dr. Glass is working on a beginners tutorial for HL2, but that might take a while to get up.
I first started a month ago, and I read through all the stuff Valve gives you, and then anything I felt like learning I found out from the tutorials/forums here.
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Posted by $loth on Tue Feb 15th at 4:08pm 2005
Which server do you play on?
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Posted by Adam Hawkins on Tue Feb 15th at 4:10pm 2005
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Posted by Wild Card on Tue Feb 15th at 4:44pm 2005
Tactical Gamers
67.19.132.154:27015
I've been having some really bad lag in the last few days though. My ping is usually in the 60 to 80 range, lately it hasent gone under 250 and toped out at 473.
If that server is full, their second server is
67.19.132.155:27015
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Posted by Andrei on Tue Feb 15th at 4:46pm 2005
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Posted by omegaslayer on Tue Feb 15th at 5:02pm 2005
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Posted by $loth on Tue Feb 15th at 5:05pm 2005
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Posted by Nickelplate on Tue Feb 15th at 5:28pm 2005
IMO Hammer=Worldcraft. I cannot see much difference and i started mapping for HL2 without reading any sort of tuts. Very easy IMHO. sure there are some new features, but they are not different enough to throw you off.
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Posted by Myrk- on Tue Feb 15th at 5:41pm 2005
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Posted by $loth on Tue Feb 15th at 5:46pm 2005
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Posted by satchmo on Wed Feb 16th at 6:02am 2005
Look into displacement surfaces and 3D skybox. They are the two most important additions to the Source engine from the original HL1 engine.
Env_soundscape is quite important too, but not nearly as noticeable as the above mentioned features.
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Posted by $loth on Wed Feb 16th at 8:26am 2005
*looks up env_soundscape*
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