I enjoy HL2DM, but I don't think you could call the LJ or gauss evil things that were good to have removed. Each to their own and all, but I felt they added such a cool dynamic to the movement around levels, so much so that you could enjoy yourself even when you weren't in a fight. The gauss is the main reason why I'm mapping for AG2 as opposed to standard HL2DM.
I'm not saying they were evil and deserved to be removed, I was just saying that I was personally terrible at using both of them, especially in tandem the way the 'pros' do it, and their removal eliminates a huge weakness I had in my game. I miss the gauss rifle as I always felt that was a cool gun, but it's not a gamebreaker in my opinion when a weapon that was used for fast movement and skyhigh jumps was removed from a game that is obviously focused on some realism and slower more tactical movement.
The LJ, however, is a different story. I will go to the grave contending that it was distinctly biased towards low pingers and put high pingers at a decided disadvantage. Not only was it difficult to use it when your ping is causing you to jump into things and targets to skit about on the screen, but when someone else was using it they would be almost impossible to kill as the prediction wasn't good enough and they would basically vanish and reappear in different places, covering huge distances without actually showing the player's path between start and end points. You'd be lucky to see them mid-longjump. Once a low pinger gets the LJ they are basically unhittable by high pingers. Course this is all moot now that most people have miniscule pings, but it doesn't change the fact that it was unfair at the time.
Put them together and you get complete bulls**t. I personally would rather face off against a guy with the Egon and full ammo than some guy jumping ridiculous distances and killing everything in his path with the gauss using the aid of some macros.
[addsig]