Posted by satchmo on Tue Feb 22nd at 2:10am 2005
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Posted by Nickelplate on Tue Feb 22nd at 2:16am 2005
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Posted by satchmo on Tue Feb 22nd at 2:36am 2005
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Posted by Bobv on Tue Feb 22nd at 3:29am 2005
overall mappers seem to be more mature then just plain gamers... just look at this forum and compare it to any other forum out there
Posted by satchmo on Tue Feb 22nd at 3:33am 2005
Not necessarily. Mapping does require a lot more intellectual prowess than just gaming, that's why I am always impressed when I encounter a sub-teen mapper (I've seen a ten-year-old mapper before).
But just look around in the forums at TWHL. There are certainly no dearth of immature mappers. Maturity is not a prerequisite for mapping, unfortunately.
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Posted by Orpheus on Tue Feb 22nd at 3:38am 2005
overall mappers seem to be more mature then just plain gamers... just look at this forum and compare it to any other forum out there
true, and not.. a forum is as mature as its governing body, not its members. there are some very childish mappers out there.
snarkpit has a ruling force thats for the most part quite mature and laid back in doing it. rarely is a police action needed. but say GA, a part of their governing body is made up of quite immature people, and it reflects in their forum. truth be told however, the GA forums is not an integral part of the site as it is here, so its not a fair comparison to draw upon.
anyways, its the people in charge whom determine "mature"
i can also say, snarkpit wasn't always as it is today. a lot of work went into it, from everyone... from new members to the top.
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Posted by Gorbachev on Tue Feb 22nd at 6:59am 2005
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Posted by Andrei on Tue Feb 22nd at 8:36am 2005
BTW, has anyone noticed how ugly the lighting is in most custom maps currently being played online? Most either have bright-yellow/black/white lighting or are very very very dark (100x darker than lockdown) . My mappey-sense is tingling when I play such a map
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Posted by Orpheus on Tue Feb 22nd at 11:16am 2005
apparently, you have not seen some of the modern abstract art. it hurts to even look at it ![]()
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Posted by Myrk- on Tue Feb 22nd at 11:34am 2005
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Posted by Hugh on Tue Feb 22nd at 11:38am 2005
Mapping has never really made gaming any less fun/scary/whatever for me. About the only thing it has changed is that it's made me notice errors more, but even those I don't care about (too much) since I've probably made 'em too.
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Posted by fraggard on Tue Feb 22nd at 11:39am 2005
SS? Scripted Sequences? I doubt that's what the magazines are talking about. Most NPCs in most games do have basic AI. It's not a scripted sequence when a bunch of grunts deliberately stalk and surround you, that's the game's AI handler in action.
(Unless you want self-aware NPCs. Those guys will try to prevent you from shutting down the PC and attempt to take over the world after killing all the humans
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Posted by Orpheus on Tue Feb 22nd at 11:43am 2005
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Posted by Myrk- on Tue Feb 22nd at 12:04pm 2005
I think that "AI" is a mid complex string of equations set by how much you crouch, jump, shoot, and your quadrant in the map in the X,Y,Z coordinate. Often games can be very devious in how they make you think it is AI.
For instance, as Fraggard said with grunts surrounding you- it is merely a bot that is told to do a circle manouvre, triggered by a long series of "Scripted sequence" like happenings. If you perform a certain action in a certain situation, just like SS, then the grunt bots will be told to perfom the SS and circle around you. It really isn't that amazing when you think about it.
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Posted by Andrei on Tue Feb 22nd at 3:10pm 2005
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Posted by fraggard on Tue Feb 22nd at 3:20pm 2005
For instance, as Fraggard said with grunts surrounding you- it is merely a bot that is told to do a circle manouvre, triggered by a long series of "Scripted sequence" like happenings. If you perform a certain action in a certain situation, just like SS, then the grunt bots will be told to perfom the SS and circle around you. It really isn't that amazing when you think about it.
Actually, if you think about it some more, it becomes a bit tougher. Let's say a grunt has two choices, he can go to higher ground and get a clear line-of-sight shot at you, but his distance from you increases. Or he can stay where he is and have a 75% chance of hitting you, but if he does hit you, you die. Instantly. Which should the NPC choose? It's those choices between "scripted sequences" that makes AI seem real.
My AI coding knowledge is zero, but current FPSs use all sorts of techniques: Finite State machines, Genetic Algorithms, Neural networks, Fuzzy Logic, Evolutionary Programming, and whatnot. I don't even understand what they mean but I am not going to write them off as "simple"
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Posted by Bobv on Tue Feb 22nd at 3:54pm 2005
I'm 15 :/ but im only a noob mapper
Posted by satchmo on Tue Feb 22nd at 5:09pm 2005
Even though mappers are not generally more mature, we as a group definitely have higher intelligence than the average gamers. It's not easy to map, and it requires even more planning and creativity to come up with a fun single player map.
In fact, I believe mapping could be incorporated into school curriculum, especially for mathematics and geometry. But the skills for mapping and game design could easily be taught as part of physics, art, music, and computer science (for the coding part).
Wouldn't it be nice to have a school that teaches all the courses through mapping? I would love to do my homework that way. And the final project is to make a big mod with the entire class, with each person applying his or hers expertise into the mod. You get graded on gameplay and artistic design.
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Posted by Myrk- on Tue Feb 22nd at 5:12pm 2005
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Posted by $loth on Tue Feb 22nd at 5:18pm 2005
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