Mapping changing your views on life and video games?
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Re: Mapping changing your views on life and video games?
Posted by satchmo on Sat Feb 19th at 10:44pm 2005


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lighting and specular interactions fascinate me now in a way they never did before

I think everyone has the experience of finding themselves staring at some inanimate object for long stretches of time. My fiance found me in the front door, mesmerized by the spot of sunlight flickering on the grassy knoll area next to our apartment. She thought I was having a petit mal seizure of something.

"Sweetie, what's wrong?"

[addsig]




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Re: Mapping changing your views on life and video games?
Posted by Orpheus on Sat Feb 19th at 10:55pm 2005


i noticed something today, i never did with my old machine and its lower settings. things you pick up with that hurler weapon, cast shadows, but you do not :/

as for doom 3, i re-installed it in my new machine, and cannot wait to replay it. yes people, i like doom so much i actually struggled through it on my old system. i was, and am still, more of a doom fan than HL. *ducks objects flung my way*

as for its repetitive looking levels, i found it to be more of a comfort, than a nuisance. it reminded me that real life structures are exactly that, repetitive. imagine a hospital map, or a school, or even a military base. they all are repetitive, we have just spoiled ourselves into believing that mapping should be diverse looking with interesting, and/or eye catching architecture.

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Re: Mapping changing your views on life and video games?
Posted by Major Mike on Sun Feb 20th at 1:43am 2005


I thought about asking this question before. I always thought things like there's really something behind that locked door. Now that I map, games seem to have a lack of environment or something.



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Re: Mapping changing your views on life and video games?
Posted by G.Ballblue on Sun Feb 20th at 3:11am 2005


? quoting Orpheus
? quoting Campaignjunkie
I'm more prone to notice bugs and sloppy design,

in a nutshell.. this says it all. :/

i was watching my brother-in-law play Halo2 on Xbox.. the levels were blocky monstrosities. i couldn't help but notice that even a first year mapper could have done better.

perhaps i am over-critical, but critiquing maps has made me realize just how well mapping can be when the author applies themselves.

Agreed. Deffinetely.

I sit and play sven-coop, or Counter-Strike, and wonder, "How could anyone make something so simple?" I'm used to seeing you guys "knock something up" that's twice as good! In half the time!

[addsig]




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Re: Mapping changing your views on life and video games?
Posted by Crono on Sun Feb 20th at 4:58am 2005


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Hi people!
I havent been mapping for very long but i notice how i look at things differently!

When im playing a video game i feel less like im a part of this huge
world, and more like im on a level, and i can tell where the level ends
and the 3d skybox begins and that there's nothing beyond it (when i
first came out of the lab and saw the combine citadel i thought "omfg
this place is HUGE.")

Also, views on life - when i see something perty in life or in pictures
(of life ) i might think less "ooooo perty" and more "how can this be
reproduced?"

How has mapping changed how you look at games and life?


To be honest, I've always had that "ability", but not just for game design. I can see it in a lot of things from art, games, to software (little harder).

Orph ... we ... have a common likeness!?? We're the only two people on Earth who still like Doom3! [addsig]




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Re: Mapping changing your views on life and video games?
Posted by Bobv on Sun Feb 20th at 5:01am 2005


To be honest, I've always had that "ability", but not just for game design. I can see it in a lot of things from art, games, to software (little harder).

Orph ... we ... have a common likeness!?? We're the only two people on Earth who still like Doom3!


i'm waiting for the price to go down




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Re: Mapping changing your views on life and video games?
Posted by Crono on Sun Feb 20th at 5:07am 2005


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To be honest, I've always had that "ability", but not just for game
design. I can see it in a lot of things from art, games, to software
(little harder). Orph ... we ... have a common likeness!?? We're the only two people on Earth who still like Doom3!


i'm waiting for the price to go down


Find it used or search Ebay. You can find it very cheap that way and you might even get the Pinky statue ... which I was suppose to get but the douchbags at EB only got 15 when they had about 200 pre-orders.
For Example [addsig]




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Re: Mapping changing your views on life and video games?
Posted by Tracer Bullet on Sun Feb 20th at 5:19am 2005


? quoting Orpheus
as for its repetitive looking levels, i found it to be more of a comfort, than a nuisance. it reminded me that real life structures are exactly that, repetitive. imagine a hospital map, or a school, or even a military base. they all are repetitive, we have just spoiled ourselves into believing that mapping should be diverse looking with interesting, and/or eye catching architecture.

True Orph, but that is only because of cost constrictions etc. If you go to a big university, museum, modern airport, etc. You'll notice that they go to pretty extreme lengths to make the buildings interesting. Besides, I see not reason not to improve on the real world where you can.

[addsig]




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Re: Mapping changing your views on life and video games?
Posted by LAzerMANiac on Sun Feb 20th at 10:10am 2005


heh... Mapping changed me as a person. I used to play HL on my AMD-K6, and had to wait for weeks to use my mother's computer which actualy supported Hammer to a certain degree of usability. Back then we were still on dial-up.. Those were the days... Now i'm a "bad-ass 3d developer" as some of my more easily-impressed friends say. My mind sees in wireframe sometimes. There's a little HEV voice in my head saying appropriate things like "User death imminent" when my grade report comes in... I draw maps during my lunch break. I dream of maps when I sleep. I can feel a level change coming and by some odd twist of instinct i quicksave right before that. Sometimes my friends wonder why I lok like a zombie racoon... I tell them that spending 14 hours straight trying to get some sequence right does that to a person. In the last month, I fell asleep at the keyboard about 5 times.

I'm not insane
*twitch*
[addsig]




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Re: Mapping changing your views on life and video games?
Posted by keved on Mon Feb 21st at 10:49am 2005


I read a forum post elsewhere a few weeks ago by someone who hasn't created any custom FPS levels himself and wouldn't know where to start if he wanted to. Basically, he was solely a gamer. He said he ventured into an editing forum for the first time and read about sv_cheats 1 & noclip, so decided to try them out himself.

He was horrified that the geometry just stops and the world doesn't continue onwards beyond what is seen when not using noclip. He said it had totally ruined the illusion of FPS games being a real world for him, and he wouldn't play FPS games with the same wonderment as before. Kinda amused me that some people obviously think that beyond the areas they're allowed to traverse is a fully functioning ecosystem or something, like developers create masses of extra content that won't actually be seen at all.





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Re: Mapping changing your views on life and video games?
Posted by MJ on Mon Feb 21st at 11:59am 2005


Do non mappers notice that in every HL/HL2 single player map the map usually always changes within a tight narrow hallway. Heh I wonder.




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Re: Mapping changing your views on life and video games?
Posted by DrGlass on Mon Feb 21st at 12:56pm 2005


Non mappers have no idea in my mind. I've made the mistake of mapping around friends and once I get through explaining how it all works and what I am doing they always give me their insane ideas for my map.

"dude! put in, like, a huge machine gun there and a tank over here!"

or

"why dont you make a really tall tower in the middle so you can see the whole map[and kill the FPS and VIS blocking]"

That is why I think that any person who reviews games should know how the work. I look at games that get a 5/10 and can forgive alot of things that are wrong with the game because I know that they did the best they could with what they had.
[addsig]




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Re: Mapping changing your views on life and video games?
Posted by Pvt.Scythe on Mon Feb 21st at 1:24pm 2005


I've started to take more notice into real world wonders since I started mapping. Reflections from the surface of the water and things like that. I've also lost the "fear factor" from horror oriented games. Seeing the other side of games has definedly changed my view of them, but all in all I still enjoy them as much as before. I'm currently playing Sid Meier's Pirates!(the new one) and despite the fact that I've become rather FPS oriented lately I find it very enjoyable. Sadly I have to leave back to the army in less than 6 hours...

[addsig]



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Re: Mapping changing your views on life and video games?
Posted by Dred_furst on Mon Feb 21st at 2:01pm 2005


Its always good fun to explain to friends about balance issues.

I must admit, from what ive seen of halo (very little) my friends first deathmatch level was excellent compared! he had a working teleporter! he has good ideas! and it was fairly balanced. yes it was fullbright, but it was good fun!

At the moment, I aim for good looking mostly, (prepare for a good lynching) but those maps that look generic, sometimes have some of the best layout and ideas, but dont look terribly great so dont get played much.

Currently, I'm going to reinstall vice city to see if it looks any better on an ATI card, and ut2k4 for the same reason...

and yes, mapping i must say has changed my perception on games and life, and this understanding of games is like being to give accurate arguments for and against things, rather than "Is so!" and "is not!"

today, i sat noticing how inaccurate some work is done in places like schools, and how cool something would look ingame

thats enough of my ramblings time to make a portion of my village in hammer
[addsig]




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Re: Mapping changing your views on life and video games?
Posted by Orpheus on Mon Feb 21st at 2:12pm 2005


i don't even talk to people whom only play anymore, assuming i know that they are such. i have had way to many bad confrontations from them with their attitudes on how a map should play.

without a working knowledge of what is involved with mapping, there is no common base to draw upon, it would be like attempting to describe the color blue to a blind person.

by and large, players are stupid people IMO and do not deserve the time it would take to establish that they don't have a clue.

i am not trying to incite a revolt or to get someone to defend these people either. sometimes the smartest people in the world can be so dumb on certain subjects, and players are totally in the dark about mapping.

they remind me of very small children "give me what i want" and actually have the nerve to blame YOU if the map fails to achieve their wants.

[addsig]




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Re: Mapping changing your views on life and video games?
Posted by DrGlass on Mon Feb 21st at 10:36pm 2005


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I've started to take more notice into real world wonders since I started mapping. Reflections from the surface of the water and things like that. I've also lost the "fear factor" from horror oriented games. Seeing the other side of games has definedly changed my view of them, but all in all I still enjoy them as much as before. I'm currently playing Sid Meier's Pirates!(the new one) and despite the fact that I've become rather FPS oriented lately I find it very enjoyable. Sadly I have to leave back to the army in less than 6 hours...


I was playing Vampire the masquerade, and there was this one part where you had to run through this hunted house. Paintings were flying off the wall, lights would go out. Stuff like that, but it wasn't scary for me. I knew if I walked over here I would trigger a sound or a new event. When my friend played he almost shat his pants. It was the same way with doom (though there were many parts that made me jump) But I could always tell when there would be an enemy behind a door.

I also agree with Orph, I've tested maps online with people and they want everything in the map. They have the huge ideas that would ruin any normal map. I think the best example of this is dust_2_remake, a map made by a player.

This map had passage ways carved (yes carved) all over the place. It was obivious that some kid had decompiled the map and added every little passage he had wanted to the map. No need to say, but this killed the game play and was truly the worst map I had ever played in my whole life.
[addsig]




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Re: Mapping changing your views on life and video games?
Posted by satchmo on Mon Feb 21st at 10:44pm 2005


Hmm, he must be extremely naive. You should tell him that we actually live in a matrix and everything is an illusion (just to mess with him).

Oh, and ask him to give you all his money, because it's all an illusion anyways.

[addsig]




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Re: Mapping changing your views on life and video games?
Posted by Andrei on Mon Feb 21st at 10:45pm 2005


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I've also lost the "fear factor" from horror oriented games.



So have I. A friend of mine lended me a game called Undying, saying that it's one of the scaryest games he had ever played. I also knew several other people who had the same opinion, some of them professional reviewers for a gaming mag. I must say that I yawned through half the game and laughed [at the poorly aligned textures ,which only a true detail maniac could notice] through the other. I didn't see scary monsta's, but entities, I didn't see a scary mansion, but cool brushwork... And I kinda' miss ye olde days, when I was an impressionable 10 y.o. that fully lived the experience of Alone in the Dark 3 (BEAUTIFUL game!).
[addsig]




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Re: Mapping changing your views on life and video games?
Posted by Foxpup on Tue Feb 22nd at 12:21am 2005


Yeah, when I was little DooM 1 was scary, but it's not anymore. [addsig]



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Re: Mapping changing your views on life and video games?
Posted by ieatmonkeychow on Tue Feb 22nd at 1:57am 2005


Whenever i play Half-Life one or two, i always think how they made that or how easy it was even though its sweet.

I always say stuff to my brother when hes playing Half-Life, and gets all pissed off. He'd say something like "omg this is sweet" and id be like "thats so easy i could make that." Then he yells at me :/ .

And whenever I play any other video game, i think about how it was made. It kinda sucks.

And im the same way with scary games. They just arent scary anymore.
[addsig]





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