and i suppose all tracks are going to be less than 3.5cm on the processor as they are about 3.5cm big.
Thanks for doing the maths! thats added to my understanding
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Yeah. I've got 2 PCs...one a Celeron 2.4, the other a P4 2.4. Otherwise, the bits inside are identical. I run the P4 in dx9 mode and get roughly the same FPS as the Celeron which is in dx8 mode. I appreciate that software, XP setup, etc may have a bearing but that's quite a marked difference.



Electric SIGNALS travel at the speed of light. Not electrons. It's like turning on a faucet. The water comes out immediately, but that does not mean the water traveled all the way from the well in that fraction of a second.
| posted by Rof |
|
Now if you have a very brief pulse, it requires lots of bandwidth, i.e. a wide range of signal frequencies which add together to make up the pulse shape. If the bandwidth is broad enough, the different frequency components travel at different speeds, and the shape of the pulse gets distorted. Travel too far along and the pulse gets smeared-out. Imagine a 0 and a 1 travelling down a wire. If the dispersion is too high, the 1 gets broader and broader until it overlaps the 0. At the other end of the wire, there's no way to tell which was the 1 and which was the 0. |
That is an interesting implication of the uncertainty principle I had never considered, but does it apply to electric signals? It seems more applicable to optical computing or fiber-optics. Surely even modern electronics can be treated classicaly. I kind of doubt they could have continued to build faster computers as quickly as they have if quantum effects such as this were becoming prominant.
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never fails, you guys do this to my threads every time ![]()
just once, i would like to be able to follow it from beginning to end. actually, the only time i see the end of a thread and be sure i fully comprehend its contents is when lep locks it after my first post. 
you kids are way to smart to associate with dumb people like me. :/
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