Things to come...
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Re: Things to come...
Posted by Myrk- on Thu Feb 24th at 9:39pm 2005


Just a quick reminder of how old and decrepid the HL2 engine is.

http://www.unrealtechnology.com/html/technology/ue30.shtml

hehe

[addsig]



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Re: Things to come...
Posted by Static88 on Thu Feb 24th at 9:52pm 2005


? quoting Myrk-
Just a quick reminder of how old and decrepid the HL2 engine is.

http://www.unrealtechnology.com/html/technology/ue30.shtml

hehe

That just makes me sick!! Just when I thought HL2 was it. Beautiful screens. WOW

[addsig]



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Re: Things to come...
Posted by RaPtoR on Thu Feb 24th at 10:06pm 2005


Omg that engine looks AWESOME!! But, hey, just wait till HL3 comes out. Now witch will be screenshot and witch will be reality?
[addsig]




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Re: Things to come...
Posted by BlisTer on Thu Feb 24th at 10:07pm 2005


pure beauty. i wonder what specs you'll need though:/ [addsig]



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Re: Things to come...
Posted by Myrk- on Thu Feb 24th at 10:12pm 2005


? quoting RaPtoR
Omg that engine looks AWESOME!! But, hey, just wait till HL3 comes out. Now witch will be screenshot and witch will be reality?

HL3 according to Gabe Newell will use Source engine slightly modified, and is currently in production.

As for specs for that engine- not 100% sure, but its all DX 9 stuff, so I assume a good DX9 system would run it. HL2 is just poorly made. I love what can be done with HL2 (don't wanna get in an argument now), but as far as normal mapping/bump mapping goes and other advanced features, its pretty poor.

[addsig]




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Re: Things to come...
Posted by Forceflow on Thu Feb 24th at 10:16pm 2005


The Unreal3 engine models look great, but the outside environments (like the windmills) don't look th?t overwhelming. Could be dev screenshots, tho.

You guys have seen the technology video ? Amazing, really.



How to they make those 2 million poly-models ? A 3d scanner or something ? I know they're not used in game, but they add some kind of effec to the normal, in-game models.
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Re: Things to come...
Posted by Orpheus on Thu Feb 24th at 10:18pm 2005


? quoting BlisTer
pure beauty. i wonder what specs you'll need though:/

whatever specs, the unreal engines have always run smoother, and on lower end machines than any FPS i know of.

i am betting it will run better again.

[addsig]




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Re: Things to come...
Posted by Myrk- on Thu Feb 24th at 10:19pm 2005


Better find us a link then buddeh! [addsig]



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Re: Things to come...
Posted by omegaslayer on Thu Feb 24th at 10:37pm 2005


Always knew this engine would beat out the rest. The PS3 is suppost to be able to run U3 when it comes out. Can't wait for the jump from old UT2003/2004 to UT2005!
[addsig]




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Re: Things to come...
Posted by Nickelplate on Thu Feb 24th at 11:09pm 2005


nice, but imagine having to map for all this crap! I bet there are shaders and meshes and overlays and cubemaps and ALL SORTS of things that weren't implemented in any game b4. Just like all that other stuff was not in HL but is in HL2 [addsig]



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Re: Things to come...
Posted by Leperous on Thu Feb 24th at 11:36pm 2005


Er, those "screenshots" have been around for several months. And whoop-de-freaking do, wait and see until we see some in-game stuff (not that I'll care seeing as UT is good for nothing except multiplayer)



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Re: Things to come...
Posted by satchmo on Thu Feb 24th at 11:50pm 2005


What about Unreal II the single player game? That had pretty good gameplay, in my opinion (and spectacular graphics at the time).

[addsig]




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Re: Things to come...
Posted by OtZman on Thu Feb 24th at 11:53pm 2005


And I feel ill when playing HL2

I'll probably vomit on my screen when playing this

beautiful screens though
[addsig]




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Re: Things to come...
Posted by Kage_Prototype on Fri Feb 25th at 12:10am 2005


? quote:
What about Unreal II the single player game? That had pretty good gameplay, in my opinion (and spectacular graphics at the time).


It did for a couple of levels. Then they seemed to just run out of ideas.
[addsig]




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Re: Things to come...
Posted by mazemaster on Fri Feb 25th at 2:00am 2005


Yeah, the Devs for the Unreal games have always focused on pushing the technology to the next level, whereas Valve has always focused on making a fun game, and hacked together the technology to make it happen. For example, while the devs at Unreal 2k4 were coding a monstrously awesome and powerful terrain editor, the devs at Valve hacked together the bare minimum displacement editor fast, and gave it to the artists who, with extra time, made it look far better than it is. [addsig]



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Re: Things to come...
Posted by Orpheus on Fri Feb 25th at 2:34am 2005


truth be told, i fragged as much, or more Unreal DM as i did HLDM.. the simple fact was, on 56k, Unreal beat the s**t out of HL in pings and everything else it took to have fun on 56k.

i am not here to alter anyones viewpoint on single player adventuring, HL may indeed beat the hell out of Unreal, but in deathmatch, it is a damned close race indeed. all the bad mouthing in the world won't alter that fact one bit.

/ 2 cents.

[addsig]




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Re: Things to come...
Posted by SuperCobra on Fri Feb 25th at 4:57am 2005


Just sucks that all the people with the low end Graphics cards 9800 pros will do fine but anything below will have problems.
[addsig]




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Re: Things to come...
Posted by Finger on Fri Feb 25th at 5:47am 2005


No, this is next gen - 9800 won't run it. I think the nvidia 6800 was the first card that could run Unreal3 graphics at 30fps - at least that's what the tech video I watched (half a year ago) said.

Needless to say, this is a nice glimpse into the future of game graphics. This is basically the evolution of shader, normal/parrallax mapping, and lighting technology, that Doom3, Hl2, and Farcry were pushing (sans parrallax). I'm sure HL3 will do the same as HL2, and find a nice middle ground that can reach lower end machines.

There's alot to be said for art direction, and no amount of hi-tech engine wizardry can replace that. That's the one thing that Valve has no shortage of, and for me, that's what will make HL3 shine.

Also, with all of this new tech, comes more art requirements. This equals more time and effort for mod teams and development teams, to keep up with the current standards of 'eye candy'.





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Re: Things to come...
Posted by Andrei on Fri Feb 25th at 8:39am 2005


Great! They're making a game no one will be able to play at reasonable detail because of the system requirements. Just like Unreal 2 when it came out.
And it seems great engines have replaced gameplay and the decent storyline that makes you play on. People who keep going on and on about how great X will look/looks and niglect what's realy important make me sick.
[addsig]




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Re: Things to come...
Posted by Crono on Fri Feb 25th at 8:50am 2005


? quote:
Great! They're making a game no one will be able to play at reasonable
detail because of the system requirements. Just like Unreal 2 when it
came out.
And it seems great engines have replaced gameplay and the decent
storyline that makes you play on. People who keep going on and on about
how great X will look/looks and niglect what's realy important make me
sick.




I think you're being overly dramatic. Think about what is made using the unreal engine(s). The ONLY reason Epic can still make these things while their games flat out suck (because of content) is because the power they give to other developers. Not to mention, they make a crap load of money every time someone uses their engine to develop a game.

Does that make sense? [addsig]





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