Just a quick reminder of how old and decrepid the HL2 engine is.
http://www.unrealtechnology.com/html/technology/ue30.shtml
hehe ![]()
Just a quick reminder of how old and decrepid the HL2 engine is.
http://www.unrealtechnology.com/html/technology/ue30.shtml
hehe ![]()

http://www.unrealtechnology.com/html/technology/ue30.shtml
hehe ![]()
That just makes me sick!! Just when I thought HL2 was it. Beautiful screens. WOW
[addsig]HL3 according to Gabe Newell will use Source engine slightly modified, and is currently in production.
As for specs for that engine- not 100% sure, but its all DX 9 stuff, so I assume a good DX9 system would run it. HL2 is just poorly made. I love what can be done with HL2 (don't wanna get in an argument now), but as far as normal mapping/bump mapping goes and other advanced features, its pretty poor.
[addsig]


whatever specs, the unreal engines have always run smoother, and on lower end machines than any FPS i know of.
i am betting it will run better again.
[addsig]



What about Unreal II the single player game? That had pretty good gameplay, in my opinion (and spectacular graphics at the time).
[addsig]




truth be told, i fragged as much, or more Unreal DM as i did HLDM.. the simple fact was, on 56k, Unreal beat the s**t out of HL in pings and everything else it took to have fun on 56k.
i am not here to alter anyones viewpoint on single player adventuring, HL may indeed beat the hell out of Unreal, but in deathmatch, it is a damned close race indeed. all the bad mouthing in the world won't alter that fact one bit.
/ 2 cents.
[addsig]
No, this is next gen - 9800 won't run it. I think the nvidia 6800 was the first card that could run Unreal3 graphics at 30fps - at least that's what the tech video I watched (half a year ago) said.
Needless to say, this is a nice glimpse into the future of game graphics. This is basically the evolution of shader, normal/parrallax mapping, and lighting technology, that Doom3, Hl2, and Farcry were pushing (sans parrallax). I'm sure HL3 will do the same as HL2, and find a nice middle ground that can reach lower end machines.
There's alot to be said for art direction, and no amount of hi-tech engine wizardry can replace that. That's the one thing that Valve has no shortage of, and for me, that's what will make HL3 shine.
Also, with all of this new tech, comes more art requirements. This equals more time and effort for mod teams and development teams, to keep up with the current standards of 'eye candy'.
