cs_compound
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Re: cs_compound
Posted by Myrk- on Sun Feb 27th at 4:19pm 2005


Anyone seen this new CS map? I know alot of people were wondering what it would be like to see a completely new CS:S map rather than remakes of the old CS maps... Well heres a new official map, and in all honesty, I make better creations on the toilet.

The map has the worst layout I've ever seen- you can get to the enemy spawn within about 5 seconds of starting the level! Seriously, whoever made it should get fired, and if they don't work for a company, they should be killed because they can't be fired.

[addsig]




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Re: cs_compound
Posted by ReNo on Sun Feb 27th at 4:33pm 2005


Its meant to be a fast action level and thats what it is - the CT's are on the T's in a matter of seconds. I don't think its that bad personally, and its nice to see a small level that can work well with only 4-8 players. The remake of train was good as well, though the interior train depot part looks really s**t IMO.
[addsig]




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Re: cs_compound
Posted by $loth on Sun Feb 27th at 5:20pm 2005


I don't like it the look - too bright and it looks like it should be for HL2. Also it's to fast for a cs map.
[addsig]




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Re: cs_compound
Posted by SaintGreg on Sun Feb 27th at 7:20pm 2005


Its too open for a CS map. A noob with an autosniper would get real annoying real fast. Its also too open so fps is low.

I thought the remake of train was pretty crappy as well. All the hallways are too small and claustrophobic, but other than that its okay. The hallways need to allow 2 people sideways otherwise people can jsut block each other trying to get around and everything just slows down to a halt. Its a stark contrast to the remake of dust2 where they actually opened up the choke spots a little bit (like the catwalk). Of course dust2 is everyone's favorite map, so they are obliged to spen more thought on it.

Seeing the remake of train makes me apprehensious about what they will do to inferno. That was one of my favorite maps in 1.6 for pubbin, so I'd hate to see them nerf it.

[addsig]




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Re: cs_compound
Posted by habboi on Sun Feb 27th at 8:57pm 2005


The buildings were nice but I thought I was the only one to think that it could be improved :/

I expected much better as well but us mappers can see how s**t it is...

CSS players are drawn to it and only care about gameplay not how it's arranged!

[addsig]




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Re: cs_compound
Posted by Myrk- on Sun Feb 27th at 9:29pm 2005


Arranged? Its not anything! It's litterally just 2 crappy buildings with the doors in the most inconvenient places! [addsig]



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Re: cs_compound
Posted by Campaignjunkie on Sun Feb 27th at 9:43pm 2005


Funny. I think both maps absolutely own me. cs_compound is so huge and open (should replace all those crappy awp maps) yet the FPS is so high, it's driving me crazy. I agree with some inconvenient door placement, but I think that's more to funnel players into fights and direct flow. And de_train... The details, yowza! Both of these maps make me want to map for CSS - and that is very rare indeed.
[addsig]




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Re: cs_compound
Posted by omegaslayer on Sun Feb 27th at 9:51pm 2005


I dont care for CSS, after december a lot of people joined the servers (prolly because of christmas gifts), and either these people are god awful good, n00bs, Team killers, or crappy auto snipers....and that just sucks! Its been a major turn off to me. Thats why I took up mapping again, so I wouldnt have to play it anymore. But I agree the cs_compund is a crappy map, de_train is better. I wonder if I can get my hands on some of those train models?? [addsig]



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Re: cs_compound
Posted by Myrk- on Mon Feb 28th at 10:16am 2005


CJ You feeling ok? The reason why the FPS is so high is because theres nothing there! [addsig]



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Re: cs_compound
Posted by Yak_Fighter on Mon Feb 28th at 12:26pm 2005


and here I thought I bitched alot...

Myrk I'm going to smack you!

[addsig]



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Re: cs_compound
Posted by Captain P on Mon Feb 28th at 1:29pm 2005


Just because cs_compound is different doesn't mean it's bad...

I'm not a CS player, but I played the map few times with bots now and somehow I like the map. It doesn't take too long and searching for hidden players seems to appear much less, or shorter than in other maps I've played. Again, I don't play CS too often, but this map didn't make a bad impression on me. Rather a refreshing map, as it looks less 'path-oriented' and more open, natural.

[addsig]



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Re: cs_compound
Posted by Gorbachev on Tue Mar 1st at 12:06am 2005


I get pretty bad fps on this map compared to any of the others. I'm kind of bored of the standard HL2 look, especially the rocks.
[addsig]




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Re: cs_compound
Posted by Orpheus on Tue Mar 1st at 12:09am 2005


for us weaker minds, can someone either post screens or a link.

many of us don't play these silly mods remember

/runs

[addsig]




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Re: cs_compound
Posted by SaintGreg on Tue Mar 1st at 12:21am 2005


link to the map : http://www.wam.umd.edu/~grrogers/cs_compound.bsp

Yeah I'm bored of the HL2 look too. Not only do I get really low fps, I just hate the layout, too campy and open for cs.
[addsig]




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Re: cs_compound
Posted by Orpheus on Tue Mar 1st at 12:30am 2005


broadband.. it creates some atrocious habits.

an unzipped bsp file

will wonders never cease.

[edit] I kept a rock solid 85 FPS everywhere in this map. I also have to say that this map would make a wonderful HL2DM map.. why someone would waste it on its present mod is beyond me.

perhaps someone could contact the author and get a decent DM map out of it.

yup, classic arena-ish.. i would frag it, definitely.

[addsig]




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Re: cs_compound
Posted by ReNo on Tue Mar 1st at 12:40am 2005


Its an official CS:S map, made by Valve Orph, I wouldn't bet on seeing an HL2DM release of it
[addsig]




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Re: cs_compound
Posted by Orpheus on Tue Mar 1st at 12:42am 2005


? quoting ReNo
Its an official CS:S map, made by Valve Orph, I wouldn't bet on seeing an HL2DM release of it

what a waste. oh well, its their loss i suppose.

[addsig]




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Re: cs_compound
Posted by DrGlass on Tue Mar 1st at 4:48am 2005


? quote:
I dont care for CSS, after december a lot of people joined the servers (prolly because of christmas gifts), and either these people are god awful good, n00bs, Team killers, or crappy auto snipers....and that just sucks! Its been a major turn off to me. Thats why I took up mapping again, so I wouldnt have to play it anymore. But I agree the cs_compund is a crappy map, de_train is better. I wonder if I can get my hands on some of those train models??


Dont hate the game, hate the player.

I find that compound works very well for what it is. The truth is that I would like to see maps that not only use the source engin, but also focus the player on their objective. The hostages in compound are in this out of the way hut that seems like nothing more then an after thought. Its like someone makeing an AWP map then at the last second: "oh yeah! hostages, all just put them over here... where no one will ever go."

CS is turning into a team death match with every new map... As much as people hate maps like assault, siege, and militia those maps use the hostages as a key point in the game play. I supose the whole hostage/mission thing has lost its thrill.

As for train. It looks really nice, the inside bomb area seems like it was skimped on. Like the level designer went from T spawn over and just started running out of ideas. I think that all the extra areas detract from the map though. All the inside office rooms and machine nooks really confuse me, even though I know the map like the back of my hand I felt like there was just too many places to look. On that same subject, the map really felt like a small part of a large world. Something I really like.
[addsig]




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Re: cs_compound
Posted by azelito on Tue Mar 1st at 6:41am 2005


I only had a go at compound for about 3 minutes, but as far as I saw it was quite shocking. I was on T and as soon as I had left that building I see my team-mate get shot in the head. So I seek cover, somewhere to the right, next to some big old water-tank or something, just to get shot from behind. I understood nothing.
The other new map for CS:S, de_tides, is very good though. Its perfect for a little less players but also works with 10+. Its got a nice layout and its looking beautiful.
It is funny how they have not converted militia, assualt or even inferno yet, considering they are the best maps gameplay-wise. IMO of course. [addsig]




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Re: cs_compound
Posted by Wild Card on Tue Mar 1st at 6:58am 2005


will wonders never cease.



I ziped bmp with my original release of Cliff_Complex
[addsig]





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