cs_compound
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Re: cs_compound
Posted by $loth on Tue Mar 1st at 7:18am 2005


CSS can get pretty annoying, I was on aztec yesturday and the CT's kept using autosnipers
compound has a different look to most CSS maps so that might be appealing, but the layout doesn't suit CSS. De_tides looks very nice, but is very small and close quatered, if it was a bit more open like cbble then it would be better, I agree with azelito, they need to convert assualt, militia, siege, inferno and that ice type one with the plane and the truck.
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Re: cs_compound
Posted by Myrk- on Tue Mar 1st at 11:07am 2005


Valve made it? Jeeze did they go downhill... first HL2, now cs_compound!

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Re: cs_compound
Posted by G.Ballblue on Tue Mar 1st at 1:51pm 2005


? quoting Myrk-
Valve made it? Jeeze did they go downhill... first HL2, now cs_compound!

Don't forget Doom3

Anyway. As far as hostages adding a thril goes, the last time the hostages worked properly was back in cs 1.5... the golden days (atleast for me). Reason why cs_ maps are losing popularity is because most terrorist just sit there and camp it takes a reallll good ct to get in and out of cs_assault in under 1:30...

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Re: cs_compound
Posted by $loth on Tue Mar 1st at 1:53pm 2005


Na, cs_militia was a great hossie rescue map, also 1.30 is quite short as round last 3-4 minutes at least.
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Re: cs_compound
Posted by Orpheus on Tue Mar 1st at 2:03pm 2005


I say we port it to HL2DM. wanna give me a hand myrk?

with a couple tweaks, it would be nigh unto perfect for deathmatch.

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Re: cs_compound
Posted by (-[PREDATOR]-) on Tue Mar 1st at 2:44pm 2005


On some servers, where I played map "cs_compound" is very popular. I've seen much peoples, whos want to change level on "cs_compound", which was 20 minutes before.

"cs_compund" is the map, where rules auto camps... Map is big and FPS are little low. I won't say, that "cs_compound" is bed map past my experience on local servers.

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Re: cs_compound
Posted by habboi on Tue Mar 1st at 5:38pm 2005


So you like cs_assault, well i have remade it for source, and I like it even though it's not the best [addsig]



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Re: cs_compound
Posted by Myrk- on Tue Mar 1st at 7:05pm 2005


? quoting Orpheus
I say we port it to HL2DM. wanna give me a hand myrk?

with a couple tweaks, it would be nigh unto perfect for deathmatch.

All we need is that guys decompiler. Granted this map would make a good DM map, but cumon! CS? Nah!

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Re: cs_compound
Posted by Yak_Fighter on Tue Mar 1st at 9:21pm 2005


? quoting DrGlass

? quote:
I dont care for CSS, after december a lot of people joined the servers (prolly because of christmas gifts), and either these people are god awful good, n00bs, Team killers, or crappy auto snipers....and that just sucks! Its been a major turn off to me. Thats why I took up mapping again, so I wouldnt have to play it anymore. But I agree the cs_compund is a crappy map, de_train is better. I wonder if I can get my hands on some of those train models??


Dont hate the game, hate the player.

I find that compound works very well for what it is. The truth is that I would like to see maps that not only use the source engin, but also focus the player on their objective. The hostages in compound are in this out of the way hut that seems like nothing more then an after thought. Its like someone makeing an AWP map then at the last second: "oh yeah! hostages, all just put them over here... where no one will ever go."

CS is turning into a team death match with every new map... As much as people hate maps like assault, siege, and militia those maps use the hostages as a key point in the game play. I supose the whole hostage/mission thing has lost its thrill.

Huh? Do you even play CS?

CS has always been team deathmatch from the start, with the 'team' aspect always taking a back seat as opposed to something like TFC. There's no reason to work together, especially in a cs_ map. The introduction of de_ maps is where you see a tiny bit of teamwork, but its mainly limited to which direction the ts are going to rush and telling other cts which bombsite they're headed towards. Usually you're better off going around by yourself in an attempt to flank the main group.

Additionally, the hostages were never important in CS. Nobody plays cs_ maps with a team goal of rescuing the hostages but instead they focus on how to best kill the other team. That's the most common objective, and the hostages are just a last resort to make sure end round camping is mostly pointless. The only reasons the hostages were included in the first place was to try and move CS beyond its obvious team deathmatch focus. Find me one cs_ map that doesn't have the hostages in some far off corner that doesn't require killing the majority of the terrorists to get to. There aren't any.

The reason people hate maps like siege, militia, and assault is that they are complete campfests with sniping being the dominant strategy and that they are not entertaining at all. There is nothing more boring in CS then sitting around for 5 minutes while the last CT camps the building near spawn in assault while the last two Ts sit in the warehouse camping the ledge, and odds are it will happen every single round.

The introduction of defusion is the only reason why CS took off like it did. Those maps are fun, allow for a wide variety of strategies and tactics, and are also very unpredictable. Hostage maps have none of those attributes.

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