Posted by French Toast on Tue Mar 1st at 9:03pm 2005
Black Mesa Source is a complete remake of HL1 with the source engine. Check out their new media, it's pretty sweet, and looks good. You can also recognize where all those places were in HL1.
Have fun. [addsig]
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Posted by Leperous on Tue Mar 1st at 9:07pm 2005
Other than using HL2 textures, it doesn't yet seem to offer anything that HL:Source doesn't have :/ There's no point in remaking HL1 unless you're going to fill it with Source Engine goodness.
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Posted by French Toast on Tue Mar 1st at 9:13pm 2005
I think the main point of this mod is to make HL1 sexier.
I thought it was good. [addsig]
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Posted by thursday- on Tue Mar 1st at 9:35pm 2005
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Posted by Andrei on Tue Mar 1st at 9:37pm 2005
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Posted by DrGlass on Tue Mar 1st at 9:43pm 2005
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Posted by French Toast on Tue Mar 1st at 9:49pm 2005
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Posted by Myrk- on Tue Mar 1st at 9:51pm 2005
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Posted by French Toast on Tue Mar 1st at 9:53pm 2005
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Posted by thursday- on Tue Mar 1st at 9:58pm 2005
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Posted by Adam Hawkins on Tue Mar 1st at 10:11pm 2005
For some reason, the Media link doesn't work for me.
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Posted by KingNic on Tue Mar 1st at 10:12pm 2005
Also the website doesn't display well in high resolutions. I run 1600x1200 in firefox and the entire website takes up less than 1/4 of the screen and is in the bottom corner.
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Posted by SaintGreg on Tue Mar 1st at 10:14pm 2005
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Posted by French Toast on Tue Mar 1st at 10:26pm 2005
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Posted by omegaslayer on Tue Mar 1st at 10:32pm 2005
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Posted by Campaignjunkie on Tue Mar 1st at 10:55pm 2005
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Posted by French Toast on Tue Mar 1st at 11:17pm 2005
Go to www.halflife2.net, they post any updates to any of the mods on their list, BMS is one of them. [addsig]
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Posted by Yak_Fighter on Tue Mar 1st at 11:30pm 2005
I honestly don't see why people want to see HL1 in the source engine. I played HLS all the way to the beginning of 'On a Rail' and the differences were tiny yet so profound that I didn't feel like I was playing the same game. For a straight port it sure didn't feel like it (outside of the textures and models obviously
).
For a start the added physics (mainly ropes and such) were cool enough, but they changed some of the jumping puzzles. There seemed to be differences in the sound which was annoying, but the most surprising thing was that the AI was doing different things. For example near the beginning of 'We've Got Hostiles' there's this part where there's a barnacle waiting over some stairs and standing between you and the marines. In HL the two marines would run down to get you at different times, get caught in the barnacle, and be gibbed. In HLS I was stunned when after the first one was caught the next marine who came down actually shot at the barnacle and killed it before running at me. I was shocked I tell you! It was like they fixed a bug or something between versions and it was cool, but it also wasn't the same...
Basically I felt that it wasn't the same and that I wasn't getting the exact same HL experience, and I'm a loser who felt the original was perfect and doesn't like the changes. If I felt the need to play through HL again I'd much rather reinstall the old one than play HLS.
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Posted by Captain P on Tue Mar 1st at 11:50pm 2005
As for the screenshot, I think it's in a too early stage to really show off. Right now it's indeed just some higher polygon architecture. Use of prop models is at a minimum where it could've been used much better.
As for the idea, I think it'd be better to expand to other, unexplored parts of Black Mesa. New graphics are all fine, but it's so much stronger with a new storyline and new environments. Some recognizable spots are good, but to recreate it all just with some added visuals... I see it as a sort of waste of resources. Sort of.
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Posted by Dark Tree on Wed Mar 2nd at 3:42pm 2005
I think that it should be recreated like the original, with the exception that every door that was locked before, now holds a special new room/new place/new challenge.
Along with, of course, hi res textures, modeling, and added props and detail...with the possible option of having the grav gun as a cheat.
Seriously though...the door idea could give it some serious replay value!
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