what a waste of time, Looks like il need to try and find a contact to saber-interactive, ask them when a level editor will comes out for will rock & what I can view .pct files with.
[addsig]Posted by KoRnFlakes on Mon Sep 1st at 6:30pm 2003
what a waste of time, Looks like il need to try and find a contact to saber-interactive, ask them when a level editor will comes out for will rock & what I can view .pct files with.
[addsig]KoRnFlakes
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Posted by Orpheus on Mon Sep 1st at 7:11pm 2003
| ? posted by KoRnFlakes |
what a waste of time, Looks like il need to try and find a contact to saber-interactive, ask them when a level editor will comes out for will rock & what I can view .pct files with. |
just a thought, but sometimes its beneficial to find a forum concerning a new game to see if they have the inside scoop on how to do this very act..
tis prolly how we all originally found SP ![]()
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Posted by KoRnFlakes on Mon Sep 1st at 8:53pm 2003
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Posted by ReNo on Tue Sep 2nd at 3:25pm 2003
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Posted by GrimlocK on Wed Sep 3rd at 12:50am 2003
Well, I would have been here to comment on this idea sooner but my windows XP regestry melted down, luckly I had everything but my most recent photoshop images backed up. Had to install a second opperating system to even get to the files (in total 30 + hours of texture work source files).
Great idea for a new forumn, I know that I would use it for sure (that or continue to toss my postes in the general banter section). I think a lot of people would also to be honest, if even for simple questions like how to make an image tile properly (I'm sure we could make a tutorial on something like that though.) The key part though is in the naming, if it where named "texturing" or something along those lines then you would get all sorts of questions about how to align, rotate and god knows what else not related to actually making textures. I guess it wouldn't hurt but it would seem to fit more in the "half-life editing" section.
I can think of all sorts of questions people might have regarding textures and how to create and minipulate them, some people may just want to know how to create a simple bump map. As some of you pointed out, textures have always had the power to make or break a project (any situation that requires some degree of skill in creating and applying 2-d art). HL-2 will depend greatly on the 2-d art applied to the geometry.
So as Orpheus predicted my vote is 100% PRO
-BTW my XP regestry melted shortly after my last texture post, I didn't get to see anyones feedback on them, once I get my machine fully rebuilt I'll have to repost them (sorry to anyone who gave input)
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Posted by Gwil on Wed Sep 3rd at 1:26am 2003
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Posted by Orpheus on Wed Sep 3rd at 1:27am 2003
| ? posted by Gwil |
| I back the idea, only so we can flood it with concept art! |
knowing you, you were catching screenshots of me today ![]()
/runs
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Posted by GrimlocK on Wed Sep 3rd at 1:30am 2003
| ? posted by Orpheus | ||
knowing you, you were catching screenshots of me today |
No, I'm sure he has something much more sinistar planned for those ![]()
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Posted by KoRnFlakes on Wed Sep 3rd at 9:17am 2003
| ? posted by GrimlocK | ||||
No, I'm sure he has something much more sinistar planned for those |
hotornot.com ![]()
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Posted by Kapten Ljusdal on Thu Sep 4th at 2:54pm 2003

Posted by Myrk- on Thu Sep 4th at 3:51pm 2003
So you look at sites that promote stupidly large sex toys and beastiality?![]()
I don't wanna know how you spend your spare time...

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