SnarkPit Server
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Re: SnarkPit Server
Posted by ReNo on Tue Mar 8th at 4:15pm 2005


Nope, its fine to chop and change between TDM and DM, just needs a server variable to be changed and a restart of the map I think.
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Re: SnarkPit Server
Posted by Andrei on Tue Mar 8th at 5:11pm 2005


? quote:
i didn't do to shabby at 180+ ping.



You kept "jumping" from point to point rather than moving smoothly and that made you hard to hit ? In theory, at least. Ok, I'm a fool and will shut-up now .

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Re: SnarkPit Server
Posted by Orpheus on Tue Mar 8th at 5:13pm 2005


? quoting Andrei


You kept "jumping" from point to point rather than moving smoothly and that made you hard to hit ? In theory, at least. Ok, I'm a fool and will shut-up now .

Only you could make my disadvantage look like a plus

[addsig]




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Re: SnarkPit Server
Posted by Leperous on Tue Mar 8th at 5:33pm 2005


Oooh can we have a team-deathmatch weekend?!



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Re: SnarkPit Server
Posted by Yak_Fighter on Tue Mar 8th at 10:11pm 2005


? quoting Andrei
A ping filter would be a good idea. All those with a ping higher than 250 should be automatically kicked. There was a guy yesterday on the server with a whooping 285 (+/-100 !) ping that slowed us all down and made the server behave like a powerpoint document.

Can we have an ignorance filter as well? Other people's pings do not slow down the server at all. This has been the case from Quake 1 on til HL. If the server slows down its because there's too many people on there, not because of their individual pings. It's not like the server syncs everybody to the same framerate or something.

A high ping means that it takes longer for that player to get info to and from the server. They themselves suffer the consequences of their high ping, be it players ghosting around, being unable to hit anybody reliaby, packetloss that can cause them to freeze, etc. The only problem other players face through a high pinger is that they are harder to hit as well and jump around a bit... course that's negated by the lagged one being unable to hit anything.

Usually this belief gets reinforced by people who, upon getting the laggy player out, see a stabilization of their pings. Guess what? That probably means the server has a player amount beyond capacity, and the next player that joins will 'lag' everybody else and will be called out and made to leave, and the cycle continues ad nauseam.

Now it could be I'm wrong and HL2 servers are set up differently seeing as it is assumed that every user has broadband of some sort, but it's not like I've avoided making broad statements before without knowing all the info so I'm sticking with tradition.

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Re: SnarkPit Server
Posted by Pegs on Tue Mar 8th at 10:17pm 2005


It has to be Team DM.
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Re: SnarkPit Server
Posted by Orpheus on Tue Mar 8th at 10:22pm 2005


thanx yak, tis kinda what i was thinkin, but.. was not sure.

my ping is mine, i ain't sharing it with anyone.

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Re: SnarkPit Server
Posted by RumaNoV on Tue Mar 8th at 10:47pm 2005


DM_Gasworksinc plz, the guy is going to release a final version very soon

Great map and suited for 10+ players!





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Re: SnarkPit Server
Posted by Myrk- on Tue Mar 8th at 11:59pm 2005


Its on team DM atm, and it's alot better for DM than normal DM. [addsig]



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Re: SnarkPit Server
Posted by Agent Smith on Wed Mar 9th at 3:19am 2005


And thank you Yak, for ensuring I can continue to play. As anyone I've played with can attest, I can still whoop serious ass with a ping of 450. With that in mind you better not catch me with a ping lower than 100, cause your ass will be mine .




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Re: SnarkPit Server
Posted by Pegs on Wed Mar 9th at 6:40am 2005


? quote:
Its on team DM atm, and it's alot better for DM than normal DM.


I did notice when i played
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Re: SnarkPit Server
Posted by ding on Wed Mar 9th at 3:20pm 2005


Howdy - I have heard that some people still have problems getting dm_morbid on FilePlanet.com so I've uploaded it on my webspace:

http://bs-army.com/files/dm_morbid.rar

cheers - ding.
[addsig]




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Re: SnarkPit Server
Posted by Gwil on Wed Mar 9th at 3:39pm 2005


Cool stuff, thank you ding And err, nice avatar...!
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Re: SnarkPit Server
Posted by Andrei on Wed Mar 9th at 9:51pm 2005



?And I quote


Now it could be I'm wrong and HL2 servers are set up differently seeing as it is assumed that every user has broadband of some sort, but it's not like I've avoided making broad statements before without knowing all the info so I'm sticking with tradition.



Well, Yak, my...suggestion isn't exactly based on pure paranoia. It's more like based on this story: I was once on a CS:S server with only 2 other guys. We all had good pings (between 50 and 80) and everything ran smoothly. Then , another guy entered the server. He had a ping of aprox. 450, maybe 500. As soon as he joined a team and started to play, my ping rose to 300. And so did the others'. After a few minutes of playing in slideshow mode, the "lagger" was auto-kicked because of high-ping. Everything then returned to normal. Now, everything could have been a simple coincidence but still it makes me wonder. Maybe you're right and I threw rocks at unfortunate 56kers for nothing. Yet, maybe you're wrong. Perhaps i'll make some reasearch on the matter.
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Re: SnarkPit Server
Posted by DrGlass on Wed Mar 9th at 10:00pm 2005


? quote:

I'd be happy to act as east coast admin, I am free week nights for the most part.

I'd like to see an "all night playtest" night. Where we make a beta map pack and play test all the maps, maybe 5 or 6. The rules could be:

  • Creator must be present when his map is on.
  • Voice on, and codec turn up so we can chat in real time.
  • lower damge (if this is possible) or even 'dead rounds' to look at the map
  • locked server
  • try and keep a small crowd, 6-10 so things dont get too hecktic.
  • kick or short term ban if you dont want to play along (i.e. killing people durring a dead round)
I know the best thing for me is to play my map and hear people talking about all the problems.

It would be super cool if we could find/make some kind of server mod that let players flag problem spots.



that got posted on the wrong section.

Like I said I can opporate as EST admin and FTP opporator. I've admined countless servers and am very good with rcon.

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Re: SnarkPit Server
Posted by Yak_Fighter on Wed Mar 9th at 11:26pm 2005


Were you playing on a cable server, and was the guy running the server from the same computer he was playing on? [addsig]



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Re: SnarkPit Server
Posted by Andrei on Thu Mar 10th at 2:23pm 2005


? quoting Yak_Fighter
Were you playing on a cable server, and was the guy running the server from the same computer he was playing on?

Yes and No (since it was an official server that ran even with 0 players on).

[addsig]




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Re: SnarkPit Server
Posted by Yak_Fighter on Thu Mar 10th at 3:38pm 2005


Cable servers are a whole 'nother thing, and I do believe that high pings impact other players on them. I don't remember why or how, though, and it seems like it shouldn't matter what speed your server is but from personal experience I can say that it sure seemed like my ping would affect others on cable. It may be because they usually aren't dedicated servers or maybe capped upsteam or something, but I dunno. It could have even been that the two of you were monopolizing the limited resources of that cable server by having high rates and the addition of a player lagged the whole thing, regardless of his normal ping or connetion speed. Then again why bother playing on a laggy cable server anyway when you could play on any of the other hundreds of good dedicated servers?

I'm good at talking out of my ass, I'll make a good politician someday!

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Re: SnarkPit Server
Posted by Orpheus on Thu Mar 10th at 3:43pm 2005


? quoting Yak_Fighter

I'm good at talking out of my ass, I'll make a good politician someday!

or a priest whom likes boy's

/runs

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Re: SnarkPit Server
Posted by ReNo on Fri Mar 11th at 1:22am 2005


Just thought I'd let you all know that we are going to test out a couple of WIP maps tonight - dm_park by DrGlass, and Nickelplate's dm_castle. We should be testing them around 1.45am GMT or thereabouts, so pop in if you fancy giving some comments. Download the maps from the profiles before you join.
[addsig]





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