SnarkPit Server
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Re: SnarkPit Server
Posted by Orpheus on Fri Mar 11th at 2:05am 2005


you have the forethought to lock it.. right?

so whats the password bucko

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Re: SnarkPit Server
Posted by Leperous on Fri Mar 11th at 10:16am 2005


Given that dm_park is a 17mb BSP, it's pretty much going to be a website-only affair



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Re: SnarkPit Server
Posted by SparkyX on Fri Mar 11th at 10:43am 2005


Nice to see a server with custom maps. Erm, if you don't mind, could you add this map --> http://dlx.gamespot.com/pc/halflife2/moreinfo_6118586.html or http://www.snarkpit.com/maps.php?map=1760 to the map rotation?

I'd love to see my map being played with the Snarkpit members. It's okay you can't. Thanks in advance.




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Re: SnarkPit Server
Posted by Gwil on Fri Mar 11th at 2:45pm 2005


As a rule, I'm not all for adding an authors first maps unless they have the seal of approval from other sources, fellow server admins for instance.

I'll look into getting it playtested by some regulars though, and we'll make a decision based on that Looks good though

Edit - dm_steamlab has been removed from the rotation, due to MORE bugs arising in it, namely prop_physics suffering errors with collisions (ie not colliding at all, and bouncing around the level!).


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Re: SnarkPit Server
Posted by Orpheus on Fri Mar 11th at 2:50pm 2005


son and i are about to frag this map gwil.. i can give you my opinion on if it will be suitable or not..

course it looks like the download location is iffy

/me suggests a better dload origin.

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Re: SnarkPit Server
Posted by Gwil on Fri Mar 11th at 3:09pm 2005


Just tried myself - fraid I won't be adding it, simply because it drops as low as 20fps in the main two areas, and considering the levels of detail it just doesn't make sense. Also odd considering the beef of my machine

Sorry mate, I don't think it will make it onto the main rotation until you figure out some optimisation techniques, and work on some of the layout issues.
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Re: SnarkPit Server
Posted by Orpheus on Fri Mar 11th at 3:30pm 2005


i didn't have frame rate issues, but i wish this map had passed through the snarkpit cleaning process..

this map could have benefited from a thorough critique.. it has/had so much potential..

my only complaint, the doors were way to narrow.. waaaaayyy to narrow. other than that, no issues architecturally to complain about.

i would have loved this map in the rotation..

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Re: SnarkPit Server
Posted by DrGlass on Fri Mar 11th at 4:33pm 2005


I'll make or finish another map, dm_park is too much I'm gonna drop that project.
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Re: SnarkPit Server
Posted by Gwil on Fri Mar 11th at 4:36pm 2005


Orph, did you put +showbudget on? I got terrible FPS drop in the yard and in the main warehouse, only when looking at certain parts though - kinda sporadic, like dm_park.
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Re: SnarkPit Server
Posted by Orpheus on Fri Mar 11th at 5:02pm 2005


? quoting Gwil
Orph, did you put +showbudget on? I got terrible FPS drop in the yard and in the main warehouse, only when looking at certain parts though - kinda sporadic, like dm_park.

no, sorry, but i was running the game and neither of us noticed any issues..

mind, he is on my old sissy machine too.. i can go back and look.

if you could, post a screen.

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Re: SnarkPit Server
Posted by Gwil on Fri Mar 11th at 5:10pm 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Okey doke - also, I posted my 3d mark score for ye

http://www.snarkpit.com/forums.php?forum=1&topic=4193&84


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Re: SnarkPit Server
Posted by Orpheus on Fri Mar 11th at 5:25pm 2005


will post screens in a few, but methinks you are spoiled.. 35fps is not that bad.

/me is getting about same from that angle too.

/me is fragging "dm_pit2" so screen will be a bit.

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Re: SnarkPit Server
Posted by Gwil on Fri Mar 11th at 5:39pm 2005


I have several, i'll just turn em into JPG's then you can review it. Consider though that I detonated a slam in one of the affected areas and it dropped to 5 fps. I'm not being spoiled, by comparison with the strength of my machine - which is really new. Older machines will just die outright in the outdoor areas, especially when bullets, grenades and props are flying.
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Re: SnarkPit Server
Posted by Orpheus on Fri Mar 11th at 6:00pm 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

/me has similar results.

tis a shame, i like this map.. perhaps we can get a V3? (hint,hint)

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Re: SnarkPit Server
Posted by Myrk- on Fri Mar 11th at 7:04pm 2005


A remake of Island is needed badly. Theres a huge shortage of ammo and weapons, its all just machine gun fights. Plus the idea of the colt at the top of the level is stupid- should be something better. [addsig]



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Re: SnarkPit Server
Posted by SparkyX on Sat Mar 12th at 3:29am 2005


I'll try to optimize the map more. But, I'm quite busy right now. Thanks for the input anyway.




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Re: SnarkPit Server
Posted by ReNo on Sat Mar 12th at 3:51am 2005


Pffft, what would you rather have up there Myrk, the RPG?! The magnum is the best sniping weapon in the game currently as it is near enough instant hit at all ranges, and hugely powerful. The xbow is really tough to use at such range, as you really need to be a second or more ahead of the person in order to hit them and predicting that sort of movement is hugely based on luck. The magnum can nab you several kills from up at that vantage point.

My main criticism with Island 17 is the drowning bug, and lack of health/armour. I think the shortage of weapons kinda works as it pulls players into the combat zone, but if you had sprinkled them around more liberally it would encourage people to spread out too much. As it stands there are plenty of weapon spots from which you can take out people camping the other weapon spots - the magnum in the large building bedroom, the xbow in the red house, the RPG on the rock pillar, and the magnum on the lighthouse. These four locations are the real backbone of the level and you are never too far from them to make a decent effort at reaching them.
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Re: SnarkPit Server
Posted by Orpheus on Sat Mar 12th at 3:52am 2005


? quoting SparkyX
I'll try to optimize the map more. But, I'm quite busy right now. Thanks for the input anyway.

you do that, and be sure to request a proper critique.

i would really enjoy seeing this map run. it has its issues, but none that cannot be overcome.

widen those danged doorways.

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Re: SnarkPit Server
Posted by Edge3000 on Sat Mar 12th at 10:16am 2005


Gwil, please consider my map dm_allegiance_beta1

It is highly tweaked for excellent gameplay, connectivity and performance

Its a large map great for 16 player team or regular deathmatch

I've been working on it for 4 months and want to playtest it to see what needs to be tweaked next.



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Re: SnarkPit Server
Posted by ReNo on Sat Mar 12th at 2:49pm 2005


We will put it up for testing once we have a couple of other maps in beta ready (tend to get a bigger crowd if its more than just one map I reckon), but as its only beta it won't go into the regular rotation.
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