Map Ideas
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Re: Map Ideas
Posted by G4MER on Thu Mar 10th at 2:35pm 2005


de_cellbreak

Concept: Terrorist must blow one of two areas to escape. One an outter wall, another the front gate. The Front gate would also be the CT spawn point. The Terrorist would be spawned in either a: the dinning room, where they have gatherd, or b: in a few in cells with gates open and one or two in a control area where they have just released the rest.

Some outside areas but with most of the action taking place in doors.

cs_cellbreak

Concept same map design as above but this time its on the CT's to rescue the hostages the Terrorist have taken in there attempted escape. Hostages could be in the Lunch room, or in the cells.

Another Idea I am kicking around is a VIP mission, but I am not sure it can be done in the new CS:S. I have not seen any maps that have a VIP in Source at all.

Do a Verticle map with lets say 5 levels of an office building.. The idea would be to get the VIP to the Helicopter on the roof, or out to a limo in the underground parking. Start the VIP mid map, and have the terrorist hunt him down and kill him. I am not sure if I would make two terrorist spawn points one above and one below the VIP area? Or start the VIP and the Terrorist on the same level each at differant ends of the same level, and have them try and race for the escape points. This one would be a bit harder for me, because Im not sure of spawn placement.

Well there we have it.. Map Ideas I am kicking around and trying to work out. If you have any suggestions, or ideas, please share them with me.. thanks.

As for dm_lasertag, I have redone the map, and all I have left is the lighting, and it should work. I got it to do the portal flow.. [addsig]





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