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Posted by Andrei on Sat Mar 12th at 8:48pm 2005
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Posted by thursday- on Sat Mar 12th at 8:50pm 2005
Does this mean that one day I have to spend a good few months in rehab?
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thursday-
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Posted by omegaslayer on Sat Mar 12th at 8:52pm 2005
Does this mean that one day I have to spend a good few months in rehab?
I know a few....none here though.
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Posted by satchmo on Sat Mar 12th at 9:31pm 2005
Why do we map? It's for the same reason why comedians enjoy their work. It's for the same reason why kids play with legos and building blocks.
We find pleasure when others derive joy from our creation. The act of building something completely your own is satisfying.
There are few things like it in real life. That's why it's so addictive.
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Posted by keved on Sat Mar 12th at 10:20pm 2005
Originally I started creating levels about 6 years ago for HL1 to get into the games industry. I was fortunate enough to get my chance. Shortly after starting work with a games developer (about 5 years ago) I drifted away from HL1 mapping because I'd done what I set out to achieve.
Though I'm still working in the industry I've returned to HL2 level creating for a totally different reason. Anyone else who has worked in the games industry will probably also tell you that ultimately you've got little control in how the games you're working on develop. All the important decisions are made by the publisher, upper management of your company, your producer and lead designer. In effect, someone else is the brain, you're just the hand that actually creates what they want. If they want a shark with frikkin laser beams on its head, no matter how daft an idea it seems, that's what you've gotta do because they pay your wages.
So, basically, I've personally returned to level creating with HL2 because it allows be to be in total control of what I'm creating. I don't need to ask the lead designer if he agrees, or schedule how long it's going to take or anything like that. I can just do whatever I want, whenever I want, which makes a refreshing change from my working day.
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Posted by rs6 on Sat Mar 12th at 11:02pm 2005
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Posted by Orpheus on Sat Mar 12th at 11:56pm 2005
/me looks at profile.. finds exactly what i suspected.
keep plugging away, by the time you are 20, you will see how funny your words were to us today ![]()
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Posted by DrGlass on Sun Mar 13th at 12:18am 2005
I like to make something that is mine. There is no limits as far as what you can make.
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Posted by Campaignjunkie on Sun Mar 13th at 12:26am 2005
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Posted by Tracer Bullet on Sun Mar 13th at 12:30am 2005
/me looks at profile.. finds exactly what i suspected.
keep plugging away, by the time you are 20, you will see how funny your words were to us today ![]()
My thoughts exactly...
| ? posted by satchmo |
|
? quote:
Mapping is like Crack. Yeah, but fortunately I'm pretty much cured because my new PC can't run any 3D games. I think it's for the better. Instead, I'll spend more time with my fiance and my family. And I might even write a book in pediatrics. My time is much better spent now. That's my consolation for not being able to play games. |
I am in essentially the same position. I like to pretend that I haven't been mapping or gaming much because I recognize that there are better more productive uses for my time. In reality it stems more from the fact that I am using a four-year old laptop that "runs" HL2 in the most minimal way imaginable.
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Posted by Orpheus on Sun Mar 13th at 12:43am 2005
that is just so CJesque.. 
i map because of the interesting people whom do the same thing.
i once thought, you had to be like minded to do it. i have since discovered just how erroneous that idea was.
for the most part, i like the people, and the camaraderie it generates.
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Posted by satchmo on Sun Mar 13th at 1:09am 2005
I'm sure even after I've long stopped mapping, I'll still be an active member of the Pit. The online community has such a strong draw.
Before, the internet is just a place full of strangers. But now I see friends and familiar avatars in places I frequent. It's nothing less than a real-life community.
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Posted by Orpheus on Sun Mar 13th at 1:12am 2005
Before, the internet is just a place full of strangers. But now I see friends and familiar avatars in places I frequent. It's nothing less than a real-life community.
you would be amazed satch.
before most of us old timers arrived here, we had never met. yet we all traveled the same circles. we all knew the same people, yet passed each other like ships in the night.
think where you will be 5 years from now, and that what we all asked ourselves 5 years ago :/
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Posted by antianticampersquad on Sun Mar 13th at 1:14am 2005
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Posted by thursday- on Sun Mar 13th at 12:01pm 2005
Oooh I mucked around in that editor, I'm 16 now so you can imagine I was barely old enough to understand what the term 'mapping' was. Wasn't that such a great editor?
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Posted by Orpheus on Sun Mar 13th at 12:10pm 2005
Wasn't that such a great editor?
don't be to harsh. the build editor did things that still cannot be duplicated to this day by any engine.
imagine, an entire level 4 stories high, all contained within a 1 story map. i built one using the build editor.
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Posted by Andrei on Sun Mar 13th at 12:19pm 2005
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Posted by thursday- on Sun Mar 13th at 1:02pm 2005
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thursday-
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Posted by G.Ballblue on Sun Mar 13th at 6:36pm 2005
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