I'm currently in the games industry and have been for the last 2 years. I'm a lead QA Engineer but my heart is in designing games. I know there are a few other industry people here and I was hoping for some feedback from you. I'd like to become a designer but i'm unsure what skills you really need. I'd like to apply for some designer jobs, should I put together some mock up games on paper to show? I've got various skills, like 3D Max, mapping, I understand programming and have written a few programs. I also understand game engines and the technology plus i'm a games tester so know the problems/design issues games hit upon. To me, I think I should stand a good chance but do I really? What other skills are necessary?
Cheers for any responses.
Posted by Mint_Sauce on Mon Mar 14th at 9:21am 2005
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Posted by Varsity on Mon Mar 14th at 10:00am 2005
Mapping helps too.
Posted by Hugh on Mon Mar 14th at 10:23am 2005
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Posted by Myrk- on Mon Mar 14th at 10:29am 2005
Myrk-
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Posted by Mint_Sauce on Mon Mar 14th at 12:41pm 2005
Cool, thanks. I'm going to design a game and produce a portfolio of work, hopefully that'll get me somewhere.![]()
<--What's going on here??
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Posted by KoRnFlakes on Mon Mar 14th at 12:43pm 2005
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Posted by Agent Smith on Mon Mar 14th at 1:35pm 2005
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Posted by Varsity on Mon Mar 14th at 1:50pm 2005
Posted by Mint_Sauce on Mon Mar 14th at 2:34pm 2005
Why would that be considered jumping in at the deep end?
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Posted by Varsity on Mon Mar 14th at 3:14pm 2005
Posted by Captain P on Mon Mar 14th at 3:21pm 2005
For example, I know some guys that wanted to create a MMORPG. I started at the same time with a tetris-clone. At this moment, I've got a working (yet uncomplete) tetris, they only have a downloader, with no game to be downloaded...
I even wonder if they have any progress at all nowadays.
Go ahead and create a game, but stay realistic with what you can achieve with your current knowledge.
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Posted by Forceflow on Mon Mar 14th at 3:36pm 2005
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Posted by Mint_Sauce on Mon Mar 14th at 4:43pm 2005
Ok, when I said I was going to design a game - I meant on paper
. I know creating a full game would take one person a ridiculous amount of time. I'm currently working on my own HL2 mod and so far i've only created one custom model and two (not yet finished) maps, thats taken me about 2 months on and off so far.
I was actually talking about showing I can come up with creative yet realistic ideas (realistic in terms of engine/hardware limitations etc). Basically - design the character/s, the environment, mood settings, game mechanics etc etc etc and show that it can all be done but most of all will actually be fun. 

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Posted by Adam Hawkins on Mon Mar 14th at 5:00pm 2005
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Posted by omegaslayer on Mon Mar 14th at 5:33pm 2005
) in quake 4. Ask him how he went about getting that job omegaslayer
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Posted by Mint_Sauce on Mon Mar 14th at 5:42pm 2005
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Posted by Crono on Mon Mar 14th at 8:39pm 2005
It sounds like you'd be better suited for a requirements type of guy ...
That means you'd be the "client" in the process.
Anyway, without any prior experience or a some sort of engineering degree (possibly an arts degree will get you into other areas), the easiest way to "get in there" is to independantly develop. That's my plan anyway (CS degree).
All you really need is a group of friends willing to put hours in. Once you have a product you can shop around distros. (Copyrighting and Trademarking first of course ... in your case internationally file, which should protect you from the distrubutor). Then you could design the game all you want.
If you wanted to work somewhere after that being a designer, it'd be a little easier, I think.
However, I don't have a job in the game industry. That's just a rough depiction of how I've understood it all works. [addsig]
Posted by Varsity on Mon Mar 14th at 8:48pm 2005
Eugh, it's always so awkward when someone uses a real name...
Posted by Finger on Mon Mar 14th at 10:20pm 2005
I wish I had time to give you more info, but I don't. I had to answer this question a couple of weeks ago. I received an animation degree from the Art Institute of Houston, and currently work at Insomniac Games as a designer. Btw - the role of 'designer' is going to be very different from company to company. Anyway, I thought this might be appropriate information for you.
*What did the company like in you portfolio or like about you?*
I think it was a combination of many things, that won my position at Insomniac. From the start, I think my portfolio showed that I was a fairly well rounded artist/designer, who had gone the extra mile to gain experience in my craft. Besides just having formal education, It was obvious that I had put hundreds of personal hours into level desing, in the amateur mod community. I think this little extra push, and bit of portfolio content, spoke alot about my dedication.
The other half of this formula, was my interview and design test. I put everying I had into my design test, and I think it showed. When it came time to actually interview and discuss this test, I think that my ability to communicate well, and take criticism well, won me alot of ground. Even though my design test was pretty good, it had obvious flaws, pointed out during the interview - I welcomed this criticism, and was able to discuss these problems professionally, and honestly. I believe this sincere desire to learn, and improve, was a big plus in my interview
Posted by Adam Hawkins on Mon Mar 14th at 10:25pm 2005
Heh
I stopped using an online alias years ago (Rain) simply because all my former colleagues at Bits Studios would address me by that rather than my real name - and it started to annoy me too much.
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