HL2CCL begins!
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Re: HL2CCL begins!
Posted by ReNo on Thu Apr 7th at 12:06am 2005


The HL2DM league that we have a snarkpit clan registered for is due to begin this Sunday the 10th of April. We are meant to have entered a decision as to our home map by the 7th of April, as in tomorrow. Obviously this is kinda tricky as I've only now been able to put up this thread asking, but any input you guys who are in the team have would be appreciated. At the moment I'm thinking dm_torque with friendly fire 0 (as in you cannot damage team mates). Torque is made by a local and has always proven popular on the server, so to me it seems like a wise choice. If the people who have joined the team think otherwise, or agree, then please let me know ASAP. I'll need to post our decision to the league organiser tomorrow night, so don't take too long thinking over this. The list of maps that can be chosen can be read here... http://www.hlccl.com/forums/showthread.php?t=48557 [addsig]



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Re: HL2CCL begins!
Posted by Orpheus on Thu Apr 7th at 12:23am 2005


It is my considered opinion that if no maps made by non snarkpit members will be considered for the server, that no valve made maps should be considered as well. Afterall, the primary reason that I was given *paraphrase's* "Why have another server with the same maps everyone else is running"

There are a s**tload of better maps than most of the maps in that list. I favor above all that we support our own first and foremost, but to not use great maps simply because they were not published by pit members, should void anything made by valve as well.

I love yaks map, if there are enough people, i prefer maze's map if the count is 4 or less however. I vote for yaks on the simple concept being, there should always be enough people to fill the server.

/ 2 cents

[addsig]




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Re: HL2CCL begins!
Posted by ReNo on Thu Apr 7th at 12:26am 2005


Errr, we are picking a map to play against other teams in league matches here mate, nothing to do with keeping servers full or anything to do with the snarkpit server :P Matches are played 4v4, so the map we choose should be good for 8 person games (which I think Torque fulfills quite nicely). Maze's map would also be a good choice - I've got a soft spot for Island 17 and I'm fairly handy at long range xbow ownage smiley [addsig]



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Re: HL2CCL begins!
Posted by Orpheus on Thu Apr 7th at 12:31am 2005


? quoting ReNo
Errr, we are picking a map to play against other teams in league matches here mate, nothing to do with keeping servers full or anything to do with the snarkpit server

I understand the distinction, but also feel that our goals should be the same.

since we have the option of chosing a pit member map, it should be one of ours chosen.

if i lead you to believe that i was discussing the server, as the topic, my appologies. my goal was to point out that our policy should govern both, assuming we are allowed to chose our own map to frag in.

[addsig]




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Re: HL2CCL begins!
Posted by Agent Smith on Thu Apr 7th at 4:58am 2005


On another note, my map made it into the list, woohoo ! Sorry about that, but I'm fair cheering, especially considering its such a lagarama. Oh, and I think Yak's map would be perfect as a home map for the SnarkPit home team, as its one of the best custom and official maps I've played. [addsig]



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Re: HL2CCL begins!
Posted by ding on Thu Apr 7th at 7:48am 2005


Personally I think that Torque is a good choice if we are going to play 4v4 matches. Every Team Snarkpit member should played it many hours because it was on the server from the very beginning. Count me in for Torque!
[addsig]




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Re: HL2CCL begins!
Posted by Andrei on Thu Apr 7th at 8:55am 2005


Torque? I was rather thinking about lockdown, but, hell, everyone's good at lockdown . So I guess my vote goes to Torque.
[addsig]




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Re: HL2CCL begins!
Posted by DrGlass on Thu Apr 7th at 11:45am 2005


I like refinery the most, its got a great place to capture and defend and it has slams
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Re: HL2CCL begins!
Posted by ReNo on Thu Apr 7th at 2:38pm 2005


Lockdown will be picked by countless other teams, so I wouldn't worry about getting chances to play it. Refinery is another possibility, and I do agree its ideal for TDM. Torque is still my preferred choice, but if more wanted Refinery or Island17, or Hydro or Swamplight for that matter, then I'm fine with any. Rebar is a cool map but definately isn't in the running as I for one can't play it due to the visual glitch. It is in the league, so we may come up against it at times, but on those occasions I'll definately have to sit out.

Oh and Agent Smith, I pimped out a few Pit maps to the HLCCL a while back, including yours, so you can thank me for it being in the selection list smiley
[addsig]




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Re: HL2CCL begins!
Posted by Andrei on Thu Apr 7th at 4:28pm 2005


No, I think torque is better in terms of gameplay than swamplight and np_rafinery are.
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Re: HL2CCL begins!
Posted by Myrk- on Thu Apr 7th at 4:55pm 2005


Refinery... should have done a poll young Reno... you will learn. [addsig]



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Re: HL2CCL begins!
Posted by DrGlass on Thu Apr 7th at 5:27pm 2005


to be honest I dont like tourque, I dont get very good fps on it and the layout is kinda strange to me.
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Re: HL2CCL begins!
Posted by ReNo on Thu Apr 7th at 7:36pm 2005


There are far too many choices for a poll, plus with a poll anybody can vote, while the only opinions that really matter are those of the people who registered for the team.

So far there are 4 distinct votes for Torque, and 2 for Refinery.
[addsig]




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Re: HL2CCL begins!
Posted by Andrei on Thu Apr 7th at 8:12pm 2005


? quote:
to be honest I dont like tourque, I dont get very good fps on it and the layout is kinda strange to me.


The only thing that's strange are the buildings which give me the unrealistic sensation that they were deliberately designed as mere access-ways to that roof rather than apartment-buildings or such.
[addsig]




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Re: HL2CCL begins!
Posted by ReNo on Thu Apr 7th at 10:42pm 2005


Due to technical issues, the league start has been postponed for a week. Due to this, the clan homemap decision has also been postponed for a week. So guys, get your thinking caps on, as we now need our decision by thursday the 14th smiley
[addsig]




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Re: HL2CCL begins!
Posted by Agent Smith on Fri Apr 8th at 12:24am 2005


? quote:
Oh and Agent Smith, I pimped out a few Pit maps to the HLCCL a while back, including yours, so you can thank me for it being in the selection list


I noticed that Reno, thanks mate. Sure beats me trying to pimp my own maps <img src=" SRC="images/smiles/icon_biggrin.gif">.




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Re: HL2CCL begins!
Posted by ReNo on Mon Apr 11th at 4:09pm 2005


The final league tables have been put up, as have our first week's line up.

http://www.hlccl.com/forums/showthread.php?p=685218

We are due to play SC at 18:00 GMT on Sunday the 17th. Their map is dm_swamplight_final with friendly fire off, our's we NEED to decide by Thursday 14th (as well as what we want with friendly fire, I recommend off).

The game is a 4v4, so we need at least 4 people who are willing and able to play. I will probably be able to play but I will be travelling that day and there is a chance I won't be around at 6pm. If you are willing and able to play at this time, say so here. I propose we meet before the match in #snarkpit on IRC.
[addsig]




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Re: HL2CCL begins!
Posted by ding on Mon Apr 11th at 4:24pm 2005


me
[addsig]




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Re: HL2CCL begins!
Posted by Finger on Mon Apr 11th at 5:27pm 2005


Just as a bullet point for Swamplight - It has team specific spawn areas. I definately tried to balance it for team gameplay. Doesn't matter to me, though - I'll play whatever map.

- oop, just saw reno's post. I would pick either lockdown or torque. Count me in, if you like.





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Re: HL2CCL begins!
Posted by DrGlass on Mon Apr 11th at 6:25pm 2005


Count me in, I'll tell you by the 14 if its for sure.
[addsig]





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