Dm_Island17 source file
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Re: Dm_Island17 source file
Posted by mazemaster on Sat Apr 9th at 10:25pm 2005


I don't know which displacements you are talking about, but all of the underlying faces are all rectangular. Hammre can't do displacements on non-quad surfaces. Other parts of the brush can be triangles, but the surface the displacement is on has to have 4 sides.

When I was making it, I planned out 90% of it with brushes beforehand, then turned all the planned faces into displacements, then applied a massive subdivide (smooth) to all of it and cleaned up the resulting mesh by hand. The other 10% that I didnt plan out beforehand were the holes in the displacements for the tunnels and so forth, and some of the connections in the very middle. In hindsight I think that was a mistake since the time I spent on those parts was far more than if I had just planned for in in the beginning.




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Re: Dm_Island17 source file
Posted by omegaslayer on Sun Apr 10th at 3:23am 2005


Id just like to say that this source file has really helped with my understanding of area portals!
[addsig]




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Re: Dm_Island17 source file
Posted by rival on Mon Apr 11th at 7:03pm 2005


this source file has been really helpful to me there was stuff in there i didnt know how to do!! [addsig]



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Re: Dm_Island17 source file
Posted by DrGlass on Mon Apr 11th at 7:24pm 2005


? quote:
seriouse question (please no flame) what are normal maps?


What are normal maps?
[addsig]




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Re: Dm_Island17 source file
Posted by mazemaster on Mon Apr 11th at 7:27pm 2005


? quote:

? quote:
seriouse question (please no flame) what are normal maps?


What are normal maps?


http://members.shaw.ca/jimht03/normal.html





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