Half-Life 2: Aftermath
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Re: Half-Life 2: Aftermath
Posted by omegaslayer on Sat Apr 9th at 4:24am 2005


Since this topic isn't posted yet, i guess i'll do it. Just so everyone knows:
I stumbled upon This this morning. Then when I fired up steam, loe and behold: the new steam news tells of the expansion. I must say that I'am relieved to hear an official word from valve that there would be an expansion, rather than the rumor that was circulating around the internet.
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Re: Half-Life 2: Aftermath
Posted by Andrei on Sat Apr 9th at 9:48am 2005


I'm looking forward to this.
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Re: Half-Life 2: Aftermath
Posted by Dred_furst on Sat Apr 9th at 10:00am 2005


I hope i get this with gold ^^ im still waiting for dod smiley

sounds really awesome smileysmileysmileysmiley
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Re: Half-Life 2: Aftermath
Posted by habboi on Sat Apr 9th at 12:10pm 2005


I hope I get this with Silver :O

Who thinks they will charge extra?

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Re: Half-Life 2: Aftermath
Posted by Dred_furst on Sat Apr 9th at 1:00pm 2005


me! they probably will, you know.
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Re: Half-Life 2: Aftermath
Posted by Guessmyname on Sat Apr 9th at 1:03pm 2005


Who wishes that they could upgrade to silver and do some good old half-life 1 tom foolery? Me!
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Re: Half-Life 2: Aftermath
Posted by Andrei on Sat Apr 9th at 2:14pm 2005


Me too! Valve suck for charging extra for a game that we've already finished 3-4 times.
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Re: Half-Life 2: Aftermath
Posted by habboi on Sat Apr 9th at 3:57pm 2005


You know the reason I didn't get Bronze was because Silver was like ?10 more :

Hardly anything smiley

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Re: Half-Life 2: Aftermath
Posted by LAzerMANiac on Sat Apr 9th at 5:07pm 2005


I just got the collectors' edition, so i should get all the expansions free... dunno though. I damn hope this expansion is gonna be good... Like Op4 or BS quality work stuff that we all expect from VALVe
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Re: Half-Life 2: Aftermath
Posted by KungFuSquirrel on Sat Apr 9th at 5:14pm 2005


? quote:
I just got the collectors' edition, so i should get all the expansions free... dunno though


Uhh... for HL2? No? image

And why are you expecting Gearbox work from Valve? image Though granted, Brothers in Arms squadmates were much improved over the HL2 ones, hehe. Maybe there just weren't any doors to snag up in... *shrug* [addsig]




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Re: Half-Life 2: Aftermath
Posted by fishy on Sat Apr 9th at 6:09pm 2005


i've got a store bought copy of hl2, so i dont get the steamy version of hl1. and even though i've never had any transactions via steam, it says that i have, and wont allow me to buy anything else online. p.o.s. marketing really. [addsig]



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Re: Half-Life 2: Aftermath
Posted by omegaslayer on Sat Apr 9th at 9:19pm 2005


Just off topic: The doom 3 expansion (resurection of evil) is out, and it cost me 37$, I must say that there is a cool feture in it that makes it stand out...but I wont say what it is, ill just say its another artifact that has "certain powers" smiley.

But yes im waiting for the expansion and the lost coast episode (its suppost to com out with in April or May), i just want to test out if my machine can handle that HDR.
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Re: Half-Life 2: Aftermath
Posted by habboi on Sat Apr 9th at 10:39pm 2005


I don't suppose this artifact is a rip off of the gravity gun from HL2 that I read about some place. [addsig]



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Re: Half-Life 2: Aftermath
Posted by Andrei on Sat Apr 9th at 11:01pm 2005


I've heard of this rip-off too. I can't believe id would sink this low.
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Re: Half-Life 2: Aftermath
Posted by KungFuSquirrel on Sun Apr 10th at 12:29am 2005


Doom3 has had the capacity for such a thing since before HL2 was even announced; it's basically a slightly updated version of the g_dragentity command hooked to a flashy view model and some effects.

Besides, if something is fun and well-implemented, isn't that the most important thing? Physics in games is something just emerging as a really exciting gameplay mechanic; you'd better get used to seeing the capacity of manipulating them more often. Tired ripoffs will always be tired ripoffs. Not worth getting upset about.

(PS: Jedi Knight had the ability to pick up and throw small objects, too - before the first Half-Life shipped. smiley ) [addsig]




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Re: Half-Life 2: Aftermath
Posted by omegaslayer on Sun Apr 10th at 2:58am 2005


The artifact and the "gravity gun" are different weapons. The artifact looks like a gun stuck in a live beating heart. The gravity gun in D3 isnt as "fun" as HL2's, but just as useful (you can "catch" the fireballs in mid air and shoot them back where they came from).
Doom 3 always had physics, the game just never made use of it because the bodies would disappear, and there wern't that many props. I just believe Nerve (the developement company) ripped of HL2's grav gun, not id, they still hold their integrity IMO.
It wouldn't surprise me if we start seeing more "gravity guns" in games now. After the sucess of HL2, any game with out some sort of gravity manipulator is going to be shuned.
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Re: Half-Life 2: Aftermath
Posted by Captain P on Sun Apr 10th at 11:41am 2005


I recently read about a game called 'Red Ninja'. It didn't feature a gravity-gun or something alike (:P), but a throwable rope weapon. As far as I understood, it does make use of physics, but in a different way than just attracting and throwing objects. Seems like an interesting weapon to me...

As for Aftermath, sounds interesting. I've enjoyed Opposing Force and Blueshift a lot, so I'm definitely interested to see how Valve will do it this time.
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Re: Half-Life 2: Aftermath
Posted by DrGlass on Mon Apr 11th at 6:42am 2005


I dont think Aftermath will match the scale of Opp for or blueshift (well maybe buleshift). Sounds like just a level add on to me, maybe about the size of one chapter (5-8 maps?). I cant wait for the new lighting thing though
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