Posted by satchmo on Thu Apr 14th at 4:21am 2005
I'm gonna take a walk around right now...
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Posted by satchmo on Thu Apr 14th at 5:39am 2005
The visual, the overall ambiance, the sounds, the lighting, and msot important of all, the connectivity, are all top-rate. I can't find anything wrong with this map. It beats anything Valve has come up with at this point.
In addition, it's also the best optimized. The framerates are great. In fact, they're far higher than most of the deathmatch maps with far less visual and props.
I am just stunned, in a good way.
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Posted by Cassius on Thu Apr 14th at 5:40am 2005
Wow, I'll have to see this one for myself.
EDIT: My report:
dm_underpass is really nothing special. It's not bad by any means - though, at places, it toes the line of mediocrity. The lighting is tasteful, with occasionally nice colors and shadowing, but nothing exceptional. The layout is more cramped than Steamlab, and I'm wagering it'll be a real pain to frag at a fast pace in this one. Worst of all, in my admittedly brief run-through, I counted only three areas in which the author used curved surfaces for any purpose. There are a few "pipeline" sewer tunnels, a few pillars with rounded corners, and a lone vent with a curved edge up in the far reaches of the map. The architecture is as boxy as it gets. This is bad.
If asked to rate it, I'd give it a 70% tops.
Posted by omegaslayer on Thu Apr 14th at 6:37am 2005
Powerhouse was the best, the texture and lighting sceme all flowed to gether nicely, the atmosphere was right on with a warehouse/power station and what not (I really like the setting sun color against the rustng metal). Although the architecture/design is "boxy" (as cass puts it), it fits the level overall. For some reason this map reminded me of prisoner from Halo 1, which describes its gameplay well (as in its got verticle combat). It also had fitting ambient noise (generators and what not) This IMO was the best of the three. 95%
Resistance this map was nice also, I really like the use of the flares, they added some interesting light to the mixture. But other than that there really wasnt anything too special about it that made it stand out. I see potential for gameplay because it is open in most areas, but close in others. IMO this was the second best map. 80%
underpass is a map that has nothing really special about it (sorry
)
but its true. The ambient sounds of the alarms were random (I think
when ever I walked in certain triggers it would start the anouncer
saying where you are...that made it unrealistic). The lighting was all
the same just about (white). Like cass said the map is close quaters,
and that can lead to poor game play. But i dont know. IMO this map
shouldn't have won the #1 spot. 73%If only yak had submitted torque......that map whoops all these in a nut shell. The verticle combat in torque is best, the sounds are great, along with the flow of eveything (too bad about the cube maps though
)What happened to avalon?
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Posted by Orpheus on Thu Apr 14th at 9:33am 2005
dm_underpass: I will have to look at the final release but I have had the map for a while now and saw nothing spectacular in it. yup its good, bordering on great, but its far from the best i have ever seen.
the other two maps i have yet to look at. will post comments later on those.
I can say without any hesitation that damned few must have looked at the map i suggested was the best i ever saw. "dm_inevitableconflict" has everything a map requires to qualify IMO. My only complaint, and its a major one was, the doorways were far to narrow for proper fragging, but the map is so huge that the odds of two people meeting in a door and becoming stuck on each other is nil.
we should begin a "wowzers" thread. one where we can post a link to our current favorite map. this would speed up the searching process IMO and get us the best maps quicker. course opinions vary a bit, but most of us are of like minds.
[addsig]Orpheus
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Posted by SpiKeRs on Thu Apr 14th at 9:59am 2005
Posted by Orpheus on Thu Apr 14th at 10:21am 2005
I want a map pack. I do not trust valves judgment to pick the "best"
I trust mine a bit more, since it has no ulterior motives to do anything other than pick the best. :/
if valve does not provide some sort of a map pack, it will only confirm my thinking.
[addsig]Orpheus
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Posted by MJ on Thu Apr 14th at 11:16am 2005
Posted by Orpheus on Thu Apr 14th at 11:24am 2005
you know, herein lies the dilemma.
[addsig]Orpheus
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Posted by Agent Smith on Thu Apr 14th at 11:57am 2005
better map than underpass as far as connectivity and playability goes.
I found underpass to be extremely cramped, with lots of props and
things to get stuck on, as opposed to the more traditional and more open
style of powerhouse. That said I'd agree that underpass beats
powerhouse in the looks department, as it actually looks fairly real
where as powerhouse looks like its trying hard to be a UT map.
I don't know what to say about resistance, as it has some area's that
look alright, but the layout is fair s**t, at least compared to the
other winners. Personally I think its f**king awful, with a mish mash
of texturing and themes, poor construction throughout most, over the
top lighting and only two levels for z axis play. There were a number
of better entries than this one.
Over all I'd say out of the 3 that powerhouse 1st, underpass 2nd, and
resistance last. Generally nothing much exciting about any of them. [addsig]
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Posted by ReNo on Thu Apr 14th at 12:07pm 2005
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Posted by Orpheus on Thu Apr 14th at 12:14pm 2005
more valve maps?
*sighs*
so much for a server with contents no one else has, the basic premise of the damned thing. ![]()
before you complain, that was not my words, i am just reiterating them.
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Posted by Orpheus on Thu Apr 14th at 1:09pm 2005
Of the three.. man thats so yucky a term. Anywho's I think powerhouse was best, followed closely by underpass.. I chose powerhouse for its classic feel. underpass has to many narrow places to be my first choice.
as for resistance, it shouldn't even have been considered for a top placing. we have better maps right here.
/me is very suspicious about that map.
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Posted by ReNo on Thu Apr 14th at 1:19pm 2005
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Posted by ding on Thu Apr 14th at 1:48pm 2005
Oh well - I was looking forward to see ReNo's "Echo" on the 1st place but since it is not finished, I'll have to wait. ![]()
Posted by Orpheus on Thu Apr 14th at 2:02pm 2005
*whispers to Duncan*
I think the server should run "any" top quality map.. remember? I am just telling you what "I" was told. I do not care how many valve maps, or non-snarkpit maps are run on it, just so we only have top grade maps. to me its a horrible sin to perpetuate low quality maps just because.. so do not get me wrong, i feel the contest maps are perfect, but i do not like double standards and feel it is always prudent to point out any infractions.
valve maps and contest maps hosted by valve are not snarkpit maps. if we are not going to run top quality maps just because they were not produced within our community, then "ALL" maps should count.
/ rant
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Posted by Andrei on Thu Apr 14th at 4:50pm 2005
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Posted by habboi on Thu Apr 14th at 4:55pm 2005
The contest maps are quite well done, an American won... Heh
Honestly the Snarkpit server has great maps running on it although sadly there are a few good maps that I think should be added to the server that have died or hardly anyone saw them.
[addsig]Posted by fishy on Thu Apr 14th at 5:10pm 2005
[addsig]Posted by Orpheus on Thu Apr 14th at 5:12pm 2005
must be your connection bud. both my comps updated simultaneously and took right at 12 minutes. both share the same DSL connection.
truth though, there has got to be more in the update than 3 maps :/
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