Counter-Strike worthiness
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Re: Counter-Strike worthiness
Posted by satchmo on Sun Apr 17th at 10:29pm 2005


Shocking fact: I've never played the original Half-Life, but I've mapped for it.

Since I bought Half-Life 2 with Counter-Strike Source, I thought I should consider playing CS:S. Maybe at least once. I already finished HL2 twice already, and I have mapped for Source.

I don't even know what CS:S is all about. I know it's a multiplayer online game with Source, but it's not exactly like HL2DM. That's the extent of my knowledge.

What do you guys think? Should I even bother learning more about it, or is it a waste of time?

[addsig]




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Re: Counter-Strike worthiness
Posted by ReNo on Sun Apr 17th at 10:46pm 2005


Sure, its a fun game. To fill you in on the basics...

CS:S is a team game in which half the players (idealy) play as terrorists and the other half play as counter terrorists. Each map has objectives for the teams...

Defusal (eg. de_dust, de_chateau) maps see the terrorists trying to plant a bomb and ensure it goes off at one of two bomb spots around the map. The CT's have to defend the bomb spots and if the bomb is planted, then defuse it.

CS maps (eg. cs_office, cs_havana) see the CT's trying to rescue some NPC hostages that are held in the terrorist area of the map, and get them to one of the extraction points (normally around the CT spawn point).

At the beginning of each round all players have the ability to purchase weapons and equipment, with money that they earn through killing the enemy and completing objectives. The choice of weapons is different depending on the team the player is on, but most weapons have fairly well balanced equivelants for the enemy team. Weapons can be picked up from corpses, and if you survive a round then you will keep your equipment for the next round.

The game is quite realistic in that you can't take much punishment before you are killed. If that happens you have to spectate the rest of the round, and you will respawn at the start of the next one. Rounds end when the objective is completed, or when all the people on one of the teams are killed.
[addsig]




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Re: Counter-Strike worthiness
Posted by rs6 on Sun Apr 17th at 10:54pm 2005


I thinks its a fun game. I play the orignal cs for more than a year straight. Source is tens times better than that. Now i pretty mush balance my time between CS and DM.

An all those stories of 6 yr olds be ass holes aren't really that true, 75% of the time you will connect to a good server with non-asshole people. [addsig]




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Re: Counter-Strike worthiness
Posted by wil5on on Mon Apr 18th at 12:33am 2005


I think its good, you should play it and make up your own mind. [addsig]



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Re: Counter-Strike worthiness
Posted by fishy on Mon Apr 18th at 12:58am 2005


? quoting ReNo
you can't take much punishment before you are killed

in other words, you see a shadow (if you'r lucky) appearing round a corner halfway across the map as you fall dead to the ground. not that anyone playing cs would be using aimbots or anything.

[addsig]




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Re: Counter-Strike worthiness
Posted by omegaslayer on Mon Apr 18th at 1:11am 2005


I played counter strike source when it first came out. Then after I got good (or so I thought), I started playing on servers where the good people were. There I learned what cheating was all about, and cheap shots (AWP). Honestly I dont think you should play it, because it might ruin the way you look at the half life engine.
BTW you should play the original Half Life, just to see how the craze was started. At least before Black Mesa source comes out, IMO the models/monsters look good, but the mapping sucks (I mean from the screen shots there is nothing new, no new brush work or models.....but hopefully that will change)
[addsig]




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Re: Counter-Strike worthiness
Posted by ReNo on Mon Apr 18th at 1:21am 2005


Rumours of cheating are greatly exaggerated - I've played a fair deal of CS and CS:S, and almost all the time I've seen accusations of cheating its been entirely unfounded. I don't think I've come across more than half a dozen cheaters in all my time playing the games, and even those I couldn't be certain of. If you find you enjoy the game, its best to try out some clan servers or something, and you'll normally get decent games that way. Public servers are more often filled with kids or troublemakers compared to clan servers from my experience. I see no reason why playing any game would ever ruin the way you look at an engine
[addsig]




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Re: Counter-Strike worthiness
Posted by Cassius on Mon Apr 18th at 2:56am 2005


In the course of my shortlived run as a cheater, I learned that most cheats, when actually present, are more than obvious. There's no such thing as a subtle wallhack or aimbot. When people possess unusual advantages, they will do unusual things, whether it be scoring headshots through brick walls or happening to know which particular shadow the last terrorist is crouching in.





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Re: Counter-Strike worthiness
Posted by omegaslayer on Mon Apr 18th at 4:15am 2005


? quote:
Rumours of cheating are greatly exaggerated

Yeah I exaggerated a bit. Cheating is a common thing in CSS though, mainly because there is no VAC2 yet. I think the thing that pisses me off about CSS the most is you get worse the more you play...unless you devote 16 hours a day to hone your skill like many do.
[addsig]




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Re: Counter-Strike worthiness
Posted by Myrk- on Mon Apr 18th at 8:13am 2005


? quoting omegaslayer

I think the thing that pisses me off about CSS the most is you get worse the more you play...unless you devote 16 hours a day to hone your skill like many do.

So true...

[addsig]




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Re: Counter-Strike worthiness
Posted by $loth on Mon Apr 18th at 12:11pm 2005


? quote:
I thinks its a fun game. I play the orignal cs for more than a year straight. Source is tens times better than that. Now i pretty mush balance my time between CS and DM.

An all those stories of 6 yr olds be ass holes aren't really that true, 75% of the time you will connect to a good server with non-asshole people.


I prefered the original to the CSS in terms of game play, but the graphics are so kewl in CSS, and yea, those stories aren't true, in the past few months I have come across 1 person like that and I joined another server in about 10 seconds.

I have played for about 4 years on and off and it's still not boring.




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Re: Counter-Strike worthiness
Posted by SpiKeRs on Mon Apr 18th at 12:51pm 2005


Never got into original cs, but since losing all interest in tfc recently after playing that on/off for 5 years, css has really grown on me for some reason. Find it quite good if you just want a casual play, cause when you die and go into spec mode i just do some browsing, chat on irc, get cup of tea etc <img src=" SRC="images/smiles/icon_biggrin.gif">




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Re: Counter-Strike worthiness
Posted by Addicted to Morphine on Mon Apr 18th at 1:44pm 2005


I played the original counterstrike pretty intensely for a couple years and then off and on for another 2.

I think the gameplay is great for this one reason: Death actually means something. When you die you have to sit out for the rest of the round until either one team is completely wiped out or the objective is completed. This means in the beginning you're not going to survive for more than a few seconds after you see the enemy, and you're going to have to sit out for as much 2 minutes. This is frustrating at first, but just as frustrating as it is for you, think about how the other people feel when you kill them. CS gives you a lot of satisfaction when you kill someone, because they have to sit out a round, and they lose all the weapons and equipment they bought that round. Furthermore, the better you get, the longer you survive, and the more people you kill. Once you start getting pretty good, it wont be uncommon to survive a situation where it's you VS 3 or 4 enemies. In these situations where you're the last one left, it gets pretty intense, because you know your team is watching your every move and hoping you pull it off. The adrenaline kicks in.

Sure, there are some weapons that some people dislike (the 1 hit kill sniper rifle aka AWM), and since there's more "realistic" bullet spray you can get some really lucky shots. This levels the playing field a bit, because a completely new player can spray randomly and come up with a kill every once in a while. This wouldn't happen in TFC or HLDM. Some people gripe, but then again it makes CS a little easier to get into.

The lows are lower and the highs are higher in CS. That being said, I'd rather play TFC most of the time.

But satchmo I'd definitely give it a try. Why not? It's free. If you do, then give it a real chance. Play for an hour or two, try different maps, and different weapons. However, I'll tell you right now all you're going to need is the Desert Eagle, the AK, the Colt, or the AWM.




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Re: Counter-Strike worthiness
Posted by Andrei on Mon Apr 18th at 3:54pm 2005


I started playing CS when beta 5.2 was out, about 4 years ago. The fact that the game was being constantly updated, receiving new weapons maps and models made it interesting to play. It was pretty fun too, very different from the TDM mods I was so used to. Beta 6.5, 7.1, 1.1 final and 1.5 final came and went, as I started to get bored of the same o'l 4-3 vs 4-1 slaughter, so I stopped playing and haven't even bothered opening up CSS (ok, I did run it once to see the maps; dust looks lovely!).
In Romania and i'm pretty sure that things are the same in other places, CS has become something of a drug! Enter any I-cafe you want and everyone will be playing CS. No warcraft, no generals, no NFS, only that f**king CS! Many people praise it for the idea of teamplay...bulls**t - each team-member goes his own way. Communication is unheard of.
[addsig]




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Re: Counter-Strike worthiness
Posted by satchmo on Mon Apr 18th at 4:06pm 2005


So how do I search for those clans server instead of public server? Would they be properly marked on the server list?

I guess you'll have to trust these strangers as your teammates. I feel bad for any team that's going to have me on their side, because I would probably suck in the beginning. I just hope the learning curve wouldn't be too sharp.

How do you know where the buy zone is located? Are things labeled accordingly?

[addsig]




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Re: Counter-Strike worthiness
Posted by Addicted to Morphine on Mon Apr 18th at 4:21pm 2005


When you spawn each round you will be in a buy zone, and you can tell because of the little green shopping cart sprite underneath your radar. If you wander far enough away from where you start out, the sprite will disappear signifying you've left the buy zone. "Buy Time," ie the amount of time you're allowed to buy things after the start of a round differs from server to server, usually ranging from 15 seconds to 60. A lower buy time usually prevents people from buying and throwing grenades repeatedly (you can only hold 1 frag grenade at a time, but you can also have 2 flashbangs and 1 smoke).

As for searching for servers, look for one that has a name something along the lines of "[AAA]Generic Clan CS:S Server" and not "Ugly's FragFest Custom Sounds FY_ICEWORLD 24/7 Max Gore WC3.x", and before you join a server check the server info to make sure there aren't any bots and if any of the clan members are present on the server.

I would offer to join a server with you and help you get the hang of CS, but I've recently uninstalled steam for the duration of the semester (and yet I still come to Snarkpit...).

People will probably criticize you for being new, but don't let that get to you, everyone was new to CS at one point... but most people don't seem to remember that fact.




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Re: Counter-Strike worthiness
Posted by habboi on Mon Apr 18th at 4:36pm 2005


Dude I can't believe you have not played CSS yet!
You are missing out and it is great fun when playing LAN or online with your friends!

A few maps though are really lame such as glass trap :/
Good maps are the default Valve ones and Rabids etc

[addsig]




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Re: Counter-Strike worthiness
Posted by rival on Mon Apr 18th at 5:07pm 2005


i love the game and would definitly say you should play it.

personnally i think it is incredibly realistic, the gunfire is loud the combat intense and only two bullets can kill you

if you liked the physics in HL2 then all of that are in CSS

definitly try it





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Re: Counter-Strike worthiness
Posted by satchmo on Mon Apr 18th at 5:38pm 2005


Thanks for all the input and recommendation. I expect to be "newbified" in the beginning, and I don't mind that. It's part of the learning process.

It reminds me of the days when I was just beginning to train as a doctor--a fresh intern, bright eyed and scared. Full of enthusaism yet with absolutely no real-world knowledge, life was kinda exciting and horrifying at the same time.

[addsig]




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Re: Counter-Strike worthiness
Posted by Addicted to Morphine on Mon Apr 18th at 6:43pm 2005


? quote:
Thanks for all the input and recommendation. I expect to be "newbified" in the beginning, and I don't mind that. It's part of the learning process.

It reminds me of the days when I was just beginning to train as a doctor--a fresh intern, bright eyed and scared. Full of enthusaism yet with absolutely no real-world knowledge, life was kinda exciting and horrifying at the same time.



But I bet all the other doctors gently corrected you if you did something wrong or silly, instead of cursing at you or your mother.





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