
You might not like an original review of Half-Life then...

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There is nothing I would like to see more than a remake of Eden by Peter Manson for HL2DM. This map was ahead of its time.
Maybe I am just biased because I was one of the few who knew how to get inside of the ammo-ridden shrine ![]()
There have allready been pretty faithful remakes of Stalkyard and Crossfire.
I don't see a need for having the long-jump but having the tau back would make me cream in my pants. Then again, getting to see my favourite mod-in-progress, Black Mesa Source completed will also make me cream myself. That is actually my second fav MIP...mine being first of course ![]()
Back to the topic. My favorite thing about this Rogue threat is the Combine Juggernaut you can find in the media section. It looks similar to the Strider except it is about 4x's the size. that is wixxed.
side topic: Would I be evil to remake the Eden map for HL2DM....if I still gave Pete full credit? Just wanna bring that map back into today ![]()

"This map was ahead of its time."
I'm afraid I have to disagree here. Eden was a very pretty map, and Peter Manson definately has skills, but his maps were IMO pretty much eye candy. I've been playing this game since it first hit the shelves, and can definately attest for the 'playability' of HL maps - Eden wasn't even on my list.
IMO, by definition, eye candy means excellent brushwork. I said it was ahead of its time because of its architecture. Maps that were a lot harder to make THEN than they are now. And I dunno of any other outdoor maps like that that had such beautiul arcs and low r_speeds and overall design and feel like that one.
Eye candy indeed, it was a work of art.
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True, eye candy is a neccessary ingredient of a great map - but even more important than looks (in my book at least), is playability.
Nailing all of the catagories will take a map to the stratosphere - it will look great, play great, and be accepted by the highest ranks of hardcore players - the people who understand the mechanics of the game through and through.
Mansons maps came very close, but in the end, never reached that highest peak of playability. Not trying to knock the guy too hard, I really admire his vision and imagination. It just kinda sticks in my craw when I hear stuff like that, because, In my own mapping I will quickly lose glitter over playability and those sacrifices just aren't recognized as easily.
Another example of this is the HL2 map dm_depot. I saw on the steam forums that this map was featured in a major gaming magazine - touted 'the best user made map yet'. The map is beautiful and definately has great atmosphere, but far from the best user made map. Oh well, for me, the real reward is seeing one of my maps accepted into tourneys and such. If the hardcore players buy it - you've done something right.
rant off ![]()
