Rogue Threat
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Re: Rogue Threat
Posted by Loco on Wed Apr 20th at 6:07pm 2005


? quote:
NO NOT CHUMTOADS FFS USE SNARKS!!

You might not like an original review of Half-Life then... smiley

[addsig]




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Re: Rogue Threat
Posted by Addicted to Morphine on Wed Apr 20th at 6:13pm 2005


Hahah that's awesome, you learn something new (and useless) everyday.

And all this time I thought "chum toad" was something sven-viking came up with for the first sven-coop.




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Re: Rogue Threat
Posted by wil5on on Thu Apr 21st at 3:58am 2005


hl1 had a chumtoad model that was never used... theres been lots of references to it over the years. [addsig]



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Re: Rogue Threat
Posted by omegaslayer on Thu Apr 21st at 4:45am 2005


? quote:
hl1 had a chumtoad model that was never used... theres been lots of references to it over the years.

If you have Blue-Shift then go to your locker (at the begining of the game), get a lot of ammo (impulse 101), and shoot the tiny box in the bottom of your locker, and a chumtoad will appear.
[addsig]




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Re: Rogue Threat
Posted by Natus on Thu Apr 21st at 7:40am 2005


myrk, if theres going to be a snarkpit mod make sure to put in some big laser rifles or...pulse rifles (whats the diference), and make a snark... a combine snark xD
[addsig]




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Re: Rogue Threat
Posted by Myrk- on Thu Apr 21st at 9:16am 2005


Nah just HL1DM first. [addsig]



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Re: Rogue Threat
Posted by Natus on Thu Apr 21st at 9:20am 2005


it sounds pretty good, i think i got some frenzy map stuff somewhere, frenzy was my favorite hl1dm map xD.
god i miss the gauss and the egon
[addsig]




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Re: Rogue Threat
Posted by Myrk- on Thu Apr 21st at 9:24am 2005


Exactly- we should rebuild those days, then make it quite admin based too- you could hybrid HL2DM and HL1DM together- have sprint mode and long jump smiley [addsig]



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Re: Rogue Threat
Posted by Addicted to Morphine on Thu Apr 21st at 12:31pm 2005


Someone's already done a pretty faithful conversion of stalkyard.

http://www.hidden-source.com/index.php?page=2#
(its at the bottom)

It's for some strange mod though... seems kind of weird.




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Re: Rogue Threat
Posted by Natus on Thu Apr 21st at 12:43pm 2005


i have played that map for hl2dm, and the gameplay sucks (my opinion), maybe it was because we were only 6 players or something like that, and the admins were cheating >smiley

[addsig]




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Re: Rogue Threat
Posted by wil5on on Thu Apr 21st at 1:35pm 2005


If you could rip the models from HL Source, it would be very little work, apart from the mapping. I've coded a mod that replaces all the weapons in HL1, it wasnt particularly challenging. [addsig]



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Re: Rogue Threat
Posted by Natus on Thu Apr 21st at 2:07pm 2005


this is a rather good start smiley, did you make models too?
[addsig]




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Re: Rogue Threat
Posted by wil5on on Fri Apr 22nd at 1:37am 2005


I ripped the models from CS, the mod was just HL1 but with CS weapons replacing the normal ones. I could probably do the same thing for source with HL1 weapons, but I'd need to obtain c++ .net somehow... [addsig]



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Re: Rogue Threat
Posted by Dark Tree on Fri Apr 22nd at 2:42am 2005


There is nothing I would like to see more than a remake of Eden by Peter Manson for HL2DM. This map was ahead of its time.

Maybe I am just biased because I was one of the few who knew how to get inside of the ammo-ridden shrine smiley

There have allready been pretty faithful remakes of Stalkyard and Crossfire.

I don't see a need for having the long-jump but having the tau back would make me cream in my pants. Then again, getting to see my favourite mod-in-progress, Black Mesa Source completed will also make me cream myself. That is actually my second fav MIP...mine being first of course smiley

Back to the topic. My favorite thing about this Rogue threat is the Combine Juggernaut you can find in the media section. It looks similar to the Strider except it is about 4x's the size. that is wixxed.

side topic: Would I be evil to remake the Eden map for HL2DM....if I still gave Pete full credit? Just wanna bring that map back into today smiley

[addsig]



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Re: Rogue Threat
Posted by Finger on Fri Apr 22nd at 2:50am 2005


"This map was ahead of its time."

I'm afraid I have to disagree here. Eden was a very pretty map, and Peter Manson definately has skills, but his maps were IMO pretty much eye candy. I've been playing this game since it first hit the shelves, and can definately attest for the 'playability' of HL maps - Eden wasn't even on my list.





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Re: Rogue Threat
Posted by Dark Tree on Fri Apr 22nd at 2:59am 2005


IMO, by definition, eye candy means excellent brushwork. I said it was ahead of its time because of its architecture. Maps that were a lot harder to make THEN than they are now. And I dunno of any other outdoor maps like that that had such beautiul arcs and low r_speeds and overall design and feel like that one.

Eye candy indeed, it was a work of art.

[addsig]



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Re: Rogue Threat
Posted by Finger on Fri Apr 22nd at 7:27am 2005


True, eye candy is a neccessary ingredient of a great map - but even more important than looks (in my book at least), is playability.

Nailing all of the catagories will take a map to the stratosphere - it will look great, play great, and be accepted by the highest ranks of hardcore players - the people who understand the mechanics of the game through and through.

Mansons maps came very close, but in the end, never reached that highest peak of playability. Not trying to knock the guy too hard, I really admire his vision and imagination. It just kinda sticks in my craw when I hear stuff like that, because, In my own mapping I will quickly lose glitter over playability and those sacrifices just aren't recognized as easily.

Another example of this is the HL2 map dm_depot. I saw on the steam forums that this map was featured in a major gaming magazine - touted 'the best user made map yet'. The map is beautiful and definately has great atmosphere, but far from the best user made map. Oh well, for me, the real reward is seeing one of my maps accepted into tourneys and such. If the hardcore players buy it - you've done something right.

rant off :P





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Re: Rogue Threat
Posted by Andrei on Fri Apr 22nd at 8:37am 2005


Speaking of maps, I really don't like the way Rogue Threat's maps look. They are SO dark that you think that the devs intentionally want to hide something. The ugly brushwork, perhaps? Usually, people post screenshots of what they consider to be the best of their work. If that's their best...
[addsig]




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Re: Rogue Threat
Posted by Natus on Fri Apr 22nd at 10:16am 2005


my goodness, that black mesa: source mod looks overcool, i like that new garg model very very much smiley
[addsig]




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Re: Rogue Threat
Posted by Andrei on Fri Apr 22nd at 10:22am 2005


The models look great but the maps look even worse than the HL1 ones. smiley
[addsig]





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