Rogue Threat
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Re: Rogue Threat
Posted by Natus on Fri Apr 22nd at 9:02pm 2005


i dont get it, if they got such a good modeling team, why the f**k dont they make some custom props?
the power generator things needs to be shined up a bit
[addsig]




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Re: Rogue Threat
Posted by coge balas on Mon Apr 25th at 9:59pm 2005


I'm the one who mapped that subway level they have in the media section. It was the first map I ever made, so the criticism is well taken, the constructive ones anyways. As darkness goes, I can see detail on those shots just fine. Your monitor might have a low brightness setting. I'm not trying to cover up brushwork, I spent a ton of time with geometry in that map. I would post the bsp, but the admin for the mod would probably not like that, so send me a PM if you want it. The subway section had somewhat yellow lighting throughout to give it a moody atmosphere, and I didn't get any complaints about it until now. The sewer section was really a rush-job and I'm surprised they released it as media, and the green lighting is admittedly overboard, I just tried to make some creepy atmosphere. As far as it being the best mapping work, it's actually the only stuff we have so far. That brings me to this:

When the mod first came out, we requested dev members and got a flood of applicants. Since then at least half have become inactive or dropped out. I love the mapping that comes out here at Snarkpit, so is anybody here willing to contribute? You can work as much or as little as you want.




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Re: Rogue Threat
Posted by satchmo on Tue Apr 26th at 4:26am 2005


coge balas, I recommend you PM specific members to get their attention better. You can start with the members I mentioned to you earlier. [addsig]



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Re: Rogue Threat
Posted by Cassius on Tue Apr 26th at 4:37am 2005


"This map was ahead of its time."

I will maintain that Eden is trash until the day I die. How such blocky terrain, complete with overscaled textures and sparse mockeries of foliage - not to mention blocky brushwork in general - can be considered in any way appealing is just beyond me.

If Eden was ahead of its time, then I don't ever want to see the maps that came before it.





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Re: Rogue Threat
Posted by Andrei on Tue Apr 26th at 8:28am 2005


Eden? As in CS_eden?
[addsig]




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Re: Rogue Threat
Posted by keved on Tue Apr 26th at 8:59am 2005


? quoting Finger
Another example of this is the HL2 map dm_depot. I saw on the steam forums that this map was featured in a major gaming magazine - touted 'the best user made map yet'. The map is beautiful and definately has great atmosphere, but far from the best user made map. Oh well, for me, the real reward is seeing one of my maps accepted into tourneys and such. If the hardcore players buy it - you've done something right.

Yeah Finger mate, I saw that 'the best user made map yet' comment too. Might have been PC Gamer UK, can't remember though. Probably someone from the mag glancing through the official Steam forums seeing all the "this map rocks dude!" comments from the dm_depot fanboys there.





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Re: Rogue Threat
Posted by Dark Tree on Wed Apr 27th at 11:03am 2005


? quote:
Eden? As in CS_eden?

Eden....as in....Eden (for hl1dm)

[addsig]




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Re: Rogue Threat
Posted by DrGlass on Wed Apr 27th at 11:49pm 2005


I just joined up with the rogue threat team, as a mapper. hope this mod dosn't go the way of so many others...

I've been on so many MOD teams that simply just stop. It would be nice to get something done.
[addsig]





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