Steam port
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Re: Steam port
Posted by Loco on Tue Apr 26th at 12:56pm 2005


There's been a new update over Steam adding a new map and more importantly for me, the following line in the announcement:

? quote:
Moved default Steam port to 27009 (UDP) from 27030. Use -steamport to override this setting

Does this mean I can change the steam port by adding "-steamport 8080" for example, and where does this parameter go? It seems to infer that by "overriding" the setting you don't just switch back, but actually set it yourself. It would be useful if I could put Steam through the 8080 port, as it's the only one that works here, and tunnelling doesn't work either. This is probably a daft post, but is what I want to do now possible?
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Re: Steam port
Posted by JFry on Tue Apr 26th at 3:16pm 2005


I would imagine it would work as long as the port is free. Try putting -steamport 8080 into the console.



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Re: Steam port
Posted by Natus on Tue Apr 26th at 4:35pm 2005


after the new update i cant connect to any server, it just says, "couldnt connect to master game server to recieve server list" or something like that, is it because of the port changeing thing?
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Re: Steam port
Posted by Loco on Tue Apr 26th at 4:42pm 2005


? quote:
I would imagine it would work as long as the port is free. Try putting -steamport 8080 into the console.

Yep, slight problem there. I can't actually get the update that does this until a week on Saturday, so I can't test it myself. Is -steamport a console command then? Judging by the hyphen before it, I'd have thought it was a parameter. The question is: to what? The games, or the Steam client?
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Re: Steam port
Posted by fraggard on Tue Apr 26th at 4:59pm 2005


? quote:
after the new update i cant connect to any server, it just says, "couldnt connect to master game server to recieve server list" or something like that, is it because of the port changeing thing?


Are you behind a router? If you are you might need to change the ports which you have forwarded to your machine to the new steam ports.




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Re: Steam port
Posted by Natus on Tue Apr 26th at 5:02pm 2005


yes, i am behind the most crappiest router ever >smiley.
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Re: Steam port
Posted by omegaslayer on Tue Apr 26th at 10:14pm 2005


Speaking of the steam update: Has anyone looked at the new map dm_runoff. After playing it I must say that it not only does it look like S***, its got a lot of bugs galore! (BTW this is my opinion, don't get mad at me if you dont like it!)
Bugs list:
1) I read on the steam forums that you can jump onto a railing and get out of the level. After testing it out it is easy to get out of the level.
2) When you push the "air strike" button, you can ride the platform up, and call in more air strikes!
3) When the two blast doors come down (after you push the air strike button) you can place barrels and non-destroyable physics props to stop them from closing, eliminating the whole point of the air strike entirely. There is a little option in func_door that says to push out physics props at all costs when closing, they could have checked that!

The way it looks:
1) Poor texture choice, everything is in concrete and it makes it look dull.... where is it taking place? A dryed up canal????
2) There isnt anything interesting about the brush work of the level either. Its al boxy. The placement of eveything seems random, I ask my self why is there a train station lugage carryer in a canal?

I cant say much for gameplay as ive only looked at it, but from what Ive seen there would be nothing special about it.

All in all I have to say that you should at all costs stay away from this map, and seek help if you think it looks good. I also heard that it causes crashes on alot of servers, so lets not put it up on the snarkpit server.

/rants
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Re: Steam port
Posted by Kage_Prototype on Tue Apr 26th at 10:54pm 2005


? quote:
1) Poor texture choice, everything is in concrete and it makes it look dull.... where is it taking place? A dryed up canal????


Wel...yeah. :P
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Re: Steam port
Posted by Dark Tree on Wed Apr 27th at 2:55am 2005


dm_runuff is a f**king piece of s**t. Just like Steamlab. Boooooorrrrrring.

edit:

There is even a big, pointless dead end with nothing but a shotgun + shotgun ammo (which you might use ONCE if you are lucky since this isn't a close-range map) in it. the one redeeming factor to this map that makes it slightly different is that when the missle comes to kill everyone....there is an actual warhead (head-crab carrier) that comes down. Other than that? s**t.

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Re: Steam port
Posted by omegaslayer on Wed Apr 27th at 4:43am 2005


? quoting Dark Tree
dm_runuff is a f**king piece of s**t. Just like Steamlab. Boooooorrrrrring.

Hey I actually liked steam lab. Valve even went so far as to add the hidden room in runoff as dario did in crossfire.
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Re: Steam port
Posted by Dark Tree on Wed Apr 27th at 4:46am 2005


ummm....hidden rooms in runoff and crossfire? Where?.... [addsig]



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Re: Steam port
Posted by DrGlass on Wed Apr 27th at 5:18am 2005


hidden?! where?

I like run off, team play is great on that map... trying to hold the main room. But other then the air strike it dosn't feel ANYTHING like crossfire.
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Re: Steam port
Posted by omegaslayer on Wed Apr 27th at 5:42am 2005


You have to no clip down into the center (underneth the "base"), its a square room with two "sewer" pipes leading to dead ends. But I really dislike it, its very unprfessional looking (just look at the railings and you'll see what I mean) Clipping is a nightmare, and there is still the problem with the doors not shutting due to a prop obstruction.

edit: the hidden room in crossfire is know as the blue room (HL1 vets know what im talking about) just noclip and you cant miss it. There is also dario's signature (the maker of the map) in crossfire, also blue for some reason.

Off topic: has anyone noticed that if you pick up and exploding gas barel and toss it with the grav gun up in the air, and then catch it before it hits the ground and explodes, and then you merely drop it, it explodes! Probalbly due to the wacky physics system valve has .
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Re: Steam port
Posted by Dark Tree on Wed Apr 27th at 9:28am 2005


if you have to noclip, then that is a gay secret.....not even a secret really....just a bonus for people who pointlessly open up deathmatch maps outside of a server to run around in and turn on noclip to see whats up.

OK...now that I am done ranting....I have to go check it out :P

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Re: Steam port
Posted by SpiKeRs on Wed Apr 27th at 10:00am 2005


? quoting Dark Tree

There is even a big, pointless dead end with nothing but a shotgun + shotgun ammo (which you might use ONCE if you are lucky since this isn't a close-range map) in it.

Only had a run around quickly, but this is what stuck out like a sore thumb to me. Dead ends in dm are supposed to be a big no not only that they have gone and made one that takes ages to walk down. This is what I can see being the 1 big problem with steam, its so easy for them to release new stuff/updates that they are less inclined to bug test it.





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Re: Steam port
Posted by Dark Tree on Wed Apr 27th at 10:16am 2005


My thoughts exactly....they had an update today already fixing a bug that allowed players to repeatadly set off the missle in dm_runoff. The public shouldn't have to beta test their maps!

Although I wouldn't complain if they came fourth to me with a certain next project.... :P

freakin pointless dead ends.....weak.

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Re: Steam port
Posted by Loco on Thu Apr 28th at 3:21pm 2005


Sorry to bump the thread, but it looks like the thing kinda went off-topic anyway.

A few places are listing the parameter as "-steamport <port>", so presumably you can use whatever port you like. However, where the hell does this parameter go? On the end of steam.exe or for a specific game?
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Re: Steam port
Posted by Myrk- on Thu Apr 28th at 4:40pm 2005


Ho ho ho, now Snarkpit finally realises what I've known for years... HL1 was a fluke good game, HL2 was s**te and Valve just got lucky. :P [addsig]




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